feat: add skip timer to avoid rermanently block render

This commit is contained in:
DreamMaoMao 2026-02-15 08:32:49 +08:00
parent 02067e3b1e
commit 842b45b584

View file

@ -502,6 +502,7 @@ struct Monitor {
struct wl_listener request_state;
struct wl_listener destroy_lock_surface;
struct wlr_session_lock_surface_v1 *lock_surface;
struct wl_event_source *skip_timeout;
struct wlr_box m; /* monitor area, layout-relative */
struct wlr_box w; /* window area, layout-relative */
struct wl_list layers[4]; /* LayerSurface::link */
@ -783,6 +784,7 @@ static Client *get_scroll_stack_head(Client *c);
static bool client_only_in_one_tag(Client *c);
static Client *get_focused_stack_client(Client *sc);
static bool client_is_in_same_stack(Client *sc, Client *tc, Client *fc);
static void destroy_monitor_skip_timer(Monitor *m);
#include "data/static_keymap.h"
#include "dispatch/bind_declare.h"
@ -2223,6 +2225,9 @@ void cleanupmon(struct wl_listener *listener, void *data) {
wlr_scene_node_destroy(&m->blur->node);
m->blur = NULL;
}
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
}
m->wlr_output->data = NULL;
free(m->pertag);
free(m);
@ -2774,6 +2779,7 @@ void createmon(struct wl_listener *listener, void *data) {
m = wlr_output->data = ecalloc(1, sizeof(*m));
m->wlr_output = wlr_output;
m->wlr_output->data = m;
m->skip_timeout = NULL;
wl_list_init(&m->dwl_ipc_outputs);
@ -4419,6 +4425,37 @@ void client_set_opacity(Client *c, double opacity) {
scene_buffer_apply_opacity, &opacity);
}
void destroy_monitor_skip_timer(Monitor *m) {
if (m->skip_timeout) {
wl_event_source_timer_update(m->skip_timeout, 0);
wl_event_source_remove(m->skip_timeout);
m->skip_timeout = NULL;
}
}
static int skip_timeout_callback(void *data) {
Monitor *m = data;
Client *c, *tmp;
wl_list_for_each_safe(c, tmp, &clients, link) { c->configure_serial = 0; }
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
}
return 0;
}
void check_skip_timeout(Monitor *m) {
if (m->skip_timeout) {
return;
}
struct wl_event_loop *loop = wl_display_get_event_loop(dpy);
m->skip_timeout = wl_event_loop_add_timer(loop, skip_timeout_callback, m);
if (m->skip_timeout) {
wl_event_source_timer_update(m->skip_timeout, 100); // 100ms
}
}
void rendermon(struct wl_listener *listener, void *data) {
Monitor *m = wl_container_of(listener, m, frame);
Client *c = NULL, *tmp = NULL;
@ -4461,10 +4498,15 @@ void rendermon(struct wl_listener *listener, void *data) {
if (!animations && !(allow_tearing && frame_allow_tearing) &&
c->configure_serial && client_is_rendered_on_mon(c, m) &&
!client_is_stopped(c)) {
check_skip_timeout(m);
goto skip;
}
}
if (m->skip_timeout) {
destroy_monitor_skip_timer(m);
}
// 只有在需要帧时才构建和提交状态
if (allow_tearing && frame_allow_tearing) {
apply_tear_state(m);