mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2025-11-08 13:29:56 -05:00
opt: optimize layer animation action set
This commit is contained in:
parent
d5c2d3a5ac
commit
beffcdd61d
2 changed files with 3 additions and 3 deletions
|
|
@ -416,7 +416,7 @@ void layer_set_pending_state(LayerSurface *l) {
|
||||||
|
|
||||||
l->pending = l->geom;
|
l->pending = l->geom;
|
||||||
|
|
||||||
if (l->animation.action == OPEN) {
|
if (l->animation.action == OPEN && !l->animation.running) {
|
||||||
|
|
||||||
if ((!l->animation_type_open &&
|
if ((!l->animation_type_open &&
|
||||||
strcmp(layer_animation_type_open, "zoom") == 0) ||
|
strcmp(layer_animation_type_open, "zoom") == 0) ||
|
||||||
|
|
@ -461,8 +461,6 @@ void layer_set_pending_state(LayerSurface *l) {
|
||||||
l->animation.should_animate = false;
|
l->animation.should_animate = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
l->animation.duration = animation_duration_open;
|
|
||||||
l->animation.action = OPEN;
|
|
||||||
// 开始动画
|
// 开始动画
|
||||||
layer_commit(l);
|
layer_commit(l);
|
||||||
l->dirty = true;
|
l->dirty = true;
|
||||||
|
|
|
||||||
|
|
@ -2505,6 +2505,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
|
|
||||||
// 初始化动画
|
// 初始化动画
|
||||||
if (animations && layer_animations && !l->noanim) {
|
if (animations && layer_animations && !l->noanim) {
|
||||||
|
l->animation.duration = animation_duration_open;
|
||||||
l->animation.action = OPEN;
|
l->animation.action = OPEN;
|
||||||
layer_set_pending_state(l);
|
layer_set_pending_state(l);
|
||||||
}
|
}
|
||||||
|
|
@ -2554,6 +2555,7 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
l->geom.width = box.width;
|
l->geom.width = box.width;
|
||||||
l->geom.height = box.height;
|
l->geom.height = box.height;
|
||||||
l->animation.action = MOVE;
|
l->animation.action = MOVE;
|
||||||
|
l->animation.duration = animation_duration_move;
|
||||||
l->need_output_flush = true;
|
l->need_output_flush = true;
|
||||||
layer_set_pending_state(l);
|
layer_set_pending_state(l);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue