feat: layer zoom in type animation

This commit is contained in:
DreamMaoMao 2025-07-12 13:36:45 +08:00
parent 79d82cfa12
commit b9b82c1c96

View file

@ -197,6 +197,28 @@ void layer_draw_shadow(LayerSurface *l) {
wlr_scene_shadow_set_clipped_region(l->shadow, clipped_region);
}
void layer_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
int sy, void *data) {
animationScale *scale_data = (animationScale *)data;
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_try_from_buffer(buffer);
if (scene_surface == NULL)
return;
struct wlr_surface *surface = scene_surface->surface;
unsigned int surface_width = surface->current.width;
unsigned int surface_height = surface->current.height;
surface_width = scale_data->width_scale * surface_width;
surface_height = scale_data->height_scale * surface_height;
if (surface_height > 0 && surface_width > 0) {
wlr_scene_buffer_set_dest_size(buffer, surface_width, surface_height);
}
}
void fadeout_layer_animation_next_tick(LayerSurface *l) {
if (!l)
return;
@ -271,8 +293,21 @@ void layer_animation_next_tick(LayerSurface *l) {
wlr_scene_node_for_each_buffer(&l->scene->node,
scene_buffer_apply_opacity, &opacity);
animationScale scale_data;
scale_data.width_scale = (float)width / (float)l->current.width;
scale_data.height_scale = (float)height / (float)l->current.height;
wlr_scene_node_set_position(&l->scene->node, x, y);
if (((!l->animation_type_open &&
strcmp(layer_animation_type_open, "zoom") == 0) ||
(l->animation_type_open &&
strcmp(l->animation_type_open, "zoom") == 0)) &&
(scale_data.width_scale != 1.0 || scale_data.height_scale != 1.0)) {
wlr_scene_node_for_each_buffer(
&l->scene->node, layer_scene_buffer_apply_effect, &scale_data);
}
l->animation.current = (struct wlr_box){
.x = x,
.y = y,
@ -368,12 +403,31 @@ void layer_set_pending_state(LayerSurface *l) {
if (!l || !l->mapped)
return;
const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
struct wlr_box usable_area;
if (state->exclusive_zone > 0 || state->exclusive_zone == -1)
usable_area = l->mon->m;
else
usable_area = l->mon->w;
l->pending = l->geom;
if (l->animation.action == OPEN) {
if ((!l->animation_type_open &&
strcmp(layer_animation_type_open, "slide") == 0) ||
strcmp(layer_animation_type_open, "zoom") == 0) ||
(l->animation_type_open &&
strcmp(l->animation_type_open, "slide") == 0)) {
strcmp(l->animation_type_open, "zoom") == 0)) {
l->animainit_geom.width = l->geom.width * zoom_initial_ratio;
l->animainit_geom.height = l->geom.height * zoom_initial_ratio;
l->animainit_geom.x = usable_area.x + usable_area.width / 2 -
l->animainit_geom.width / 2;
l->animainit_geom.y = usable_area.y + usable_area.height / 2 -
l->animainit_geom.height / 2;
} else if ((!l->animation_type_open &&
strcmp(layer_animation_type_open, "slide") == 0) ||
(l->animation_type_open &&
strcmp(l->animation_type_open, "slide") == 0)) {
set_layer_dir_animaiton(l, &l->animainit_geom);
} else {