opt: blur and shield node mount in root scene of client

This commit is contained in:
DreamMaoMao 2026-06-24 11:18:18 +08:00
parent b61245d82f
commit 82b98d999c
2 changed files with 6 additions and 8 deletions

View file

@ -375,13 +375,16 @@ void apply_shield(Client *c, struct wlr_box clip_box) {
}
if (active_capture_count > 0 && c->shield_when_capture) {
int32_t shield_x = clip_box.x + (int32_t)c->bw;
int32_t shield_y = clip_box.y + (int32_t)c->bw;
wlr_scene_node_raise_to_top(&c->shield->node);
wlr_scene_node_set_position(&c->shield->node, clip_box.x, clip_box.y);
wlr_scene_node_set_position(&c->shield->node, shield_x, shield_y);
wlr_scene_rect_set_size(c->shield, clip_box.width, clip_box.height);
wlr_scene_node_set_enabled(&c->shield->node, true);
} else {
if (c->shield->node.enabled) {
wlr_scene_node_lower_to_bottom(&c->shield->node);
wlr_scene_node_set_position(&c->shield->node, 0, 0);
wlr_scene_rect_set_size(c->shield, c->animation.current.width,
c->animation.current.height);
wlr_scene_node_set_enabled(&c->shield->node, false);

View file

@ -4637,8 +4637,8 @@ mapnotify(struct wl_listener *listener, void *data) {
wlr_scene_node_set_position(&c->droparea->node, 0, 0);
wlr_scene_node_set_enabled(&c->droparea->node, false);
c->shield = wlr_scene_rect_create(c->scene_surface, 0, 0,
(float[4]){0, 0, 0, 0xff});
c->shield =
wlr_scene_rect_create(c->scene, 0, 0, (float[4]){0, 0, 0, 0xff});
c->shield->node.data = c;
wlr_scene_node_lower_to_bottom(&c->shield->node);
wlr_scene_node_set_enabled(&c->shield->node, false);
@ -6420,9 +6420,6 @@ void overview_backup_surface(Client *c) {
wlr_scene_tree_snapshot(&c->scene_surface->node, c->scene);
wlr_scene_node_set_enabled(&c->overview_scene_surface->node, false);
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
wlr_scene_node_reparent(&c->shield->node, c->scene_surface);
wlr_scene_node_raise_to_top(&c->shield->node);
}
// 普通视图切换到overview时保存窗口的旧状态
@ -6468,8 +6465,6 @@ void overview_restore(Client *c, const Arg *arg) {
c->is_restoring_from_ov = (arg->ui & c->tags & TAGMASK) == 0 ? true : false;
if (c->overview_scene_surface) {
wlr_scene_node_reparent(&c->shield->node, c->overview_scene_surface);
wlr_scene_node_raise_to_top(&c->shield->node);
wlr_scene_node_destroy(&c->scene_surface->node);
c->scene_surface = c->overview_scene_surface;
c->overview_scene_surface = NULL;