Merge pull request #1 from squassina/copilot/improve-code-readability

Improve codebase readability: deduplicate animation code, document macros, translate comments to English
This commit is contained in:
Ricardo Squassina Lee 2026-02-18 06:09:43 -03:00 committed by GitHub
commit 433a14af4e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 210 additions and 173 deletions

View file

@ -1,23 +1,28 @@
/* Helper function to get animation curve array by type */
static double *get_animation_curve_by_type(int32_t type) {
switch (type) {
case MOVE:
return animation_curve_move;
case OPEN:
return animation_curve_open;
case TAG:
return animation_curve_tag;
case CLOSE:
return animation_curve_close;
case FOCUS:
return animation_curve_focus;
case OPAFADEIN:
return animation_curve_opafadein;
case OPAFADEOUT:
return animation_curve_opafadeout;
default:
return animation_curve_move;
}
}
struct dvec2 calculate_animation_curve_at(double t, int32_t type) { struct dvec2 calculate_animation_curve_at(double t, int32_t type) {
struct dvec2 point; struct dvec2 point;
double *animation_curve; double *animation_curve = get_animation_curve_by_type(type);
if (type == MOVE) {
animation_curve = animation_curve_move;
} else if (type == OPEN) {
animation_curve = animation_curve_open;
} else if (type == TAG) {
animation_curve = animation_curve_tag;
} else if (type == CLOSE) {
animation_curve = animation_curve_close;
} else if (type == FOCUS) {
animation_curve = animation_curve_focus;
} else if (type == OPAFADEIN) {
animation_curve = animation_curve_opafadein;
} else if (type == OPAFADEOUT) {
animation_curve = animation_curve_opafadeout;
} else {
animation_curve = animation_curve_move;
}
point.x = 3 * t * (1 - t) * (1 - t) * animation_curve[0] + point.x = 3 * t * (1 - t) * (1 - t) * animation_curve[0] +
3 * t * t * (1 - t) * animation_curve[2] + t * t * t; 3 * t * t * (1 - t) * animation_curve[2] + t * t * t;
@ -29,45 +34,52 @@ struct dvec2 calculate_animation_curve_at(double t, int32_t type) {
} }
void init_baked_points(void) { void init_baked_points(void) {
baked_points_move = calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_move)); /* Animation type to baked points mapping */
baked_points_open = calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_open)); struct {
baked_points_tag = calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_tag)); int32_t type;
baked_points_close = struct dvec2 **points;
calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_close)); } animation_types[] = {
baked_points_focus = {MOVE, &baked_points_move},
calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_focus)); {OPEN, &baked_points_open},
baked_points_opafadein = {TAG, &baked_points_tag},
calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_opafadein)); {CLOSE, &baked_points_close},
baked_points_opafadeout = {FOCUS, &baked_points_focus},
calloc(BAKED_POINTS_COUNT, sizeof(*baked_points_opafadeout)); {OPAFADEIN, &baked_points_opafadein},
{OPAFADEOUT, &baked_points_opafadeout},
};
const size_t num_animation_types =
sizeof(animation_types) / sizeof(animation_types[0]);
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { /* Allocate and calculate baked points for all animation types */
baked_points_move[i] = calculate_animation_curve_at( for (size_t j = 0; j < num_animation_types; j++) {
(double)i / (BAKED_POINTS_COUNT - 1), MOVE); *animation_types[j].points =
calloc(BAKED_POINTS_COUNT, sizeof(struct dvec2));
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) {
(*animation_types[j].points)[i] = calculate_animation_curve_at(
(double)i / (BAKED_POINTS_COUNT - 1), animation_types[j].type);
}
} }
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { }
baked_points_open[i] = calculate_animation_curve_at(
(double)i / (BAKED_POINTS_COUNT - 1), OPEN); /* Helper function to get baked points array by type */
} static struct dvec2 *get_baked_points_by_type(int32_t type) {
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { switch (type) {
baked_points_tag[i] = calculate_animation_curve_at( case MOVE:
(double)i / (BAKED_POINTS_COUNT - 1), TAG); return baked_points_move;
} case OPEN:
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { return baked_points_open;
baked_points_close[i] = calculate_animation_curve_at( case TAG:
(double)i / (BAKED_POINTS_COUNT - 1), CLOSE); return baked_points_tag;
} case CLOSE:
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { return baked_points_close;
baked_points_focus[i] = calculate_animation_curve_at( case FOCUS:
(double)i / (BAKED_POINTS_COUNT - 1), FOCUS); return baked_points_focus;
} case OPAFADEIN:
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { return baked_points_opafadein;
baked_points_opafadein[i] = calculate_animation_curve_at( case OPAFADEOUT:
(double)i / (BAKED_POINTS_COUNT - 1), OPAFADEIN); return baked_points_opafadeout;
} default:
for (int32_t i = 0; i < BAKED_POINTS_COUNT; i++) { return baked_points_move;
baked_points_opafadeout[i] = calculate_animation_curve_at(
(double)i / (BAKED_POINTS_COUNT - 1), OPAFADEOUT);
} }
} }
@ -76,24 +88,7 @@ double find_animation_curve_at(double t, int32_t type) {
int32_t up = BAKED_POINTS_COUNT - 1; int32_t up = BAKED_POINTS_COUNT - 1;
int32_t middle = (up + down) / 2; int32_t middle = (up + down) / 2;
struct dvec2 *baked_points; struct dvec2 *baked_points = get_baked_points_by_type(type);
if (type == MOVE) {
baked_points = baked_points_move;
} else if (type == OPEN) {
baked_points = baked_points_open;
} else if (type == TAG) {
baked_points = baked_points_tag;
} else if (type == CLOSE) {
baked_points = baked_points_close;
} else if (type == FOCUS) {
baked_points = baked_points_focus;
} else if (type == OPAFADEIN) {
baked_points = baked_points_opafadein;
} else if (type == OPAFADEOUT) {
baked_points = baked_points_opafadeout;
} else {
baked_points = baked_points_move;
}
while (up - down != 1) { while (up - down != 1) {
if (baked_points[middle].x <= t) { if (baked_points[middle].x <= t) {

