optimize code struce

This commit is contained in:
DreamMaoMao 2025-05-15 07:26:01 +08:00
parent ca3a0833cd
commit 474589c7c1

View file

@ -1554,13 +1554,10 @@ void toggle_render_border(const Arg *arg) {
arrange(selmon, false);
}
void toggle_named_scratch(const Arg *arg) {
Client *c = NULL;
Client *get_client_by_id_or_title(const char *arg_id, const char *arg_title) {
Client *target_client = NULL;
const char *appid, *title;
char *arg_id = arg->v;
char *arg_title = arg->v2;
Client *c = NULL;
wl_list_for_each(c, &clients, link) {
if (c->mon != selmon) {
continue;
@ -1585,6 +1582,16 @@ void toggle_named_scratch(const Arg *arg) {
break;
}
}
return target_client;
}
void toggle_named_scratch(const Arg *arg) {
Client *target_client = NULL;
Client *c = NULL;
char *arg_id = arg->v;
char *arg_title = arg->v2;
target_client = get_client_by_id_or_title(arg_id, arg_title);
if (!target_client)
return;
@ -2112,8 +2119,7 @@ void apply_window_snap(Client *c) {
snap_left_screen = cx - c->mon->w.x;
snap_right_screen = c->mon->w.x + c->mon->w.width - cx - cw;
snap_up_screen = cy - c->mon->w.y;
snap_down_screen =
c->mon->w.y + c->mon->w.height - cy - ch;
snap_down_screen = c->mon->w.y + c->mon->w.height - cy - ch;
if (snap_up_screen > 0 && snap_up_screen < snap_up)
snap_up = snap_up_screen;