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https://github.com/DreamMaoMao/maomaowm.git
synced 2025-11-02 09:01:43 -05:00
feat: add noblur option to windowrule
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parent
5a7d99668f
commit
5f26ad6f13
2 changed files with 18 additions and 10 deletions
24
src/mango.c
24
src/mango.c
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@ -310,6 +310,7 @@ struct Client {
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float unfocused_opacity;
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char oldmonname[128];
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int scratchpad_width, scratchpad_height;
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int noblur;
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};
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typedef struct {
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@ -1044,6 +1045,7 @@ static void apply_rule_properties(Client *c, const ConfigWinRule *r) {
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APPLY_INT_PROP(c, r, isunglobal);
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APPLY_INT_PROP(c, r, scratchpad_width);
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APPLY_INT_PROP(c, r, scratchpad_height);
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APPLY_INT_PROP(c, r, noblur);
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APPLY_FLOAT_PROP(c, r, scroller_proportion);
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APPLY_FLOAT_PROP(c, r, focused_opacity);
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@ -3205,7 +3207,7 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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return;
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if (blur && c) {
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if (blur && c && !c->noblur) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
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if (blur_optimized) {
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@ -3300,6 +3302,7 @@ mapnotify(struct wl_listener *listener, void *data) {
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return;
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}
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// border
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c->border = wlr_scene_rect_create(c->scene, 0, 0,
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c->isurgent ? urgentcolor : bordercolor);
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wlr_scene_node_lower_to_bottom(&c->border->node);
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@ -3308,15 +3311,6 @@ mapnotify(struct wl_listener *listener, void *data) {
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border_radius_location_default);
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wlr_scene_node_set_enabled(&c->border->node, true);
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c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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iter_xdg_scene_buffers, c);
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/* Initialize client geometry with room for border */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
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WLR_EDGE_RIGHT);
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@ -3345,6 +3339,16 @@ mapnotify(struct wl_listener *listener, void *data) {
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applyrules(c);
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}
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// effects
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c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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iter_xdg_scene_buffers, c);
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// make sure the animation is open type
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c->is_pending_open_animation = true;
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resize(c, c->geom, 0);
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