View file

@ -27,21 +27,21 @@ void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current; const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
// 限制区域 // Exclusive zone handling:
// waybar一般都是大于0,表示要占用多少区域,所以计算位置也要用全部区域作为基准 // Waybar typically uses > 0, indicating how much area to reserve (use full
// 如果是-1可能表示独占所有可用空间 // monitor bounds) If -1, may indicate exclusive use of all available space
// 如果是0应该是表示使用exclusive_zone外的可用区域 // If 0, indicates use of available area outside exclusive zones
struct wlr_box bounds; struct wlr_box bounds;
if (state->exclusive_zone > 0 || state->exclusive_zone == -1) if (state->exclusive_zone > 0 || state->exclusive_zone == -1)
bounds = l->mon->m; bounds = l->mon->m;
else else
bounds = l->mon->w; bounds = l->mon->w;
// 初始化几何位置 // Initialize geometry
struct wlr_box box = {.width = state->desired_width, struct wlr_box box = {.width = state->desired_width,
.height = state->desired_height}; .height = state->desired_height};
// 水平方向定位 // Horizontal positioning
const int32_t both_horiz = const int32_t both_horiz =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) { if (box.width == 0) {
@ -56,7 +56,7 @@ void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
box.x = bounds.x + ((bounds.width - box.width) / 2); box.x = bounds.x + ((bounds.width - box.width) / 2);
} }
// 垂直方向定位 // Vertical positioning
const int32_t both_vert = const int32_t both_vert =
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0) { if (box.height == 0) {
@ -71,7 +71,7 @@ void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
box.y = bounds.y + ((bounds.height - box.height) / 2); box.y = bounds.y + ((bounds.height - box.height) / 2);
} }
// 应用边距 // Apply margins
if (box.width == 0) { if (box.width == 0) {
box.x += state->margin.left; box.x += state->margin.left;
box.width = bounds.width - (state->margin.left + state->margin.right); box.width = bounds.width - (state->margin.left + state->margin.right);
@ -412,8 +412,8 @@ void init_fadeout_layers(LayerSurface *l) {
fadeout_layer->animation_type_close = l->animation_type_close; fadeout_layer->animation_type_close = l->animation_type_close;
fadeout_layer->animation_type_open = l->animation_type_open; fadeout_layer->animation_type_open = l->animation_type_open;
// 这里snap节点的坐标设置是使用的相对坐标不能用绝对坐标 // Snapshot node coordinates use relative coordinates, not absolute
// 这跟普通node有区别 // This differs from regular nodes
fadeout_layer->animation.initial.x = 0; fadeout_layer->animation.initial.x = 0;
fadeout_layer->animation.initial.y = 0; fadeout_layer->animation.initial.y = 0;

View file

@ -59,7 +59,7 @@ int32_t regex_match(const char *pattern, const char *str) {
} }
pcre2_code *re = pcre2_compile((PCRE2_SPTR)pattern, PCRE2_ZERO_TERMINATED, pcre2_code *re = pcre2_compile((PCRE2_SPTR)pattern, PCRE2_ZERO_TERMINATED,
PCRE2_UTF, // 启用 UTF-8 支持 PCRE2_UTF, // Enable UTF-8 support
&errnum, &erroffset, NULL); &errnum, &erroffset, NULL);
if (!re) { if (!re) {
PCRE2_UCHAR errbuf[256]; PCRE2_UCHAR errbuf[256];

