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Argos 2026-01-01 14:49:40 +08:00 committed by GitHub
commit 706683f09e
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GPG key ID: B5690EEEBB952194
9 changed files with 145 additions and 29 deletions

46
flake.lock generated
View file

@ -18,6 +18,27 @@
"type": "github"
}
},
"flake-utils": {
"inputs": {
"systems": [
"scenefx",
"systems"
]
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1750386251,
@ -58,16 +79,18 @@
},
"scenefx": {
"inputs": {
"flake-utils": "flake-utils",
"nixpkgs": [
"nixpkgs"
]
],
"systems": "systems"
},
"locked": {
"lastModified": 1750785057,
"narHash": "sha256-tGX6j4W91rcb+glXJo43sjPI9zQvPotonknG1BdihR4=",
"lastModified": 1762447505,
"narHash": "sha256-VEBQ8KXkSS4c+kdAhmvq06lEd9WNeCXdRK1U+qSilFw=",
"owner": "wlrfx",
"repo": "scenefx",
"rev": "3a6cfb12e4ba97b43326357d14f7b3e40897adfc",
"rev": "7f9e7409f6169fa637f1265895c121a8f8b70272",
"type": "github"
},
"original": {
@ -75,6 +98,21 @@
"repo": "scenefx",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1689347949,
"narHash": "sha256-12tWmuL2zgBgZkdoB6qXZsgJEH9LR3oUgpaQq2RbI80=",
"owner": "nix-systems",
"repo": "default-linux",
"rev": "31732fcf5e8fea42e59c2488ad31a0e651500f68",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default-linux",
"type": "github"
}
}
},
"root": "root",

View file

@ -25,12 +25,13 @@
perSystem = {
config,
system,
pkgs,
...
}: let
inherit (pkgs) callPackage ;
inherit (pkgs) callPackage;
mango = callPackage ./nix {
inherit (inputs.scenefx.packages.${pkgs.stdenv.hostPlatform.system}) scenefx;
scenefx = inputs.scenefx.packages.${system}.default;
};
shellOverride = old: {
nativeBuildInputs = old.nativeBuildInputs ++ [];

View file

@ -246,6 +246,10 @@ void buffer_set_effect(Client *c, BufferData data) {
data.corner_location = CORNER_LOCATION_NONE;
}
if (blur && !c->noblur) {
wlr_scene_blur_set_corner_radius(c->blur, border_radius,
data.corner_location);
}
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
scene_buffer_apply_effect, &data);
}
@ -350,6 +354,19 @@ void client_draw_shadow(Client *c) {
wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
}
void client_draw_blur(Client *c, struct wlr_box clip_box, struct ivec2 offset) {
if (blur && !c->noblur) {
if (c->scene_surface->node.enabled && !c->blur->node.enabled)
wlr_scene_node_set_enabled(&c->blur->node, true);
wlr_scene_node_set_position(&c->blur->node, offset.x, offset.y);
wlr_scene_blur_set_size(c->blur, clip_box.width - c->bw,
clip_box.height - c->bw);
} else {
if (c->blur->node.enabled)
wlr_scene_node_set_enabled(&c->blur->node, false);
}
}
void apply_border(Client *c) {
if (!c || c->iskilling || !client_surface(c)->mapped)
return;
@ -534,12 +551,14 @@ void client_apply_clip(Client *c, float factor) {
apply_border(c);
client_draw_shadow(c);
client_draw_blur(c, clip_box, offset);
if (clip_box.width <= 0 || clip_box.height <= 0) {
return;
}
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
clip_box.height,
current_corner_location, true});
@ -571,6 +590,7 @@ void client_apply_clip(Client *c, float factor) {
// 应用窗口装饰
apply_border(c);
client_draw_shadow(c);
client_draw_blur(c, clip_box, offset);
// 如果窗口剪切区域已经剪切到0则不渲染窗口表面
if (clip_box.width <= 0 || clip_box.height <= 0) {
@ -999,6 +1019,10 @@ void resize(Client *c, struct wlr_box geo, int interact) {
apply_border(c);
client_get_clip(c, &clip);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
if (blur && !c->noblur)
wlr_scene_blur_set_size(c->blur,
c->animation.current.width - 2 * c->bw,
c->animation.current.height - 2 * c->bw);
return;
}
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小

View file

@ -178,12 +178,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
scene_buffer->corner_radius,
scene_buffer->corners);
// wlr_scene_buffer_set_backdrop_blur_optimized(
// snapshot_buffer, scene_buffer->backdrop_blur_optimized);
// wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
// snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false);
snapshot_buffer->node.data = scene_buffer->node.data;
struct wlr_scene_surface *scene_surface =
@ -218,6 +212,8 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
break;
}
case WLR_SCENE_NODE_BLUR:
break;
case WLR_SCENE_NODE_OPTIMIZED_BLUR:
return true;
}

View file

@ -362,6 +362,10 @@ void layer_animation_next_tick(LayerSurface *l) {
.height = height,
};
if (blur && blur_layer && !l->noblur && l->blur)
wlr_scene_blur_set_size(l->blur, l->animation.current.width,
l->animation.current.height);
if (animation_passed >= 1.0) {
l->animation.running = false;
l->need_output_flush = false;

