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feat: scenefx blur shadow corner radius and opacity
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5 changed files with 588 additions and 230 deletions
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@ -179,3 +179,35 @@ enum libinput_config_tap_button_map button_map = LIBINPUT_CONFIG_TAP_MAP_LRM;
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static const char *tags[] = {
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"1", "2", "3", "4", "5", "6", "7", "8", "9",
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};
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float focused_opacity = 1.0;
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float unfocused_opacity = 0.8;
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int border_radius = 0;
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int border_radius_location_default = CORNER_LOCATION_ALL;
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int blur = 0;
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struct blur_data {
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int num_passes;
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int radius;
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float noise;
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float brightness;
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float contrast;
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float saturation;
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};
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struct blur_data blur_params;
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int blur_params_num_passes = 1;
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int blur_params_radius = 5;
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float blur_params_noise = 0.02;
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float blur_params_brightness = 0.9;
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float blur_params_contrast = 0.9;
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float blur_params_saturation = 1.2;
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int shadows = 0;
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unsigned int shadows_size = 10;
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double shadows_blur = 15;
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int shadows_position_x = 0;
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int shadows_position_y = 0;
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float shadowscolor[] = COLOR(0x000000ff);
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;
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