View file

@ -4,6 +4,8 @@
void die(const char *fmt, ...); void die(const char *fmt, ...);
void *ecalloc(size_t nmemb, size_t size); void *ecalloc(size_t nmemb, size_t size);
int32_t fd_set_nonblock(int32_t fd); int32_t fd_set_nonblock(int32_t fd);
/* Match string against regex pattern. Both pattern and string are multi-byte
* (mb) UTF-8 encoded. */
int32_t regex_match(const char *pattern_mb, const char *str_mb); int32_t regex_match(const char *pattern_mb, const char *str_mb);
void wl_list_append(struct wl_list *list, struct wl_list *object); void wl_list_append(struct wl_list *list, struct wl_list *object);
uint32_t get_now_in_ms(void); uint32_t get_now_in_ms(void);

View file

@ -8,13 +8,13 @@
#define SYSCONFDIR "/etc" #define SYSCONFDIR "/etc"
#endif #endif
// 整数版本 - 截断小数部分 // Integer version - truncates decimal part
#define CLAMP_INT(x, min, max) \ #define CLAMP_INT(x, min, max) \
((int32_t)(x) < (int32_t)(min) \ ((int32_t)(x) < (int32_t)(min) \
? (int32_t)(min) \ ? (int32_t)(min) \
: ((int32_t)(x) > (int32_t)(max) ? (int32_t)(max) : (int32_t)(x))) : ((int32_t)(x) > (int32_t)(max) ? (int32_t)(max) : (int32_t)(x)))
// 浮点数版本 - 保留小数部分 // Floating point version - preserves decimal part
#define CLAMP_FLOAT(x, min, max) \ #define CLAMP_FLOAT(x, min, max) \
((x) < (min) ? (min) : ((x) > (max) ? (max) : (x))) ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x)))
@ -113,7 +113,7 @@ typedef struct {
int32_t vrr; // variable refresh rate int32_t vrr; // variable refresh rate
} ConfigMonitorRule; } ConfigMonitorRule;
// 修改后的宏定义 // Modified macro definition
#define CHVT(n) \ #define CHVT(n) \
{ \ { \
WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT, \ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT, \
@ -123,7 +123,7 @@ typedef struct {
} \ } \
} }
// 默认按键绑定数组 // Default key bindings array
KeyBinding default_key_bindings[] = {CHVT(1), CHVT(2), CHVT(3), CHVT(4), KeyBinding default_key_bindings[] = {CHVT(1), CHVT(2), CHVT(3), CHVT(4),
CHVT(5), CHVT(6), CHVT(7), CHVT(8), CHVT(5), CHVT(6), CHVT(7), CHVT(8),
CHVT(9), CHVT(10), CHVT(11), CHVT(12)}; CHVT(9), CHVT(10), CHVT(11), CHVT(12)};
@ -170,7 +170,7 @@ typedef struct {
} ConfigTagRule; } ConfigTagRule;
typedef struct { typedef struct {
char *layer_name; // 布局名称 char *layer_name; // Layout name
char *animation_type_open; char *animation_type_open;
char *animation_type_close; char *animation_type_close;
int32_t noblur; int32_t noblur;
@ -311,17 +311,17 @@ typedef struct {
char autostart[3][256]; char autostart[3][256];
ConfigTagRule *tag_rules; // 动态数组 ConfigTagRule *tag_rules; // Dynamic array
int32_t tag_rules_count; // 数量 int32_t tag_rules_count; // Count
ConfigLayerRule *layer_rules; // 动态数组 ConfigLayerRule *layer_rules; // Dynamic array
int32_t layer_rules_count; // 数量 int32_t layer_rules_count; // Count
ConfigWinRule *window_rules; ConfigWinRule *window_rules;
int32_t window_rules_count; int32_t window_rules_count;
ConfigMonitorRule *monitor_rules; // 动态数组 ConfigMonitorRule *monitor_rules; // Dynamic array
int32_t monitor_rules_count; // 条数 int32_t monitor_rules_count; // Count
KeyBinding *key_bindings; KeyBinding *key_bindings;
int32_t key_bindings_count; int32_t key_bindings_count;
@ -402,7 +402,7 @@ int32_t parse_double_array(const char *input, double *output,
char *token; char *token;
int32_t count = 0; int32_t count = 0;
// 先清空整个数组 // First clear the entire array
memset(output, 0, max_count * sizeof(double)); memset(output, 0, max_count * sizeof(double));
token = strtok(dup, ","); token = strtok(dup, ",");
@ -418,8 +418,8 @@ int32_t parse_double_array(const char *input, double *output,
free(dup); free(dup);
return -1; return -1;
} }
output[count] = val; // 赋值到当前count位置 output[count] = val; // Assign to current count position
count++; // 然后才自增 count++; // Then increment
token = strtok(NULL, ","); token = strtok(NULL, ",");
} }
@ -427,12 +427,12 @@ int32_t parse_double_array(const char *input, double *output,
return count; return count;
} }
// 清理字符串中的不可见字符(包括 \r, \n, 空格等) // Clean invisible characters from string (including \r, \n, spaces, etc.)
char *sanitize_string(char *str) { char *sanitize_string(char *str) {
// 去除首部不可见字符 // Remove leading invisible characters
while (*str != '\0' && !isprint((unsigned char)*str)) while (*str != '\0' && !isprint((unsigned char)*str))
str++; str++;
// 去除尾部不可见字符 // Remove trailing invisible characters
