diff --git a/src/animation/client.h b/src/animation/client.h index 1e4dfe3d..555922c4 100644 --- a/src/animation/client.h +++ b/src/animation/client.h @@ -507,17 +507,20 @@ void client_draw_shield(Client *c, struct wlr_box clip_box) { return; } + struct wlr_box surface_relative_geom; + client_get_clip(c, &surface_relative_geom); + if (c == grabc || (!ISSCROLLTILED(c) && !c->animation.tagining && !c->animation.tagouting)) { - clip_box.x = 0; - clip_box.y = 0; + clip_box.x = surface_relative_geom.x; + clip_box.y = surface_relative_geom.y; clip_box.width = c->animation.current.width - 2 * (int32_t)c->bw; clip_box.height = c->animation.current.height - 2 * (int32_t)c->bw; } if (active_capture_count > 0 && c->shield_when_capture) { - int32_t shield_x = clip_box.x + (int32_t)c->bw; - int32_t shield_y = clip_box.y + (int32_t)c->bw; + int32_t shield_x = clip_box.x - surface_relative_geom.x + (int32_t)c->bw; + int32_t shield_y = clip_box.y - surface_relative_geom.y + (int32_t)c->bw; wlr_scene_node_raise_to_top(&c->shield->node); wlr_scene_node_set_position(&c->shield->node, shield_x, shield_y); wlr_scene_rect_set_size(c->shield, clip_box.width, clip_box.height); @@ -541,18 +544,22 @@ void client_draw_blur(Client *c, struct wlr_box clip_box, struct ivec2 offset) { return; } else { if (config.blur && !c->noblur) { + + struct wlr_box surface_relative_geom; + client_get_clip(c, &surface_relative_geom); + if (c == grabc || (!ISSCROLLTILED(c) && !c->animation.tagining && !c->animation.tagouting)) { - clip_box.x = 0; - clip_box.y = 0; + clip_box.x = surface_relative_geom.x; + clip_box.y = surface_relative_geom.y; clip_box.width = c->animation.current.width - 2 * (int32_t)c->bw; clip_box.height = c->animation.current.height - 2 * (int32_t)c->bw; } - int32_t blur_x = clip_box.x + (int32_t)c->bw; - int32_t blur_y = clip_box.y + (int32_t)c->bw; + int32_t blur_x = clip_box.x - surface_relative_geom.x + (int32_t)c->bw; + int32_t blur_y = clip_box.y - surface_relative_geom.y + (int32_t)c->bw; wlr_scene_node_set_enabled(&c->blur->node, true); wlr_scene_node_set_position(&c->blur->node, blur_x, blur_y); wlr_scene_blur_set_size(c->blur, clip_box.width, clip_box.height);