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feat: add overview jump mode
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13 changed files with 575 additions and 1 deletions
52
src/draw/text-node.h
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52
src/draw/text-node.h
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#ifndef MANGO_TEXT_NODE_H
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#define MANGO_TEXT_NODE_H
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_scene.h>
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struct mango_text_node {
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struct wlr_scene_buffer *scene_buffer;
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int logical_width;
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int logical_height;
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const char *font_desc;
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// 外观属性
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float fg_color[4]; // 文本颜色 RGBA,默认白色
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float bg_color[4]; // 背景色 RGBA,默认透明
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float border_color[4]; // 边框色 RGBA,默认透明
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int32_t border_width; // 边框宽度(逻辑像素),<=0 则不绘制
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int32_t corner_radius; // 圆角半径(逻辑像素),<0 时自动取
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// min(width,height)/2 形成胶囊
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int32_t padding_x; // 文本左右内边距(逻辑像素)
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int32_t padding_y; // 文本上下内边距(逻辑像素)
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};
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typedef struct {
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float fg_color[4];
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float bg_color[4];
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float border_color[4];
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int32_t border_width;
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int32_t corner_radius;
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int32_t padding_x;
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int32_t padding_y;
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const char *font_desc;
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} JumphitData;
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struct mango_text_node *mango_text_node_create(struct wlr_scene_tree *parent,
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JumphitData data);
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void mango_text_node_destroy(struct mango_text_node *node);
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void mango_text_node_update(struct mango_text_node *node, const char *text,
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float scale);
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// 外观设置接口
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void mango_text_node_set_background(struct mango_text_node *node, float r,
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float g, float b, float a);
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void mango_text_node_set_border(struct mango_text_node *node, float r, float g,
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float b, float a, float width, float radius);
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void mango_text_node_set_padding(struct mango_text_node *node, float pad_x,
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float pad_y);
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void mango_text_node_destroy(struct mango_text_node *node);
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void mango_text_global_finish(void);
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#endif
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