char *end = str + strlen(str) - 1; char *end = str + strlen(str) - 1;
while (end > str && !isprint((unsigned char)*end)) while (end > str && !isprint((unsigned char)*end))
end--; end--;
@ -440,17 +440,17 @@ char *sanitize_string(char *str) {
return str; return str;
} }
// 解析bind组合字符串 // Parse bind combination string
void parse_bind_flags(const char *str, KeyBinding *kb) { void parse_bind_flags(const char *str, KeyBinding *kb) {
// 检查是否以"bind"开头 // Check if starts with "bind"
if (strncmp(str, "bind", 4) != 0) { if (strncmp(str, "bind", 4) != 0) {
return; return;
} }
const char *suffix = str + 4; // 跳过"bind" const char *suffix = str + 4; // Skip "bind"
// 遍历后缀字符 // Iterate through suffix characters
for (int32_t i = 0; suffix[i] != '\0'; i++) { for (int32_t i = 0; suffix[i] != '\0'; i++) {
switch (suffix[i]) { switch (suffix[i]) {
case 's': case 's':
@ -475,7 +475,7 @@ void parse_bind_flags(const char *str, KeyBinding *kb) {
} }
int32_t parse_circle_direction(const char *str) { int32_t parse_circle_direction(const char *str) {
// 将输入字符串转换为小写 // Convert input string to lowercase
char lowerStr[10]; char lowerStr[10];
int32_t i = 0; int32_t i = 0;
while (str[i] && i < 9) { while (str[i] && i < 9) {
@ -1485,8 +1485,9 @@ bool parse_option(Config *config, char *key, char *value) {
"scroller_proportion_preset format: %s\n", "scroller_proportion_preset format: %s\n",
value); value);
free(value_copy); free(value_copy);
free(config->scroller_proportion_preset); // 释放已分配的内存 free(config->scroller_proportion_preset); // Free allocated memory
config->scroller_proportion_preset = NULL; // 防止野指针 config->scroller_proportion_preset =
NULL; // Prevent dangling pointer
config->scroller_proportion_preset_count = 0; config->scroller_proportion_preset_count = 0;
return false; return false;
} }
@ -3265,23 +3266,25 @@ void set_value_default() {
/* appearance */ /* appearance */
config.axis_bind_apply_timeout = config.axis_bind_apply_timeout =
axis_bind_apply_timeout; // 滚轮绑定动作的触发的时间间隔 axis_bind_apply_timeout; // Timeout interval for mouse wheel binding
config.focus_on_activate = // actions
focus_on_activate; // 收到窗口激活请求是否自动跳转聚焦 config.focus_on_activate = focus_on_activate; // Auto-focus when receiving
config.new_is_master = new_is_master; // 新窗口是否插在头部 // window activation request
config.default_mfact = default_mfact; // master 窗口比例 config.new_is_master = new_is_master; // Insert new windows at the head
config.default_nmaster = default_nmaster; // 默认master数量 config.default_mfact = default_mfact; // Master window proportion
config.default_nmaster =
default_nmaster; // Default number of master windows
config.center_master_overspread = config.center_master_overspread =
center_master_overspread; // 中心master时是否铺满 center_master_overspread; // Whether to fill screen when center master
config.center_when_single_stack = config.center_when_single_stack =
center_when_single_stack; // 单个stack时是否居中 center_when_single_stack; // Whether to center when single stack window
config.numlockon = numlockon; // 是否打开右边小键盘 config.numlockon = numlockon; // Enable numlock
config.ov_tab_mode = ov_tab_mode; // alt tab切换模式 config.ov_tab_mode = ov_tab_mode; // Alt-tab switch mode
config.hotarea_size = hotarea_size; // 热区大小,10x10 config.hotarea_size = hotarea_size; // Hot corner size (10x10)
config.hotarea_corner = hotarea_corner; config.hotarea_corner = hotarea_corner;
config.enable_hotarea = enable_hotarea; // 是否启用鼠标热区 config.enable_hotarea = enable_hotarea; // Enable mouse hot corner
config.smartgaps = smartgaps; /* 1 means no outer gap when there is config.smartgaps = smartgaps; /* 1 means no outer gap when there is
only one window */ only one window */
config.sloppyfocus = sloppyfocus; /* focus follows mouse */ config.sloppyfocus = sloppyfocus; /* focus follows mouse */
@ -3328,8 +3331,10 @@ void set_value_default() {
*/ */
config.borderpx = borderpx; config.borderpx = borderpx;
config.overviewgappi = overviewgappi; /* overview时 窗口与边缘 缝隙大小 */ config.overviewgappi =
config.overviewgappo = overviewgappo; /* overview时 窗口与窗口 缝隙大小 */ overviewgappi; /* Gap size between windows and edges in overview mode */
config.overviewgappo =
overviewgappo; /* Gap size between windows in overview mode */
config.cursor_hide_timeout = cursor_hide_timeout; config.cursor_hide_timeout = cursor_hide_timeout;
config.warpcursor = warpcursor; /* Warp cursor to focused client */ config.warpcursor = warpcursor; /* Warp cursor to focused client */
