fix: fix ov scale when disable animaiton

This commit is contained in:
DreamMaoMao 2026-05-22 09:19:17 +08:00
parent f969c89be1
commit c23f91c16a

View file

@ -225,9 +225,6 @@ void scene_buffer_apply_overview_effect(struct wlr_scene_buffer *buffer,
int32_t sx, int32_t sy, void *data) {
BufferData *buffer_data = (BufferData *)data;
if (buffer_data->width_scale >= 1.0 || buffer_data->height_scale >= 1.0)
return;
int32_t surface_width = 0;
int32_t surface_height = 0;
bool is_subsurface = false;
@ -708,7 +705,7 @@ void client_apply_clip(Client *c, float factor) {
struct ivec2 offset;
BufferData buffer_data;
if (!config.animations) {
if (!config.animations && !c->mon->isoverview) {
c->animation.running = false;
c->need_output_flush = false;
c->animainit_geom = c->current = c->pending = c->animation.current =
@ -795,7 +792,7 @@ void client_apply_clip(Client *c, float factor) {
buffer_data.height_scale =
(float)buffer_data.height / acutal_surface_height;
if (factor == 1.0) {
if (factor == 1.0 && !c->mon->isoverview) {
buffer_data.width_scale = 1.0;
buffer_data.height_scale = 1.0;
} else {