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opt: optimize shield_when_capture of layer
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2 changed files with 5 additions and 1 deletions
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@ -240,7 +240,7 @@ layerrule=layer_name:Values,Parameter:Values,Parameter:Values
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| `noblur` | integer | `0` / `1` | Disable blur |
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| `noanim` | integer | `0` / `1` | Disable layer animation |
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| `noshadow` | integer | `0` / `1` | Disable layer shadow |
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| `shield_when_capture`| integer | `0` / `1` | Shield layer when captured |
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| `shield_when_capture`| integer | `0` / `1` | Shield layer when captured.(it is better to combination with `noanim:1`) |
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> **Tip:** For animation types, see [Animations](/docs/visuals/animations#animation-types). For visual effects, see [Window Effects](/docs/visuals/effects).
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@ -354,6 +354,10 @@ void init_fadeout_layers(LayerSurface *l) {
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if (!l->mon || !l->scene)
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return;
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if (l->shield_when_capture) {
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return;
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}
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if ((l->animation_type_close &&
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strcmp(l->animation_type_close, "none") == 0) ||
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(!l->animation_type_close &&
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