opt: avoid useless caculate

This commit is contained in:
DreamMaoMao 2026-05-15 08:00:53 +08:00
parent 3b9d59fb6b
commit b543e3f803

View file

@ -81,35 +81,37 @@ static void dwindle_insert(DwindleNode **root, Client *new_c, Client *focused,
target = dwindle_first_leaf(*root);
// ================= 保持其他窗口比例缩减逻辑 =================
DwindleNode *path[512];
float p[512];
int path_len = get_block_path_and_ratios(target, split_h, path, p);
if (config.dwindle_manual_split) {
DwindleNode *path[512];
float p[512];
int path_len = get_block_path_and_ratios(target, split_h, path, p);
int n_old = 1;
if (path_len > 1) {
n_old = count_block_items(path[path_len - 1], split_h);
}
float N = (float)(n_old + 1);
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
float p_S = p[i];
float p_first = p_S * S->ratio;
if (S->first == child) {
float p_first_new = p_first * (N - 1.0f) / N + 1.0f / N;
float p_S_new = p_S * (N - 1.0f) / N + 1.0f / N;
S->ratio = p_first_new / p_S_new;
} else {
float p_first_new = p_first * (N - 1.0f) / N;
float p_S_new = p_S * (N - 1.0f) / N + 1.0f / N;
S->ratio = p_first_new / p_S_new;
int n_old = 1;
if (path_len > 1) {
n_old = count_block_items(path[path_len - 1], split_h);
}
float N = (float)(n_old + 1);
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
float p_S = p[i];
float p_first = p_S * S->ratio;
if (S->first == child) {
float p_first_new = p_first * (N - 1.0f) / N + 1.0f / N;
float p_S_new = p_S * (N - 1.0f) / N + 1.0f / N;
S->ratio = p_first_new / p_S_new;
} else {
float p_first_new = p_first * (N - 1.0f) / N;
float p_S_new = p_S * (N - 1.0f) / N + 1.0f / N;
S->ratio = p_first_new / p_S_new;
}
if (S->ratio < 0.001f)
S->ratio = 0.001f;
if (S->ratio > 0.999f)
S->ratio = 0.999f;
}
if (S->ratio < 0.001f)
S->ratio = 0.001f;
if (S->ratio > 0.999f)
S->ratio = 0.999f;
}
// ============================================================
@ -166,55 +168,57 @@ static void dwindle_remove(DwindleNode **root, Client *c) {
// 开始删除空间的比例回退逻辑
// 查找连续的同方向块路径
bool split_h = parent->split_h;
DwindleNode *path[512];
int path_len = 0;
path[path_len++] = parent;
DwindleNode *curr = parent->parent;
while (curr && curr->split_h == split_h) {
path[path_len++] = curr;
curr = curr->parent;
}
// 计算各祖先的旧绝对占比
float p[512];
p[path_len - 1] = 1.0f;
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
if (S->first == child)
p[i - 1] = p[i] * S->ratio;
else
p[i - 1] = p[i] * (1.0f - S->ratio);
}
// 计算即将被删除的叶子节点,在该方向块中所占的绝对面积比例 (P_del)
float p_del =
p[0] * (parent->first == leaf ? parent->ratio : (1.0f - parent->ratio));
if (p_del > 0.999f)
p_del = 0.999f; // 兜底
// 重算祖先比例:将 P_del 空出来的空间,按原定比例无缝分配给其他窗口
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
float p_S = p[i];
float p_first = p_S * S->ratio;
float denom = p_S - p_del;
if (denom < 0.0001f)
denom = 0.0001f;
if (S->first == child) {
S->ratio = (p_first - p_del) / denom;
} else {
S->ratio = p_first / denom;
if (config.dwindle_manual_split) {
bool split_h = parent->split_h;
DwindleNode *path[512];
int path_len = 0;
path[path_len++] = parent;
DwindleNode *curr = parent->parent;
while (curr && curr->split_h == split_h) {
path[path_len++] = curr;
curr = curr->parent;
}
if (S->ratio < 0.001f)
S->ratio = 0.001f;
if (S->ratio > 0.999f)
S->ratio = 0.999f;
// 计算各祖先的旧绝对占比
float p[512];
p[path_len - 1] = 1.0f;
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
if (S->first == child)
p[i - 1] = p[i] * S->ratio;
else
p[i - 1] = p[i] * (1.0f - S->ratio);
}
// 计算即将被删除的叶子节点,在该方向块中所占的绝对面积比例 (P_del)
float p_del = p[0] * (parent->first == leaf ? parent->ratio
: (1.0f - parent->ratio));
if (p_del > 0.999f)
p_del = 0.999f; // 兜底
// 重算祖先比例:将 P_del 空出来的空间,按原定比例无缝分配给其他窗口
for (int i = path_len - 1; i > 0; i--) {
DwindleNode *S = path[i];
DwindleNode *child = path[i - 1];
float p_S = p[i];
float p_first = p_S * S->ratio;
float denom = p_S - p_del;
if (denom < 0.0001f)
denom = 0.0001f;
if (S->first == child) {
S->ratio = (p_first - p_del) / denom;
} else {
S->ratio = p_first / denom;
}
if (S->ratio < 0.001f)
S->ratio = 0.001f;
if (S->ratio > 0.999f)
S->ratio = 0.999f;
}
}
// 比例重算结束
@ -454,14 +458,15 @@ static void dwindle_insert_with_config(DwindleNode **root, Client *new_c,
double ny = (cursor->y - fcy) / (fg->height * 0.5);
if (fabs(ny) > fabs(nx)) {
split_h = false;
as_first = (ny < 0);
split_h = false; // vertical split
as_first = (ny < 0); // top → new window on top
} else {
split_h = true;
as_first = (nx < 0);
split_h = true; // horizontal split
as_first = (nx < 0); // left → new window on left
}
lock = true;
lock = true; // lock split direction
} else {
// normal mode, auto split
bool likely_h = (fg->width >= fg->height);
split_h = likely_h;
@ -479,11 +484,10 @@ static void dwindle_insert_with_config(DwindleNode **root, Client *new_c,
}
DwindleNode *target = focused ? dwindle_find_leaf(*root, focused) : NULL;
// 防止极端情况下找不到 target
if (!target && *root)
target = dwindle_first_leaf(*root);
// 计算 1/N 比例
// 当且仅当 manual_split=1 时,计算精确的 1/N 新节点比例
if (config.dwindle_manual_split && target) {
split_h = target->custom_leaf_split_h;
lock = true;
@ -501,17 +505,14 @@ static void dwindle_insert_with_config(DwindleNode **root, Client *new_c,
float N = (float)(n_old + 1);
float p_target_old = p[0];
// 算出 split 节点在方向块里总共能分到的绝对面积比例
float p_split_new = p_target_old * (N - 1.0f) / N + 1.0f / N;
// 逆推传给 dwindle_insert 的局部 ratio
if (as_first) {
ratio = (1.0f / N) / p_split_new;
} else {
ratio = (p_target_old * (N - 1.0f) / N) / p_split_new;
}
// 安全兜底
if (ratio < 0.001f)
ratio = 0.001f;
if (ratio > 0.999f)