@ -3406,11 +3411,11 @@ void set_value_default() {
} }
void set_default_key_bindings(Config *config) { void set_default_key_bindings(Config *config) {
// 计算默认按键绑定的数量 // Calculate the count of default key bindings
size_t default_key_bindings_count = size_t default_key_bindings_count =
sizeof(default_key_bindings) / sizeof(KeyBinding); sizeof(default_key_bindings) / sizeof(KeyBinding);
// 重新分配内存以容纳新的默认按键绑定 // Reallocate memory to hold new default key bindings
config->key_bindings = config->key_bindings =
realloc(config->key_bindings, realloc(config->key_bindings,
(config->key_bindings_count + default_key_bindings_count) * (config->key_bindings_count + default_key_bindings_count) *
@ -3419,7 +3424,7 @@ void set_default_key_bindings(Config *config) {
return; return;
} }
// 将默认按键绑定复制到配置的按键绑定数组中 // Copy default key bindings to the config's key bindings array
for (size_t i = 0; i < default_key_bindings_count; i++) { for (size_t i = 0; i < default_key_bindings_count; i++) {
config->key_bindings[config->key_bindings_count + i] = config->key_bindings[config->key_bindings_count + i] =
default_key_bindings[i]; default_key_bindings[i];
@ -3428,7 +3433,7 @@ void set_default_key_bindings(Config *config) {
config->key_bindings[config->key_bindings_count + i].islockapply = true; config->key_bindings[config->key_bindings_count + i].islockapply = true;
} }
// 更新按键绑定的总数 // Update the total count of key bindings
config->key_bindings_count += default_key_bindings_count; config->key_bindings_count += default_key_bindings_count;
} }
@ -3438,7 +3443,7 @@ bool parse_config(void) {
free_config(); free_config();
// 重置config结构体确保所有指针初始化为NULL // Reset config struct, ensuring all pointers are initialized to NULL
memset(&config, 0, sizeof(config)); memset(&config, 0, sizeof(config));
memset(&xkb_rules_rules, 0, sizeof(xkb_rules_rules)); memset(&xkb_rules_rules, 0, sizeof(xkb_rules_rules));
memset(&xkb_rules_model, 0, sizeof(xkb_rules_model)); memset(&xkb_rules_model, 0, sizeof(xkb_rules_model));
@ -3446,7 +3451,7 @@ bool parse_config(void) {
memset(&xkb_rules_variant, 0, sizeof(xkb_rules_variant)); memset(&xkb_rules_variant, 0, sizeof(xkb_rules_variant));
memset(&xkb_rules_options, 0, sizeof(xkb_rules_options)); memset(&xkb_rules_options, 0, sizeof(xkb_rules_options));
// 初始化动态数组的指针为NULL避免野指针 // Initialize dynamic array pointers to NULL to avoid dangling pointers
config.window_rules = NULL; config.window_rules = NULL;
config.window_rules_count = 0; config.window_rules_count = 0;
config.monitor_rules = NULL; config.monitor_rules = NULL;
@ -3481,19 +3486,19 @@ bool parse_config(void) {
if (cli_config_path) { if (cli_config_path) {
snprintf(filename, sizeof(filename), "%s", cli_config_path); snprintf(filename, sizeof(filename), "%s", cli_config_path);
} else { } else {
// 获取当前用户家目录 // Get current user's home directory
const char *homedir = getenv("HOME"); const char *homedir = getenv("HOME");
if (!homedir) { if (!homedir) {
// 如果获取失败,则无法继续 // Cannot continue if retrieval fails
return false; return false;
} }
// 构建日志文件路径 // Build config file path
snprintf(filename, sizeof(filename), "%s/.config/mango/config.conf", snprintf(filename, sizeof(filename), "%s/.config/mango/config.conf",
homedir); homedir);
// 检查文件是否存在 // Check if file exists
if (access(filename, F_OK) != 0) { if (access(filename, F_OK) != 0) {
// 如果文件不存在,则使用 /etc/mango/config.conf // If file doesn't exist, use /etc/mango/config.conf
snprintf(filename, sizeof(filename), "%s/mango/config.conf", snprintf(filename, sizeof(filename), "%s/mango/config.conf",
SYSCONFDIR); SYSCONFDIR);
} }
@ -3555,10 +3560,10 @@ void reapply_monitor_rules(void) {
mr = &config.monitor_rules[ji]; mr = &config.monitor_rules[ji];
// 检查是否匹配的变量 // Check if variable matches
match_rule = true; match_rule = true;
// 检查四个标识字段的匹配 // Check the four identification fields for matching
if (mr->name != NULL) { if (mr->name != NULL) {
if (!regex_match(mr->name, m->wlr_output->name)) { if (!regex_match(mr->name, m->wlr_output->name)) {
match_rule = false; match_rule = false;
@ -3586,7 +3591,7 @@ void reapply_monitor_rules(void) {
} }
} }
// 只有当所有指定的标识都匹配时才应用规则 // Apply rule only when all specified identifiers match
if (match_rule) { if (match_rule) {
mx = mr->x == INT32_MAX ? m->m.x : mr->x; mx = mr->x == INT32_MAX ? m->m.x : mr->x;
my = mr->y == INT32_MAX ? m->m.y : mr->y; my = mr->y == INT32_MAX ? m->m.y : mr->y;

