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opt code struct
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parent
58e0227a1f
commit
9319ff5478
3 changed files with 32 additions and 15 deletions
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@ -130,6 +130,7 @@ typedef struct {
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typedef struct {
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int animations;
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int layer_animations;
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char animation_type_open[10];
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char animation_type_close[10];
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int animation_fade_in;
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@ -832,6 +833,8 @@ void parse_config_line(Config *config, const char *line) {
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if (strcmp(key, "animations") == 0) {
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config->animations = atoi(value);
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} else if (strcmp(key, "layer_animations") == 0) {
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config->layer_animations = atoi(value);
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} else if (strcmp(key, "animation_type_open") == 0) {
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snprintf(config->animation_type_open,
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sizeof(config->animation_type_open), "%.9s",
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@ -2057,6 +2060,7 @@ void free_config(void) {
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void override_config(void) {
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// 动画启用
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animations = CLAMP_INT(config.animations, 0, 1);
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layer_animations = CLAMP_INT(config.layer_animations, 0, 1);
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// 标签动画方向
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tag_animation_direction = CLAMP_INT(config.tag_animation_direction, 0, 1);
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@ -2199,6 +2203,7 @@ void override_config(void) {
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void set_value_default() {
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/* animaion */
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config.animations = animations; // 是否启用动画
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config.layer_animations = layer_animations; // 是否启用layer动画
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config.animation_fade_in = animation_fade_in; // Enable animation fade in
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config.animation_fade_out = animation_fade_out; // Enable animation fade out
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config.tag_animation_direction = tag_animation_direction; // 标签动画方向
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@ -11,7 +11,7 @@
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char *animation_type_open = "slide"; // 是否启用动画 //slide,zoom
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char *animation_type_close = "slide"; // 是否启用动画 //slide,zoom
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int animations = 1; // 是否启用动画
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int layer_animaitons = 1; // 是否启用layer动画
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int layer_animations = 1; // 是否启用layer动画
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int tag_animation_direction = HORIZONTAL; // 标签动画方向
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int animation_fade_in = 1; // Enable animation fade in
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int animation_fade_out = 1; // Enable animation fade out
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40
src/maomao.c
40
src/maomao.c
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@ -1033,6 +1033,7 @@ void layer_animation_next_tick(LayerSurface *l) {
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if (animation_passed == 1.0) {
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l->animation.running = false;
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l->need_output_flush = false;
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l->animation.action = MOVE;
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} else {
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l->animation.passed_frames++;
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}
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@ -1486,7 +1487,7 @@ bool layer_draw_frame(LayerSurface *l) {
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return false;
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}
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if (animations && l->animation.running && !l->noanim) {
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if (animations && layer_animations && l->animation.running && !l->noanim) {
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layer_animation_next_tick(l);
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} else {
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wlr_scene_node_set_position(&l->scene->node, l->geom.x, l->geom.y);
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@ -3173,17 +3174,8 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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}
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}
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void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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int ji;
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LayerSurface *l = wl_container_of(listener, l, map);
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if (!l->mon)
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return;
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struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
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const struct wlr_layer_surface_v1_state *state = &layer_surface->current;
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strncpy(l->mon->last_surface_ws_name, layer_surface->namespace,
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sizeof(l->mon->last_surface_ws_name) - 1); // 最多拷贝255个字符
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l->mon->last_surface_ws_name[sizeof(l->mon->last_surface_ws_name) - 1] =
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'\0'; // 确保字符串以null结尾
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void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
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const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
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// 计算几何位置
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struct wlr_box bounds;
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@ -3249,6 +3241,26 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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}
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}
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target_box->x = box.x;
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target_box->y = box.y;
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target_box->width = box.width;
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target_box->height = box.height;
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}
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void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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int ji;
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LayerSurface *l = wl_container_of(listener, l, map);
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if (!l->mon)
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return;
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struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
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strncpy(l->mon->last_surface_ws_name, layer_surface->namespace,
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sizeof(l->mon->last_surface_ws_name) - 1); // 最多拷贝255个字符
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l->mon->last_surface_ws_name[sizeof(l->mon->last_surface_ws_name) - 1] =
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'\0'; // 确保字符串以null结尾
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struct wlr_box box;
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get_layer_target_geometry(l, &box);
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// 更新几何位置
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l->geom = box;
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l->noanim = 0;
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@ -3353,7 +3365,7 @@ void layer_set_pending_state(LayerSurface *l) {
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l->pending = l->geom;
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set_layer_open_animaiton(l, l->geom);
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// 判断是否需要动画
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if (!animations || l->noanim ||
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if (!animations || !layer_animations || l->noanim ||
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l->layer_surface->current.layer ==
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND ||
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l->layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
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@ -7348,7 +7360,7 @@ void unmaplayersurfacenotify(struct wl_listener *listener, void *data) {
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void init_fadeout_layers(LayerSurface *l) {
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if (!layer_animaitons || l->noanim) {
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if (!layer_animations || l->noanim) {
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return;
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}
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