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https://github.com/DreamMaoMao/maomaowm.git
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opt: optimize code struct
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parent
71bcc9dc6a
commit
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1 changed files with 10 additions and 20 deletions
30
src/maomao.c
30
src/maomao.c
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@ -3331,10 +3331,9 @@ void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
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}
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void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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int ji;
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LayerSurface *l = wl_container_of(listener, l, map);
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struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
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int ji;
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l->mapped = 1;
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@ -3345,10 +3344,9 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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l->mon->last_surface_ws_name[sizeof(l->mon->last_surface_ws_name) - 1] =
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'\0'; // 确保字符串以null结尾
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struct wlr_box box;
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get_layer_target_geometry(l, &box);
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// 初始化几何位置
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get_layer_target_geometry(l, &l->geom);
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// 更新几何位置
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l->noanim = 0;
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l->dirty = false;
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l->noblur = 0;
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@ -3373,6 +3371,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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}
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}
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// 初始化阴影
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if (layer_surface->current.exclusive_zone == 0 &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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@ -3382,12 +3381,9 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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wlr_scene_node_set_enabled(&l->shadow->node, true);
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}
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// 初始化动画
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if (animations && layer_animations && !l->noanim) {
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l->animation.action = OPEN;
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l->geom.x = box.x;
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l->geom.y = box.y;
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l->geom.width = box.width;
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l->geom.height = box.height;
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layer_set_pending_state(l);
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}
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// 刷新布局,让窗口能感应到exclude_zone变化以及设置独占表面
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@ -3409,7 +3405,6 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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struct wlr_scene_tree *scene_layer =
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layers[layermap[layer_surface->current.layer]];
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struct wlr_layer_surface_v1_state old_state;
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struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface;
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struct wlr_box box;
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if (l->layer_surface->initial_commit) {
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@ -3428,9 +3423,8 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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get_layer_target_geometry(l, &box);
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if (animations && layer_animations && !l->noanim && l->mapped &&
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wlr_layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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wlr_layer_surface->current.layer !=
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
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!wlr_box_equal(&box, &l->geom)) {
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l->geom.x = box.x;
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@ -3442,16 +3436,12 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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layer_set_pending_state(l);
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}
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// wlr_scene_node_set_position(&l->scene->node, 10, 10);
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// wlr_output_schedule_frame(l->mon->wlr_output);
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if (blur && blur_layer) {
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// 设置非背景layer模糊
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if (!l->noblur &&
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wlr_layer_surface->current.layer !=
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ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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wlr_layer_surface->current.layer !=
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer !=
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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wlr_scene_node_for_each_buffer(&l->scene->node,
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@ -3461,7 +3451,7 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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if (blur) {
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// 如果背景层发生变化,标记优化的模糊背景缓存需要更新
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if (wlr_layer_surface->current.layer ==
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if (layer_surface->current.layer ==
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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if (l->mon) {
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wlr_scene_optimized_blur_mark_dirty(l->mon->blur);
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