View file

@ -4,21 +4,27 @@
/* speedie's mango config */ /* speedie's mango config */
#define COLOR(hex) \ #define COLOR(hex) \
{((hex >> 24) & 0xFF) / 255.0f, ((hex >> 16) & 0xFF) / 255.0f, \ { \
((hex >> 8) & 0xFF) / 255.0f, (hex & 0xFF) / 255.0f} ((hex >> 24) & 0xFF) / 255.0f, ((hex >> 16) & 0xFF) / 255.0f, \
((hex >> 8) & 0xFF) / 255.0f, (hex & 0xFF) / 255.0f \
}
/* animaion */ /* animation */
char *animation_type_open = "slide"; // 是否启用动画 //slide,zoom char *animation_type_open =
char *animation_type_close = "slide"; // 是否启用动画 //slide,zoom "slide"; // Animation type for window open: slide or zoom
char *layer_animation_type_open = "slide"; // 是否启用layer动画 //slide,zoom char *animation_type_close =
char *layer_animation_type_close = "slide"; // 是否启用layer动画 //slide,zoom "slide"; // Animation type for window close: slide or zoom
int32_t animations = 1; // 是否启用动画 char *layer_animation_type_open =
int32_t layer_animations = 0; // 是否启用layer动画 "slide"; // Animation type for layer open: slide or zoom
int32_t tag_animation_direction = HORIZONTAL; // 标签动画方向 char *layer_animation_type_close =
"slide"; // Animation type for layer close: slide or zoom
int32_t animations = 1; // Enable window animations
int32_t layer_animations = 0; // Enable layer animations
int32_t tag_animation_direction = HORIZONTAL; // Tag animation direction
int32_t animation_fade_in = 1; // Enable animation fade in int32_t animation_fade_in = 1; // Enable animation fade in
int32_t animation_fade_out = 1; // Enable animation fade out int32_t animation_fade_out = 1; // Enable animation fade out
float zoom_initial_ratio = 0.3; // 动画起始窗口比例 float zoom_initial_ratio = 0.3; // Initial window size ratio for zoom animation
float zoom_end_ratio = 0.8; // 动画结束窗口比例 float zoom_end_ratio = 0.8; // End window size ratio for zoom animation
float fadein_begin_opacity = 0.5; // Begin opac window ratio for animations float fadein_begin_opacity = 0.5; // Begin opac window ratio for animations
float fadeout_begin_opacity = 0.5; // Begin opac window ratio for animations float fadeout_begin_opacity = 0.5; // Begin opac window ratio for animations
uint32_t animation_duration_move = 500; // Animation move speed uint32_t animation_duration_move = 500; // Animation move speed
@ -26,31 +32,42 @@ uint32_t animation_duration_open = 400; // Animation open speed
uint32_t animation_duration_tag = 300; // Animation tag speed uint32_t animation_duration_tag = 300; // Animation tag speed
uint32_t animation_duration_close = 300; // Animation close speed uint32_t animation_duration_close = 300; // Animation close speed
uint32_t animation_duration_focus = 0; // Animation focus opacity speed uint32_t animation_duration_focus = 0; // Animation focus opacity speed
double animation_curve_move[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 // Animation curve for move
double animation_curve_open[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 double animation_curve_move[4] = {0.46, 1.0, 0.29, 0.99};
double animation_curve_tag[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 // Animation curve for open
double animation_curve_close[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 double animation_curve_open[4] = {0.46, 1.0, 0.29, 0.99};
