feat: add noblur option to windowrule

This commit is contained in:
DreamMaoMao 2025-07-31 20:24:05 +08:00
parent 5a7d99668f
commit 5f26ad6f13
2 changed files with 18 additions and 10 deletions

View file

@ -60,6 +60,7 @@ typedef struct {
int no_force_center;
int isterm;
int noswallow;
int noblur;
int scratchpad_width;
int scratchpad_height;
float focused_opacity;
@ -1416,6 +1417,7 @@ void parse_config_line(Config *config, const char *line) {
rule->isoverlay = -1;
rule->isterm = -1;
rule->noswallow = -1;
rule->noblur = -1;
rule->monitor = NULL;
rule->offsetx = 0;
rule->offsety = 0;
@ -1499,6 +1501,8 @@ void parse_config_line(Config *config, const char *line) {
rule->isterm = atoi(val);
} else if (strcmp(key, "noswallow") == 0) {
rule->noswallow = atoi(val);
} else if (strcmp(key, "noblur") == 0) {
rule->noblur = atoi(val);
} else if (strcmp(key, "scroller_proportion") == 0) {
rule->scroller_proportion = atof(val);
} else if (strcmp(key, "isfullscreen") == 0) {

View file

@ -310,6 +310,7 @@ struct Client {
float unfocused_opacity;
char oldmonname[128];
int scratchpad_width, scratchpad_height;
int noblur;
};
typedef struct {
@ -1044,6 +1045,7 @@ static void apply_rule_properties(Client *c, const ConfigWinRule *r) {
APPLY_INT_PROP(c, r, isunglobal);
APPLY_INT_PROP(c, r, scratchpad_width);
APPLY_INT_PROP(c, r, scratchpad_height);
APPLY_INT_PROP(c, r, noblur);
APPLY_FLOAT_PROP(c, r, scroller_proportion);
APPLY_FLOAT_PROP(c, r, focused_opacity);
@ -3205,7 +3207,7 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
return;
if (blur && c) {
if (blur && c && !c->noblur) {
wlr_scene_buffer_set_backdrop_blur(buffer, true);
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
if (blur_optimized) {
@ -3300,6 +3302,7 @@ mapnotify(struct wl_listener *listener, void *data) {
return;
}
// border
c->border = wlr_scene_rect_create(c->scene, 0, 0,
c->isurgent ? urgentcolor : bordercolor);
wlr_scene_node_lower_to_bottom(&c->border->node);
@ -3308,15 +3311,6 @@ mapnotify(struct wl_listener *listener, void *data) {
border_radius_location_default);
wlr_scene_node_set_enabled(&c->border->node, true);
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
shadows_blur, shadowscolor);
wlr_scene_node_lower_to_bottom(&c->shadow->node);
wlr_scene_node_set_enabled(&c->shadow->node, true);
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
iter_xdg_scene_buffers, c);
/* Initialize client geometry with room for border */
client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
WLR_EDGE_RIGHT);
@ -3345,6 +3339,16 @@ mapnotify(struct wl_listener *listener, void *data) {
applyrules(c);
}
// effects
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
shadows_blur, shadowscolor);
wlr_scene_node_lower_to_bottom(&c->shadow->node);
wlr_scene_node_set_enabled(&c->shadow->node, true);
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
iter_xdg_scene_buffers, c);
// make sure the animation is open type
c->is_pending_open_animation = true;
resize(c, c->geom, 0);