opt: optimize code struce about border_draw

This commit is contained in:
DreamMaoMao 2025-06-18 12:53:56 +08:00
parent f07be79f31
commit b3c70bed38

View file

@ -1169,6 +1169,8 @@ void apply_border(Client *c) {
}
struct wlr_box clip_box = c->animation.current;
// 一但在GEZERO如果使用无符号那么其他数据也会转换为无符号导致没有负数出错
int bw = (int)c->bw;
int right_offset =
GEZERO(c->animation.current.x + c->animation.current.width -
@ -1180,64 +1182,46 @@ void apply_border(Client *c) {
int left_offset = GEZERO(c->mon->m.x - c->animation.current.x);
int top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
int clip_box_width = clip_box.width - 2 * c->bw;
int clip_box_height = clip_box.height - 2 * c->bw;
int inner_surface_width = GEZERO(clip_box.width - 2 * bw);
int inner_surface_height = GEZERO(clip_box.height - 2 * bw);
if (clip_box_width < 0) {
clip_box_width = 0;
int inner_surface_x = GEZERO(bw - left_offset);
int inner_surface_y = GEZERO(bw - top_offset);
int rect_x = left_offset;
int rect_y = top_offset;
int rect_width =
GEZERO(c->animation.current.width - left_offset - right_offset);
int rect_height =
GEZERO(c->animation.current.height - top_offset - bottom_offset);
if (left_offset > c->bw)
inner_surface_width = inner_surface_width - left_offset + c->bw;
if (top_offset > c->bw)
inner_surface_height = inner_surface_height - top_offset + c->bw;
if (right_offset > 0) {
inner_surface_width =
MIN(clip_box.width, inner_surface_width + right_offset);
}
if (clip_box_height < 0) {
clip_box_height = 0;
if (bottom_offset > 0) {
inner_surface_height =
MIN(clip_box.height, inner_surface_height + bottom_offset);
}
int clip_x = c->bw - left_offset;
int clip_y = c->bw - top_offset;
clip_x = clip_x < 0 ? 0 : clip_x;
clip_y = clip_y < 0 ? 0 : clip_y;
struct clipped_region clipped_region = {
.area = {clip_x, clip_y, clip_box_width, clip_box_height},
.area = {inner_surface_x, inner_surface_y, inner_surface_width,
inner_surface_height},
.corner_radius = border_radius,
.corners = CORNER_LOCATION_ALL,
};
int node_x = left_offset;
int node_y = top_offset;
int rect_width = c->animation.current.width - left_offset - right_offset;
int rect_height = c->animation.current.height - top_offset - bottom_offset;
if (left_offset > c->bw)
clipped_region.area.width =
clipped_region.area.width - left_offset + c->bw;
if (top_offset > c->bw)
clipped_region.area.height =
clipped_region.area.height - top_offset + c->bw;
if (right_offset > 0) {
clipped_region.area.width =
MIN(clip_box.width, clipped_region.area.width + right_offset);
}
if (bottom_offset > 0) {
clipped_region.area.height =
MIN(clip_box.height, clipped_region.area.height + bottom_offset);
}
if (rect_width < 0) {
rect_width = 0;
}
if (rect_height < 0) {
rect_height = 0;
}
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
wlr_scene_rect_set_size(c->border, rect_width, rect_height);
wlr_scene_node_set_position(&c->border->node, node_x, node_y);
wlr_scene_node_set_position(&c->border->node, rect_x, rect_y);
wlr_scene_rect_set_corner_radius(c->border, border_radius,
CORNER_LOCATION_ALL);
wlr_scene_rect_set_clipped_region(c->border, clipped_region);