fix: fix error offset for shadow and surface clip

This commit is contained in:
DreamMaoMao 2025-12-29 18:33:37 +08:00
parent e264a89022
commit 7140070580
2 changed files with 6 additions and 8 deletions

View file

@ -1,7 +1,7 @@
void client_actual_size(Client *c, uint32_t *width, uint32_t *height) {
*width = c->animation.current.width - c->bw;
*width = c->animation.current.width - 2 * c->bw;
*height = c->animation.current.height - c->bw;
*height = c->animation.current.height - 2 * c->bw;
}
void set_rect_size(struct wlr_scene_rect *rect, int width, int height) {
@ -394,8 +394,6 @@ void client_apply_clip(Client *c, float factor) {
struct ivec2 offset;
BufferData buffer_data;
int bw = (int)c->bw;
if (!animations) {
c->animation.running = false;
c->need_output_flush = false;
@ -429,8 +427,8 @@ void client_apply_clip(Client *c, float factor) {
clip_box = (struct wlr_box){
.x = geometry.x,
.y = geometry.y,
.width = width - bw,
.height = height - bw,
.width = width,
.height = height,
};
if (client_is_x11(c)) {

View file

@ -127,8 +127,8 @@ static inline void client_get_clip(Client *c, struct wlr_box *clip) {
*clip = (struct wlr_box){
.x = 0,
.y = 0,
.width = c->geom.width - c->bw,
.height = c->geom.height - c->bw,
.width = c->geom.width - 2 * c->bw,
.height = c->geom.height - 2 * c->bw,
};
#ifdef XWAYLAND