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fix: miss frame request before animaiton stop
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1 changed files with 5 additions and 1 deletions
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@ -1581,6 +1581,9 @@ bool client_apply_focus_opacity(Client *c) {
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}
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bool client_draw_frame(Client *c) {
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bool need_more_frame = false;
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if (!c || !client_surface(c)->mapped)
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return false;
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@ -1588,6 +1591,7 @@ bool client_draw_frame(Client *c) {
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return client_apply_focus_opacity(c);
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if (config.animations && c->animation.running) {
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need_more_frame = true;
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client_animation_next_tick(c);
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} else {
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wlr_scene_node_set_position(&c->scene->node, c->pending.x,
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@ -1597,5 +1601,5 @@ bool client_draw_frame(Client *c) {
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client_apply_clip(c, 1.0);
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c->need_output_flush = false;
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}
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return client_apply_focus_opacity(c);
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return need_more_frame || client_apply_focus_opacity(c);
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}
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