double animation_curve_focus[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 // Animation curve for tag
double animation_curve_opafadein[4] = {0.46, 1.0, 0.29, 0.99}; // 动画曲线 double animation_curve_tag[4] = {0.46, 1.0, 0.29, 0.99};
double animation_curve_opafadeout[4] = {0.5, 0.5, 0.5, 0.5}; // 动画曲线 // Animation curve for close
double animation_curve_close[4] = {0.46, 1.0, 0.29, 0.99};
// Animation curve for focus
double animation_curve_focus[4] = {0.46, 1.0, 0.29, 0.99};
// Animation curve for opacity fade in
double animation_curve_opafadein[4] = {0.46, 1.0, 0.29, 0.99};
// Animation curve for opacity fade out
double animation_curve_opafadeout[4] = {0.5, 0.5, 0.5, 0.5};
/* appearance */ /* appearance */
uint32_t axis_bind_apply_timeout = 100; // 滚轮绑定动作的触发的时间间隔 uint32_t axis_bind_apply_timeout =
uint32_t focus_on_activate = 1; // 收到窗口激活请求是否自动跳转聚焦 100; // Timeout interval for mouse wheel binding actions
uint32_t new_is_master = 1; // 新窗口是否插在头部 uint32_t focus_on_activate =
double default_mfact = 0.55f; // master 窗口比例 1; // Auto-focus when receiving window activation request
uint32_t default_nmaster = 1; // 默认master数量 uint32_t new_is_master = 1; // Insert new windows at the head
int32_t center_master_overspread = 0; // 中心master时是否铺满 double default_mfact = 0.55f; // Master window proportion
int32_t center_when_single_stack = 1; // 单个stack时是否居中 uint32_t default_nmaster = 1; // Default number of master windows
int32_t center_master_overspread =
0; // Whether to fill screen when center master
int32_t center_when_single_stack =
1; // Whether to center when single stack window
/* logging */ /* logging */
int32_t log_level = WLR_ERROR; int32_t log_level = WLR_ERROR;
uint32_t numlockon = 0; // 是否打开右边小键盘 uint32_t numlockon = 0; // Enable numlock
uint32_t capslock = 0; // 是否启用快捷键 uint32_t capslock = 0; // Enable capslock
uint32_t ov_tab_mode = 0; // alt tab切换模式 uint32_t ov_tab_mode = 0; // Alt-tab switch mode
uint32_t hotarea_size = 10; // 热区大小,10x10 uint32_t hotarea_size = 10; // Hot corner size in pixels (10x10)
uint32_t hotarea_corner = BOTTOM_LEFT; uint32_t hotarea_corner = BOTTOM_LEFT;
uint32_t enable_hotarea = 1; // 是否启用鼠标热区 uint32_t enable_hotarea = 1; // Enable mouse hot corner
int32_t smartgaps = 0; /* 1 means no outer gap when there is only one window */ int32_t smartgaps = 0; /* 1 means no outer gap when there is only one window */
int32_t sloppyfocus = 1; /* focus follows mouse */ int32_t sloppyfocus = 1; /* focus follows mouse */
uint32_t gappih = 5; /* horiz inner gap between windows */ uint32_t gappih = 5; /* horiz inner gap between windows */
@ -95,8 +112,9 @@ float globalcolor[] = COLOR(0xb153a7ff);
float overlaycolor[] = COLOR(0x14a57cff); float overlaycolor[] = COLOR(0x14a57cff);
// char *cursor_theme = "Bibata-Modern-Ice"; // char *cursor_theme = "Bibata-Modern-Ice";
int32_t overviewgappi = 5; /* overview时 窗口与边缘 缝隙大小 */ int32_t overviewgappi =
int32_t overviewgappo = 30; /* overview时 窗口与窗口 缝隙大小 */ 5; /* Gap size between windows and edges in overview mode */
int32_t overviewgappo = 30; /* Gap size between windows in overview mode */
/* To conform the xdg-protocol, set the alpha to zero to restore the old /* To conform the xdg-protocol, set the alpha to zero to restore the old
* behavior */ * behavior */

