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https://github.com/DreamMaoMao/maomaowm.git
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opt: make tag animation more consistent
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parent
c288aef7c1
commit
5429b723f6
1 changed files with 22 additions and 14 deletions
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@ -9,19 +9,23 @@ void set_tagin_animation(Monitor *m, Client *c) {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: c->mon->m.x + c->mon->m.width;
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: MAX(c->mon->m.x + c->mon->m.width,
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c->geom.x + c->mon->m.width);
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? c->mon->m.y + c->mon->m.height
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? MAX(c->mon->m.y + c->mon->m.height,
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c->geom.y + c->mon->m.height)
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: c->animation.current.y;
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} else {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: m->m.x - c->geom.width;
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? m->m.y - c->geom.height
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: c->animation.current.y;
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c->animainit_geom.x =
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tag_animation_direction == VERTICAL
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? c->animation.current.x
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: MIN(m->m.x - c->geom.width, c->geom.x - c->mon->m.width);
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c->animainit_geom.y =
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tag_animation_direction == VERTICAL
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? MIN(m->m.y - c->geom.height, c->geom.y - c->mon->m.height)
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: c->animation.current.y;
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}
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}
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@ -52,11 +56,13 @@ void set_arrange_visible(Monitor *m, Client *c, bool want_animation) {
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void set_tagout_animation(Monitor *m, Client *c) {
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if (m->pertag->curtag > m->pertag->prevtag) {
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c->pending = c->geom;
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c->pending.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: c->mon->m.x - c->geom.width;
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c->pending.x =
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tag_animation_direction == VERTICAL
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? c->animation.current.x
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: MIN(c->mon->m.x - c->geom.width, c->geom.x - c->mon->m.width);
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c->pending.y = tag_animation_direction == VERTICAL
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? c->mon->m.y - c->geom.height
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? MIN(c->mon->m.y - c->geom.height,
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c->geom.y - c->mon->m.height)
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: c->animation.current.y;
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resize(c, c->geom, 0);
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@ -64,9 +70,11 @@ void set_tagout_animation(Monitor *m, Client *c) {
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c->pending = c->geom;
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c->pending.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: c->mon->m.x + c->mon->m.width;
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: MAX(c->mon->m.x + c->mon->m.width,
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c->geom.x + c->mon->m.width);
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c->pending.y = tag_animation_direction == VERTICAL
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? c->mon->m.y + c->mon->m.height
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? MAX(c->mon->m.y + c->mon->m.height,
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c->geom.y + c->mon->m.height)
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: c->animation.current.y;
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resize(c, c->geom, 0);
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}
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