fix: floating window shouldn't limit in tiled area

This commit is contained in:
DreamMaoMao 2025-05-03 13:38:11 +08:00
parent f3ab9d87a5
commit 7b527ed485

View file

@ -2750,7 +2750,7 @@ void commitnotify(struct wl_listener *listener, void *data) {
return; return;
} }
resize(c, c->geom, (c->isfloating && !c->isfullscreen)); resize(c, c->geom, 0);
} }
void destroydecoration(struct wl_listener *listener, void *data) { void destroydecoration(struct wl_listener *listener, void *data) {
@ -4894,7 +4894,7 @@ void resize(Client *c, struct wlr_box geo, int interact) {
c->need_output_flush = true; c->need_output_flush = true;
// oldgeom = c->geom; // oldgeom = c->geom;
bbox = interact ? &sgeom : &c->mon->w; bbox = (interact || (c->isfloating && !c->isfullscreen)) ? &sgeom : &c->mon->w;
if (strcmp(c->mon->pertag->ltidxs[c->mon->pertag->curtag]->name, if (strcmp(c->mon->pertag->ltidxs[c->mon->pertag->curtag]->name,
"scroller") == 0 && "scroller") == 0 &&