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https://github.com/DreamMaoMao/maomaowm.git
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opt: optimize code struce about border_draw
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parent
f07be79f31
commit
b3c70bed38
1 changed files with 30 additions and 46 deletions
76
src/maomao.c
76
src/maomao.c
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@ -1169,6 +1169,8 @@ void apply_border(Client *c) {
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}
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struct wlr_box clip_box = c->animation.current;
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// 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错
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int bw = (int)c->bw;
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int right_offset =
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GEZERO(c->animation.current.x + c->animation.current.width -
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@ -1180,64 +1182,46 @@ void apply_border(Client *c) {
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int left_offset = GEZERO(c->mon->m.x - c->animation.current.x);
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int top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
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int clip_box_width = clip_box.width - 2 * c->bw;
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int clip_box_height = clip_box.height - 2 * c->bw;
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int inner_surface_width = GEZERO(clip_box.width - 2 * bw);
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int inner_surface_height = GEZERO(clip_box.height - 2 * bw);
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if (clip_box_width < 0) {
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clip_box_width = 0;
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int inner_surface_x = GEZERO(bw - left_offset);
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int inner_surface_y = GEZERO(bw - top_offset);
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int rect_x = left_offset;
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int rect_y = top_offset;
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int rect_width =
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GEZERO(c->animation.current.width - left_offset - right_offset);
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int rect_height =
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GEZERO(c->animation.current.height - top_offset - bottom_offset);
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if (left_offset > c->bw)
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inner_surface_width = inner_surface_width - left_offset + c->bw;
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if (top_offset > c->bw)
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inner_surface_height = inner_surface_height - top_offset + c->bw;
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if (right_offset > 0) {
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inner_surface_width =
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MIN(clip_box.width, inner_surface_width + right_offset);
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}
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if (clip_box_height < 0) {
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clip_box_height = 0;
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if (bottom_offset > 0) {
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inner_surface_height =
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MIN(clip_box.height, inner_surface_height + bottom_offset);
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}
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int clip_x = c->bw - left_offset;
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int clip_y = c->bw - top_offset;
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clip_x = clip_x < 0 ? 0 : clip_x;
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clip_y = clip_y < 0 ? 0 : clip_y;
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struct clipped_region clipped_region = {
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.area = {clip_x, clip_y, clip_box_width, clip_box_height},
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.area = {inner_surface_x, inner_surface_y, inner_surface_width,
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inner_surface_height},
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.corner_radius = border_radius,
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.corners = CORNER_LOCATION_ALL,
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};
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int node_x = left_offset;
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int node_y = top_offset;
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int rect_width = c->animation.current.width - left_offset - right_offset;
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int rect_height = c->animation.current.height - top_offset - bottom_offset;
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if (left_offset > c->bw)
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clipped_region.area.width =
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clipped_region.area.width - left_offset + c->bw;
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if (top_offset > c->bw)
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clipped_region.area.height =
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clipped_region.area.height - top_offset + c->bw;
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if (right_offset > 0) {
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clipped_region.area.width =
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MIN(clip_box.width, clipped_region.area.width + right_offset);
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}
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if (bottom_offset > 0) {
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clipped_region.area.height =
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MIN(clip_box.height, clipped_region.area.height + bottom_offset);
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}
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if (rect_width < 0) {
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rect_width = 0;
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}
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if (rect_height < 0) {
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rect_height = 0;
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}
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border, rect_width, rect_height);
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wlr_scene_node_set_position(&c->border->node, node_x, node_y);
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wlr_scene_node_set_position(&c->border->node, rect_x, rect_y);
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wlr_scene_rect_set_corner_radius(c->border, border_radius,
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CORNER_LOCATION_ALL);
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wlr_scene_rect_set_clipped_region(c->border, clipped_region);
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