opt: optimzie code struct

This commit is contained in:
DreamMaoMao 2025-09-21 11:57:32 +08:00
parent c03ba0436d
commit b6b56a91ef
2 changed files with 86 additions and 86 deletions

85
src/animation/tag.h Normal file
View file

@ -0,0 +1,85 @@
void set_tagin_animation(Monitor *m, Client *c) {
if (c->animation.running) {
c->animainit_geom.x = c->animation.current.x;
c->animainit_geom.y = c->animation.current.y;
return;
}
if (m->pertag->curtag > m->pertag->prevtag) {
c->animainit_geom.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x + c->mon->m.width;
c->animainit_geom.y = tag_animation_direction == VERTICAL
? c->mon->m.y + c->mon->m.height
: c->animation.current.y;
} else {
c->animainit_geom.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: m->m.x - c->geom.width;
c->animainit_geom.y = tag_animation_direction == VERTICAL
? m->m.y - c->geom.height
: c->animation.current.y;
}
}
void set_arrange_visible(Monitor *m, Client *c, bool want_animation) {
if (!c->is_clip_to_hide || !ISTILED(c) || !is_scroller_layout(c->mon)) {
c->is_clip_to_hide = false;
wlr_scene_node_set_enabled(&c->scene->node, true);
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
}
client_set_suspended(c, false);
if (!c->animation.tag_from_rule && want_animation &&
m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations) {
c->animation.tagining = true;
set_tagin_animation(m, c);
} else {
c->animainit_geom.x = c->animation.current.x;
c->animainit_geom.y = c->animation.current.y;
}
c->animation.tag_from_rule = false;
c->animation.tagouting = false;
c->animation.tagouted = false;
resize(c, c->geom, 0);
}
void set_tagout_animation(Monitor *m, Client *c) {
if (m->pertag->curtag > m->pertag->prevtag) {
c->pending = c->geom;
c->pending.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x - c->geom.width;
c->pending.y = tag_animation_direction == VERTICAL
? c->mon->m.y - c->geom.height
: c->animation.current.y;
resize(c, c->geom, 0);
} else {
c->pending = c->geom;
c->pending.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x + c->mon->m.width;
c->pending.y = tag_animation_direction == VERTICAL
? c->mon->m.y + c->mon->m.height
: c->animation.current.y;
resize(c, c->geom, 0);
}
}
void set_arrange_hidden(Monitor *m, Client *c, bool want_animation) {
if ((c->tags & (1 << (m->pertag->prevtag - 1))) &&
m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations) {
c->animation.tagouting = true;
c->animation.tagining = false;
set_tagout_animation(m, c);
} else {
wlr_scene_node_set_enabled(&c->scene->node, false);
client_set_suspended(c, true);
}
}

View file

@ -850,6 +850,7 @@ static struct wlr_xwayland *xwayland;
#include "animation/client.h"
#include "animation/common.h"
#include "animation/layer.h"
#include "animation/tag.h"
#include "config/parse_config.h"
#include "dispatch/bind_define.h"
#include "ext-protocol/all.h"
@ -1267,92 +1268,6 @@ void applyrules(Client *c) {
}
}
void set_tagin_animation(Monitor *m, Client *c) {
if (c->animation.running) {
c->animainit_geom.x = c->animation.current.x;
c->animainit_geom.y = c->animation.current.y;
return;
}
if (m->pertag->curtag > m->pertag->prevtag) {
c->animainit_geom.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x + c->mon->m.width;
c->animainit_geom.y = tag_animation_direction == VERTICAL
? c->mon->m.y + c->mon->m.height
: c->animation.current.y;
} else {
c->animainit_geom.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: m->m.x - c->geom.width;
c->animainit_geom.y = tag_animation_direction == VERTICAL
? m->m.y - c->geom.height
: c->animation.current.y;
}
}
void set_arrange_visible(Monitor *m, Client *c, bool want_animation) {
if (!c->is_clip_to_hide || !ISTILED(c) || !is_scroller_layout(c->mon)) {
c->is_clip_to_hide = false;
wlr_scene_node_set_enabled(&c->scene->node, true);
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
}
client_set_suspended(c, false);
if (!c->animation.tag_from_rule && want_animation &&
m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations) {
c->animation.tagining = true;
set_tagin_animation(m, c);
} else {
c->animainit_geom.x = c->animation.current.x;
c->animainit_geom.y = c->animation.current.y;
}
c->animation.tag_from_rule = false;
c->animation.tagouting = false;
c->animation.tagouted = false;
resize(c, c->geom, 0);
}
void set_tagout_animation(Monitor *m, Client *c) {
if (m->pertag->curtag > m->pertag->prevtag) {
c->pending = c->geom;
c->pending.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x - c->geom.width;
c->pending.y = tag_animation_direction == VERTICAL
? c->mon->m.y - c->geom.height
: c->animation.current.y;
resize(c, c->geom, 0);
} else {
c->pending = c->geom;
c->pending.x = tag_animation_direction == VERTICAL
? c->animation.current.x
: c->mon->m.x + c->mon->m.width;
c->pending.y = tag_animation_direction == VERTICAL
? c->mon->m.y + c->mon->m.height
: c->animation.current.y;
resize(c, c->geom, 0);
}
}
void set_arrange_hidden(Monitor *m, Client *c, bool want_animation) {
if ((c->tags & (1 << (m->pertag->prevtag - 1))) &&
m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations) {
c->animation.tagouting = true;
c->animation.tagining = false;
set_tagout_animation(m, c);
} else {
wlr_scene_node_set_enabled(&c->scene->node, false);
client_set_suspended(c, true);
}
}
void // 17
arrange(Monitor *m, bool want_animation) {
Client *c;