fix: miss reparent client node backto scene_surface node after replace client

This commit is contained in:
DreamMaoMao 2026-06-23 14:01:46 +08:00
parent d0645e5c30
commit 68ac770281

View file

@ -1338,6 +1338,12 @@ void client_replace(Client *c, Client *w, bool isgroupaction) {
}
if (w->overview_scene_surface) {
wlr_scene_node_reparent(&w->blur->node, w->overview_scene_surface);
wlr_scene_node_lower_to_bottom(&w->blur->node);
wlr_scene_node_reparent(&w->shield->node, w->overview_scene_surface);
wlr_scene_node_raise_to_top(&w->shield->node);
wlr_scene_node_destroy(&w->scene_surface->node);
w->scene_surface = w->overview_scene_surface;
w->overview_scene_surface = NULL;