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https://github.com/DreamMaoMao/maomaowm.git
synced 2026-07-02 00:06:12 -04:00
feat: shield for layershell
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parent
6c0603dce7
commit
8b9987d4e2
4 changed files with 70 additions and 15 deletions
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@ -1,13 +1,11 @@
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void layer_actual_size(LayerSurface *l, int32_t *width, int32_t *height) {
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struct wlr_box box;
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if (l->animation.running) {
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*width = l->animation.current.width;
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*height = l->animation.current.height;
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} else {
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get_layer_target_geometry(l, &box);
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*width = box.width;
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*height = box.height;
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*width = l->geom.width;
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*height = l->geom.height;
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}
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}
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@ -151,6 +149,34 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) {
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}
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}
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void layer_draw_shield(LayerSurface *l) {
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int32_t width, height;
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if (!l->mapped)
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return;
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if (active_capture_count > 0 && l->shield_when_capture) {
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layer_actual_size(l, &width, &height);
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if (width <= 0 || height <= 0) {
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wlr_scene_node_set_enabled(&l->shield->node, false);
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return;
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}
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wlr_scene_node_raise_to_top(&l->shield->node);
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wlr_scene_node_set_position(&l->shield->node, 0, 0);
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wlr_scene_rect_set_size(l->shield, width, height);
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wlr_scene_node_set_enabled(&l->shield->node, true);
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} else {
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if (l->shield->node.enabled) {
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wlr_scene_node_lower_to_bottom(&l->shield->node);
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wlr_scene_node_set_position(&l->shield->node, 0, 0);
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wlr_scene_node_set_enabled(&l->shield->node, false);
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}
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}
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}
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void layer_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer,
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int32_t sx, int32_t sy, void *data) {
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BufferData *buffer_data = (BufferData *)data;
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@ -522,6 +548,7 @@ bool layer_draw_frame(LayerSurface *l) {
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!l->noanim) {
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layer_animation_next_tick(l);
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} else {
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layer_draw_shield(l);
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l->need_output_flush = false;
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}
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return true;
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@ -185,6 +185,7 @@ typedef struct {
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char *layer_name; // 布局名称
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char *animation_type_open;
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char *animation_type_close;
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int32_t shield_when_capture;
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int32_t noanim;
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} ConfigLayerRule;
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@ -2241,6 +2242,7 @@ bool parse_option(Config *config, char *key, char *value) {
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rule->layer_name = NULL;
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rule->animation_type_open = NULL;
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rule->animation_type_close = NULL;
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rule->shield_when_capture = 0;
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rule->noanim = 0;
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bool parse_error = false;
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@ -2261,6 +2263,8 @@ bool parse_option(Config *config, char *key, char *value) {
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rule->animation_type_open = strdup(val);
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} else if (strcmp(key, "animation_type_close") == 0) {
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rule->animation_type_close = strdup(val);
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} else if (strcmp(key, "shield_when_capture") == 0) {
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rule->shield_when_capture = CLAMP_INT(atoi(val), 0, 1);
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} else if (strcmp(key, "noanim") == 0) {
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rule->noanim = CLAMP_INT(atoi(val), 0, 1);
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}
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@ -160,9 +160,13 @@ void xytonode(double x, double y, struct wlr_surface **psurface, Client **pc,
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}
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if (node->type == WLR_SCENE_NODE_RECT) {
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if (c) {
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if (c && (c->type == XDGShell || c->type == X11)) {
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surface = client_surface(c);
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}
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if (l && l->type == LayerShell) {
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surface = l->layer_surface->surface;
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}
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}
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break;
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40
src/mango.c
40
src/mango.c
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@ -515,6 +515,7 @@ typedef struct {
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Monitor *mon;
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struct wlr_scene_tree *scene;
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struct wlr_scene_tree *popups;
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struct wlr_scene_rect *shield;
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struct wlr_scene_layer_surface_v1 *scene_layer;
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struct wl_list link;
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struct wl_list fadeout_link;
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@ -531,6 +532,7 @@ typedef struct {
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int32_t noanim;
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char *animation_type_open;
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char *animation_type_close;
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bool shield_when_capture;
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bool need_output_flush;
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bool being_unmapped;
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} LayerSurface;
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@ -2763,6 +2765,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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l->noanim = 0;
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l->dirty = false;
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l->shield_when_capture = false;
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l->need_output_flush = true;
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// 应用layer规则
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@ -2773,17 +2776,28 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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l->layer_surface->namespace)) {
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r = &config.layer_rules[ji];
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APPLY_INT_PROP(l, r, shield_when_capture);
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APPLY_INT_PROP(l, r, noanim);
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APPLY_STRING_PROP(l, r, animation_type_open);
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APPLY_STRING_PROP(l, r, animation_type_close);
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}
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}
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// 初始化屏蔽
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l->shield =
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wlr_scene_rect_create(l->scene, 0, 0, (float[4]){0, 0, 0, 0xff});
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l->shield->node.data = l;
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wlr_scene_node_lower_to_bottom(&l->shield->node);
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wlr_scene_node_set_enabled(&l->shield->node, false);
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// 初始化动画
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if (config.animations && config.layer_animations && !l->noanim) {
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l->animation.duration = config.animation_duration_open;
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l->animation.action = OPEN;
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layer_set_pending_state(l);
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} else {
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l->animainit_geom = l->animation.current = l->current = l->pending =
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l->geom;
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}
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// 刷新布局,让窗口能感应到exclude_zone变化以及设置独占表面
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arrangelayers(l->mon);
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@ -2827,20 +2841,26 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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get_layer_target_geometry(l, &box);
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if (config.animations && config.layer_animations && !l->noanim &&
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l->mapped &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
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!wlr_box_equal(&box, &l->geom)) {
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if (!wlr_box_equal(&box, &l->geom)) {
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l->geom.x = box.x;
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l->geom.y = box.y;
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l->geom.width = box.width;
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l->geom.height = box.height;
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l->animation.action = MOVE;
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l->animation.duration = config.animation_duration_move;
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l->need_output_flush = true;
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layer_set_pending_state(l);
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if (config.animations && config.layer_animations && !l->noanim &&
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l->mapped &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer !=
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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l->animation.action = MOVE;
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l->animation.duration = config.animation_duration_move;
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l->need_output_flush = true;
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layer_set_pending_state(l);
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} else {
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l->animainit_geom = l->animation.current = l->current = l->pending =
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l->geom;
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l->need_output_flush = true;
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}
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}
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if (layer_surface->current.committed == 0 &&
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