opt: optimize frame skip logic

This commit is contained in:
DreamMaoMao 2026-02-15 10:31:23 +08:00
parent 9746e37707
commit b6fe983af4

View file

@ -505,6 +505,7 @@ struct Monitor {
struct wl_list layers[4]; /* LayerSurface::link */
uint32_t seltags;
uint32_t tagset[2];
bool skiping_frame;
struct wl_list dwl_ipc_outputs;
int32_t gappih; /* horizontal gap between windows */
@ -789,7 +790,8 @@ static Client *get_scroll_stack_head(Client *c);
static bool client_only_in_one_tag(Client *c);
static Client *get_focused_stack_client(Client *sc);
static bool client_is_in_same_stack(Client *sc, Client *tc, Client *fc);
static void destroy_monitor_skip_timer(Monitor *m);
static void monitor_stop_skip_timer(Monitor *m);
static int monitor_skip_frame_timeout_callback(void *data);
#include "data/static_keymap.h"
#include "dispatch/bind_declare.h"
@ -2234,7 +2236,9 @@ void cleanupmon(struct wl_listener *listener, void *data) {
closemon(m);
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
monitor_stop_skip_timer(m);
wl_event_source_remove(m->skip_timeout);
m->skip_timeout = NULL;
}
m->wlr_output->data = NULL;
@ -2730,10 +2734,15 @@ void createmon(struct wl_listener *listener, void *data) {
return;
}
struct wl_event_loop *loop = wl_display_get_event_loop(dpy);
m = wlr_output->data = ecalloc(1, sizeof(*m));
m->skip_timeout =
wl_event_loop_add_timer(loop, monitor_skip_frame_timeout_callback, m);
m->skiping_frame = false;
m->wlr_output = wlr_output;
m->wlr_output->data = m;
m->skip_timeout = NULL;
wl_list_init(&m->dwl_ipc_outputs);
@ -4362,34 +4371,32 @@ void client_set_opacity(Client *c, double opacity) {
scene_buffer_apply_opacity, &opacity);
}
void destroy_monitor_skip_timer(Monitor *m) {
if (m->skip_timeout) {
void monitor_stop_skip_timer(Monitor *m) {
if (m->skip_timeout)
wl_event_source_timer_update(m->skip_timeout, 0);
wl_event_source_remove(m->skip_timeout);
m->skip_timeout = NULL;
}
m->skiping_frame = false;
}
static int skip_timeout_callback(void *data) {
static int monitor_skip_frame_timeout_callback(void *data) {
Monitor *m = data;
Client *c, *tmp;
wl_list_for_each_safe(c, tmp, &clients, link) { c->configure_serial = 0; }
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
}
return 0;
monitor_stop_skip_timer(m);
wlr_output_schedule_frame(m->wlr_output);
return 1;
}
void check_skip_timeout(Monitor *m) {
if (m->skip_timeout) {
void monitor_check_skip_frame_timeout(Monitor *m) {
if (m->skiping_frame) {
return;
}
struct wl_event_loop *loop = wl_display_get_event_loop(dpy);
m->skip_timeout = wl_event_loop_add_timer(loop, skip_timeout_callback, m);
if (m->skip_timeout) {
wl_event_source_timer_update(m->skip_timeout, 100); // 100ms
m->skiping_frame = true;
}
}
@ -4435,13 +4442,13 @@ void rendermon(struct wl_listener *listener, void *data) {
if (!animations && !(allow_tearing && frame_allow_tearing) &&
c->configure_serial && client_is_rendered_on_mon(c, m) &&
!client_is_stopped(c)) {
check_skip_timeout(m);
monitor_check_skip_frame_timeout(m);
goto skip;
}
}
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
if (m->skiping_frame) {
monitor_stop_skip_timer(m);
}
// 只有在需要帧时才构建和提交状态