View file

@ -973,6 +973,10 @@ FuncType parse_func_name(char *func_name, Arg *arg, char *arg_value,
func = spawn_on_empty;
(*arg).v = strdup(arg_value); // 注意:之后需要释放这个内存
(*arg).ui = 1 << (atoi(arg_value2) - 1);
} else if (strcmp(func_name, "comboview_spawn_on_empty") == 0) {
func = comboview_spawn_on_empty;
(*arg).v = strdup(arg_value); // 注意:之后需要释放这个内存
(*arg).ui = 1 << (atoi(arg_value2) - 1);
} else if (strcmp(func_name, "quit") == 0) {
func = quit;
} else if (strcmp(func_name, "create_virtual_output") == 0) {

View file

@ -23,6 +23,7 @@ int tagmon(const Arg *arg);
int spawn(const Arg *arg);
int spawn_shell(const Arg *arg);
int spawn_on_empty(const Arg *arg);
int comboview_spawn_on_empty(const Arg *arg);
int setkeymode(const Arg *arg);
int switch_keyboard_layout(const Arg *arg);
int setlayout(const Arg *arg);

View file

@ -831,6 +831,40 @@ int spawn_on_empty(const Arg *arg) {
return 0;
}
int comboview_spawn_on_empty(const Arg *arg) {
unsigned int newtags = arg->ui & TAGMASK;
bool is_empty = true;
Client *c = NULL;
if (!newtags || !selmon)
return 0;
wl_list_for_each(c, &clients, link) {
if (arg->ui & c->tags && c->mon == selmon) {
is_empty = false;
break;
}
}
if (tag_combo) {
selmon->tagset[selmon->seltags] |= newtags;
focusclient(focustop(selmon), 1);
arrange(selmon, false);
} else {
tag_combo = true;
view(&(Arg){.ui = newtags}, false);
}
if (is_empty) {
unsigned int old = selmon->tagset[selmon->seltags];
selmon->tagset[selmon->seltags] = newtags;
spawn(arg);
selmon->tagset[selmon->seltags] = old;
}
printstatus();
return 0;
}
int switch_keyboard_layout(const Arg *arg) {
if (!kb_group || !kb_group->wlr_group || !seat) {
wlr_log(WLR_ERROR, "Invalid keyboard group or seat");

View file

@ -307,6 +307,7 @@ struct Client {
struct wlr_scene_tree *scene;
struct wlr_scene_rect *border; /* top, bottom, left, right */
struct wlr_scene_shadow *shadow;
struct wlr_scene_blur *blur;
struct wlr_scene_tree *scene_surface;
struct wl_list link;
struct wl_list flink;
@ -450,6 +451,7 @@ typedef struct {
struct wlr_scene_tree *scene;
struct wlr_scene_tree *popups;
struct wlr_scene_shadow *shadow;
struct wlr_scene_blur *blur;
struct wlr_scene_layer_surface_v1 *scene_layer;
struct wl_list link;
struct wl_list fadeout_link;
@ -2166,12 +2168,16 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
return;
}
wlr_scene_buffer_set_backdrop_blur(buffer, true);
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
LayerSurface *l = (LayerSurface *)user_data;
wlr_scene_node_set_enabled(&l->blur->node, true);
wlr_scene_blur_set_transparency_mask_source(l->blur, buffer);
wlr_scene_blur_set_size(l->blur, l->geom.width, l->geom.height);
if (blur_optimized) {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, true);
} else {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, false);
}
}
@ -2216,13 +2222,17 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
}
// 初始化阴影
if (layer_surface->current.exclusive_zone == 0 &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
shadows_blur, shadowscolor);
wlr_scene_node_lower_to_bottom(&l->shadow->node);
wlr_scene_node_set_enabled(&l->shadow->node, true);
if (layer_surface->current.exclusive_zone == 0) {
l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
shadows_blur, shadowscolor);
wlr_scene_node_lower_to_bottom(&l->shadow->node);
wlr_scene_node_set_enabled(&l->shadow->node, true);
}
l->blur = wlr_scene_blur_create(l->scene, 0, 0);
wlr_scene_node_lower_to_bottom(&l->blur->node);
}
// 初始化动画
@ -2286,7 +2296,8 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
if (!l->noblur &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer !=
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
l->blur) {
wlr_scene_node_for_each_buffer(&l->scene->node,
iter_layer_scene_buffers, l);
@ -3674,15 +3685,15 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
return;
if (blur && c && !c->noblur) {
wlr_scene_buffer_set_backdrop_blur(buffer, true);
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, false);
wlr_scene_node_set_enabled(&c->blur->node, true);
// wlr_scene_blur_set_transparency_mask_source(c->blur, buffer);
if (blur_optimized) {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, true);
} else {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, false);
}
} else {
wlr_scene_buffer_set_backdrop_blur(buffer, false);
wlr_scene_node_set_enabled(&c->blur->node, false);
}
}
@ -3805,6 +3816,9 @@ mapnotify(struct wl_listener *listener, void *data) {
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
shadows_blur, shadowscolor);
c->blur = wlr_scene_blur_create(c->scene_surface, 0, 0);
wlr_scene_node_lower_to_bottom(&c->blur->node);
wlr_scene_node_lower_to_bottom(&c->shadow->node);
wlr_scene_node_set_enabled(&c->shadow->node, true);