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https://github.com/DreamMaoMao/maomaowm.git
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feat: layer shadow support
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parent
5a8d666101
commit
71bcc9dc6a
4 changed files with 102 additions and 3 deletions
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@ -127,6 +127,7 @@ typedef struct {
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char *layer_name; // 布局名称
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int noblur;
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int noanim;
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int noshadow;
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} ConfigLayerRule;
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typedef struct {
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@ -216,6 +217,7 @@ typedef struct {
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int border_radius;
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struct blur_data blur_params;
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int shadows;
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int layer_shadows;
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unsigned int shadows_size;
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float shadows_blur;
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int shadows_position_x;
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@ -936,6 +938,8 @@ void parse_config_line(Config *config, const char *line) {
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config->blur_params.saturation = atof(value);
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} else if (strcmp(key, "shadows") == 0) {
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config->shadows = atoi(value);
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} else if (strcmp(key, "layer_shadows") == 0) {
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config->layer_shadows = atoi(value);
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} else if (strcmp(key, "shadows_size") == 0) {
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config->shadows_size = atoi(value);
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} else if (strcmp(key, "shadows_blur") == 0) {
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@ -1322,6 +1326,7 @@ void parse_config_line(Config *config, const char *line) {
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rule->layer_name = NULL;
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rule->noblur = 0;
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rule->noanim = 0;
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rule->noshadow = 0;
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char *token = strtok(value, ",");
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while (token != NULL) {
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@ -1340,6 +1345,8 @@ void parse_config_line(Config *config, const char *line) {
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rule->noblur = CLAMP_INT(atoi(val), 0, 1);
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} else if (strcmp(key, "noanim") == 0) {
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rule->noanim = CLAMP_INT(atoi(val), 0, 1);
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} else if (strcmp(key, "noshadow") == 0) {
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rule->noshadow = CLAMP_INT(atoi(val), 0, 1);
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}
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}
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token = strtok(NULL, ",");
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@ -2201,6 +2208,7 @@ void override_config(void) {
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blur_params.contrast = CLAMP_FLOAT(config.blur_params.contrast, 0, 1);
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blur_params.saturation = CLAMP_FLOAT(config.blur_params.saturation, 0, 1);
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shadows = CLAMP_INT(config.shadows, 0, 1);
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layer_shadows = CLAMP_INT(config.layer_shadows, 0, 1);
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shadows_size = CLAMP_INT(config.shadows_size, 0, 100);
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shadows_blur = CLAMP_INT(config.shadows_blur, 0, 100);
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shadows_position_x = CLAMP_INT(config.shadows_position_x, -1000, 1000);
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@ -2338,6 +2346,7 @@ void set_value_default() {
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config.blur_params.contrast = blur_params_contrast;
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config.blur_params.saturation = blur_params_saturation;
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config.shadows = shadows;
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config.layer_shadows = layer_shadows;
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config.shadows_size = shadows_size;
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config.shadows_blur = shadows_blur;
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config.shadows_position_x = shadows_position_x;
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