mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2026-06-13 14:33:08 -04:00
opt: fix scan out support for fullscreen
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parent
8a92184667
commit
4e87e3b80d
2 changed files with 15 additions and 2 deletions
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@ -305,7 +305,8 @@ void client_draw_shadow(Client *c) {
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if (c->iskilling || !client_surface(c)->mapped || c->isnoshadow)
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if (c->iskilling || !client_surface(c)->mapped || c->isnoshadow)
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return;
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return;
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if (!config.shadows || (!c->isfloating && config.shadow_only_floating)) {
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if (!config.shadows || c->isfullscreen ||
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(!c->isfloating && config.shadow_only_floating)) {
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if (c->shadow->node.enabled)
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if (c->shadow->node.enabled)
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wlr_scene_node_set_enabled(&c->shadow->node, false);
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wlr_scene_node_set_enabled(&c->shadow->node, false);
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return;
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return;
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@ -405,7 +406,7 @@ void apply_split_border(Client *c, bool hit_no_border) {
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const Layout *layout = c->mon->pertag->ltidxs[c->mon->pertag->curtag];
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const Layout *layout = c->mon->pertag->ltidxs[c->mon->pertag->curtag];
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if (hit_no_border || !ISTILED(c) || layout->id != DWINDLE ||
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if (hit_no_border || !ISTILED(c) || layout->id != DWINDLE ||
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!config.dwindle_manual_split) {
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!config.dwindle_manual_split || c->isfullscreen) {
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if (c->splitindicator[0]->node.enabled) {
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if (c->splitindicator[0]->node.enabled) {
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wlr_scene_node_set_enabled(&c->splitindicator[0]->node, false);
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wlr_scene_node_set_enabled(&c->splitindicator[0]->node, false);
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}
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}
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@ -492,6 +493,17 @@ void apply_border(Client *c) {
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if (!c || c->iskilling || !client_surface(c)->mapped)
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if (!c || c->iskilling || !client_surface(c)->mapped)
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return;
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return;
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if (c->isfullscreen) {
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if (c->border->node.enabled) {
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wlr_scene_node_set_enabled(&c->border->node, false);
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}
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return;
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} else {
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if (!c->border->node.enabled) {
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wlr_scene_node_set_enabled(&c->border->node, true);
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}
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}
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bool hit_no_border = check_hit_no_border(c);
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bool hit_no_border = check_hit_no_border(c);
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apply_split_border(c, hit_no_border);
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apply_split_border(c, hit_no_border);
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@ -5526,6 +5526,7 @@ void setfullscreen(Client *c, int32_t fullscreen) // 用自定义全屏代理自
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wlr_scene_node_raise_to_top(&c->scene->node); // 将视图提升到顶层
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wlr_scene_node_raise_to_top(&c->scene->node); // 将视图提升到顶层
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if (!is_scroller_layout(c->mon) || c->isfloating)
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if (!is_scroller_layout(c->mon) || c->isfloating)
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resize(c, c->mon->m, 1);
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resize(c, c->mon->m, 1);
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} else {
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} else {
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c->bw = c->isnoborder ? 0 : config.borderpx;
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c->bw = c->isnoborder ? 0 : config.borderpx;
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if (c->isfloating)
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if (c->isfloating)
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