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fix: use output scale for tab bar text rendering on HiDPI displays
mango_tab_bar_node_update was called with a hardcoded scale of 1.0 in both client_add_tab_bar_node and updatetitle. On HiDPI outputs the compositor scales the resulting 1x buffer up, producing blurry text. Pass the client's output scale (wlr_output->scale) instead, falling back to 1.0 when the client has no monitor assigned yet.
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2 changed files with 2 additions and 2 deletions
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@ -118,5 +118,5 @@ void client_add_tab_bar_node(Client *c) {
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mangonodedata, layers[LyrDecorate], config.tabdata, 0, 0);
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wlr_scene_node_lower_to_bottom(&c->tab_bar_node->scene_buffer->node);
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wlr_scene_node_set_enabled(&c->tab_bar_node->scene_buffer->node, false);
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mango_tab_bar_node_update(c->tab_bar_node, client_get_title(c), 1.0);
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mango_tab_bar_node_update(c->tab_bar_node, client_get_title(c), c->mon ? c->mon->wlr_output->scale : 1.0f);
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}
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@ -6736,7 +6736,7 @@ void updatetitle(struct wl_listener *listener, void *data) {
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const char *title;
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title = client_get_title(c);
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mango_tab_bar_node_update(c->tab_bar_node, title, 1.0);
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mango_tab_bar_node_update(c->tab_bar_node, title, c->mon ? c->mon->wlr_output->scale : 1.0f);
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if (title && c->foreign_toplevel)
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wlr_foreign_toplevel_handle_v1_set_title(c->foreign_toplevel, title);
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if (c == focustop(c->mon))
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