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opt: also blur subsurfaces
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1 changed files with 2 additions and 2 deletions
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@ -3420,8 +3420,8 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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struct wlr_surface *surface = scene_surface->surface;
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/* we dont blur subsurfaces */
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if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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return;
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// if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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// return;
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if (blur && c && !c->noblur) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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