opt code struct

This commit is contained in:
DreamMaoMao 2025-06-29 14:11:05 +08:00
parent 58e0227a1f
commit 9319ff5478
3 changed files with 32 additions and 15 deletions

View file

@ -130,6 +130,7 @@ typedef struct {
typedef struct {
int animations;
int layer_animations;
char animation_type_open[10];
char animation_type_close[10];
int animation_fade_in;
@ -832,6 +833,8 @@ void parse_config_line(Config *config, const char *line) {
if (strcmp(key, "animations") == 0) {
config->animations = atoi(value);
} else if (strcmp(key, "layer_animations") == 0) {
config->layer_animations = atoi(value);
} else if (strcmp(key, "animation_type_open") == 0) {
snprintf(config->animation_type_open,
sizeof(config->animation_type_open), "%.9s",
@ -2057,6 +2060,7 @@ void free_config(void) {
void override_config(void) {
// 动画启用
animations = CLAMP_INT(config.animations, 0, 1);
layer_animations = CLAMP_INT(config.layer_animations, 0, 1);
// 标签动画方向
tag_animation_direction = CLAMP_INT(config.tag_animation_direction, 0, 1);
@ -2199,6 +2203,7 @@ void override_config(void) {
void set_value_default() {
/* animaion */
config.animations = animations; // 是否启用动画
config.layer_animations = layer_animations; // 是否启用layer动画
config.animation_fade_in = animation_fade_in; // Enable animation fade in
config.animation_fade_out = animation_fade_out; // Enable animation fade out
config.tag_animation_direction = tag_animation_direction; // 标签动画方向

View file

@ -11,7 +11,7 @@
char *animation_type_open = "slide"; // 是否启用动画 //slide,zoom
char *animation_type_close = "slide"; // 是否启用动画 //slide,zoom
int animations = 1; // 是否启用动画
int layer_animaitons = 1; // 是否启用layer动画
int layer_animations = 1; // 是否启用layer动画
int tag_animation_direction = HORIZONTAL; // 标签动画方向
int animation_fade_in = 1; // Enable animation fade in
int animation_fade_out = 1; // Enable animation fade out

View file

@ -1033,6 +1033,7 @@ void layer_animation_next_tick(LayerSurface *l) {
if (animation_passed == 1.0) {
l->animation.running = false;
l->need_output_flush = false;
l->animation.action = MOVE;
} else {
l->animation.passed_frames++;
}
@ -1486,7 +1487,7 @@ bool layer_draw_frame(LayerSurface *l) {
return false;
}
if (animations && l->animation.running && !l->noanim) {
if (animations && layer_animations && l->animation.running && !l->noanim) {
layer_animation_next_tick(l);
} else {
wlr_scene_node_set_position(&l->scene->node, l->geom.x, l->geom.y);
@ -3173,17 +3174,8 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
}
}
void maplayersurfacenotify(struct wl_listener *listener, void *data) {
int ji;
LayerSurface *l = wl_container_of(listener, l, map);
if (!l->mon)
return;
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
const struct wlr_layer_surface_v1_state *state = &layer_surface->current;
strncpy(l->mon->last_surface_ws_name, layer_surface->namespace,
sizeof(l->mon->last_surface_ws_name) - 1); // 最多拷贝255个字符
l->mon->last_surface_ws_name[sizeof(l->mon->last_surface_ws_name) - 1] =
'\0'; // 确保字符串以null结尾
void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
// 计算几何位置
struct wlr_box bounds;
@ -3249,6 +3241,26 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
}
}
target_box->x = box.x;
target_box->y = box.y;
target_box->width = box.width;
target_box->height = box.height;
}
void maplayersurfacenotify(struct wl_listener *listener, void *data) {
int ji;
LayerSurface *l = wl_container_of(listener, l, map);
if (!l->mon)
return;
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
strncpy(l->mon->last_surface_ws_name, layer_surface->namespace,
sizeof(l->mon->last_surface_ws_name) - 1); // 最多拷贝255个字符
l->mon->last_surface_ws_name[sizeof(l->mon->last_surface_ws_name) - 1] =
'\0'; // 确保字符串以null结尾
struct wlr_box box;
get_layer_target_geometry(l, &box);
// 更新几何位置
l->geom = box;
l->noanim = 0;
@ -3353,7 +3365,7 @@ void layer_set_pending_state(LayerSurface *l) {
l->pending = l->geom;
set_layer_open_animaiton(l, l->geom);
// 判断是否需要动画
if (!animations || l->noanim ||
if (!animations || !layer_animations || l->noanim ||
l->layer_surface->current.layer ==
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND ||
l->layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
@ -7348,7 +7360,7 @@ void unmaplayersurfacenotify(struct wl_listener *listener, void *data) {
void init_fadeout_layers(LayerSurface *l) {
if (!layer_animaitons || l->noanim) {
if (!layer_animations || l->noanim) {
return;
}