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https://github.com/DreamMaoMao/maomaowm.git
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opt: make surface node as shield parent node
This commit is contained in:
parent
b400fd5aad
commit
593084b036
2 changed files with 3 additions and 4 deletions
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@ -353,8 +353,7 @@ void client_draw_shadow(Client *c) {
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void apply_shield(Client *c, struct wlr_box clip_box) {
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if (active_capture_count > 0 && c->shield_when_capture) {
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wlr_scene_node_raise_to_top(&c->shield->node);
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wlr_scene_node_set_position(&c->shield->node, clip_box.x + c->bw,
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clip_box.y + c->bw);
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wlr_scene_node_set_position(&c->shield->node, clip_box.x, clip_box.y);
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wlr_scene_rect_set_size(c->shield, clip_box.width, clip_box.height);
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wlr_scene_node_set_enabled(&c->shield->node, true);
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} else {
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@ -4015,8 +4015,8 @@ mapnotify(struct wl_listener *listener, void *data) {
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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c->shield =
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wlr_scene_rect_create(c->scene, 0, 0, (float[4]){0, 0, 0, 0xff});
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c->shield = wlr_scene_rect_create(c->scene_surface, 0, 0,
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(float[4]){0, 0, 0, 0xff});
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c->shield->node.data = c;
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wlr_scene_node_lower_to_bottom(&c->shield->node);
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wlr_scene_node_set_enabled(&c->shield->node, false);
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