View file

@ -97,31 +97,43 @@
/* macros */ /* macros */
#define MAX(A, B) ((A) > (B) ? (A) : (B)) #define MAX(A, B) ((A) > (B) ? (A) : (B))
#define MIN(A, B) ((A) < (B) ? (A) : (B)) #define MIN(A, B) ((A) < (B) ? (A) : (B))
/* Get value if >= 0, otherwise return 0 */
#define GEZERO(A) ((A) >= 0 ? (A) : 0) #define GEZERO(A) ((A) >= 0 ? (A) : 0)
/* Remove caps lock modifier from mask */
#define CLEANMASK(mask) (mask & ~WLR_MODIFIER_CAPS) #define CLEANMASK(mask) (mask & ~WLR_MODIFIER_CAPS)
/* Check if client A is fully inside its monitor bounds */
#define INSIDEMON(A) \ #define INSIDEMON(A) \
(A->geom.x >= A->mon->m.x && A->geom.y >= A->mon->m.y && \ (A->geom.x >= A->mon->m.x && A->geom.y >= A->mon->m.y && \
A->geom.x + A->geom.width <= A->mon->m.x + A->mon->m.width && \ A->geom.x + A->geom.width <= A->mon->m.x + A->mon->m.width && \
A->geom.y + A->geom.height <= A->mon->m.y + A->mon->m.height) A->geom.y + A->geom.height <= A->mon->m.y + A->mon->m.height)
/* Check if geometry A is fully inside monitor M bounds */
#define GEOMINSIDEMON(A, M) \ #define GEOMINSIDEMON(A, M) \
(A->x >= M->m.x && A->y >= M->m.y && \ (A->x >= M->m.x && A->y >= M->m.y && \
A->x + A->width <= M->m.x + M->m.width && \ A->x + A->width <= M->m.x + M->m.width && \
A->y + A->height <= M->m.y + M->m.height) A->y + A->height <= M->m.y + M->m.height)
/* Check if client is in tiled state (not floating, minimized, killing, etc.) */
#define ISTILED(A) \ #define ISTILED(A) \
(A && !(A)->isfloating && !(A)->isminimized && !(A)->iskilling && \ (A && !(A)->isfloating && !(A)->isminimized && !(A)->iskilling && \
!(A)->ismaximizescreen && !(A)->isfullscreen && !(A)->isunglobal) !(A)->ismaximizescreen && !(A)->isfullscreen && !(A)->isunglobal)
/* Check if client is tiled for scroller layout (less restrictive than ISTILED)
*/
#define ISSCROLLTILED(A) \ #define ISSCROLLTILED(A) \
(A && !(A)->isfloating && !(A)->isminimized && !(A)->iskilling && \ (A && !(A)->isfloating && !(A)->isminimized && !(A)->iskilling && \
!(A)->isunglobal) !(A)->isunglobal)
/* Check if client C is visible on monitor M (matching tags) */
#define VISIBLEON(C, M) \ #define VISIBLEON(C, M) \
((C) && (M) && (C)->mon == (M) && ((C)->tags & (M)->tagset[(M)->seltags])) ((C) && (M) && (C)->mon == (M) && ((C)->tags & (M)->tagset[(M)->seltags]))
#define LENGTH(X) (sizeof X / sizeof X[0]) #define LENGTH(X) (sizeof X / sizeof X[0])
#define END(A) ((A) + LENGTH(A)) #define END(A) ((A) + LENGTH(A))
/* Generate bitmask for all tags */
#define TAGMASK ((1 << LENGTH(tags)) - 1) #define TAGMASK ((1 << LENGTH(tags)) - 1)
/* Register event listener: adds signal handler H to event E with listener L */
#define LISTEN(E, L, H) wl_signal_add((E), ((L)->notify = (H), (L))) #define LISTEN(E, L, H) wl_signal_add((E), ((L)->notify = (H), (L)))
/* Check if client is in any fullscreen-like state */
#define ISFULLSCREEN(A) \ #define ISFULLSCREEN(A) \
((A)->isfullscreen || (A)->ismaximizescreen || \ ((A)->isfullscreen || (A)->ismaximizescreen || \
(A)->overview_ismaximizescreenbak || (A)->overview_isfullscreenbak) (A)->overview_ismaximizescreenbak || (A)->overview_isfullscreenbak)
/* Register static event listener (allocates listener internally) */
#define LISTEN_STATIC(E, H) \ #define LISTEN_STATIC(E, H) \
do { \ do { \
struct wl_listener *_l = ecalloc(1, sizeof(*_l)); \ struct wl_listener *_l = ecalloc(1, sizeof(*_l)); \
@ -129,18 +141,22 @@
wl_signal_add((E), _l); \ wl_signal_add((E), _l); \
} while (0) } while (0)
/* Apply integer property from rule to object if set (>= 0) */
#define APPLY_INT_PROP(obj, rule, prop) \ #define APPLY_INT_PROP(obj, rule, prop) \
if (rule->prop >= 0) \ if (rule->prop >= 0) \
obj->prop = rule->prop obj->prop = rule->prop
/* Apply float property from rule to object if set (> 0.0) */
#define APPLY_FLOAT_PROP(obj, rule, prop) \ #define APPLY_FLOAT_PROP(obj, rule, prop) \
if (rule->prop > 0.0f) \ if (rule->prop > 0.0f) \
obj->prop = rule->prop obj->prop = rule->prop
/* Apply string property from rule to object if set (not NULL) */
#define APPLY_STRING_PROP(obj, rule, prop) \ #define APPLY_STRING_PROP(obj, rule, prop) \
if (rule->prop != NULL) \ if (rule->prop != NULL) \
obj->prop = rule->prop obj->prop = rule->prop
/* Number of pre-calculated animation curve points for performance */
#define BAKED_POINTS_COUNT 256 #define BAKED_POINTS_COUNT 256
/* enums */ /* enums */
@ -258,8 +274,8 @@ typedef struct {
struct wl_list link; struct wl_list link;
struct wlr_input_device *wlr_device; struct wlr_input_device *wlr_device;
struct libinput_device *libinput_device; struct libinput_device *libinput_device;
struct wl_listener destroy_listener; // 用于监听设备销毁事件 struct wl_listener destroy_listener; // Listen for device destruction events
void *device_data; // 新增:指向设备特定数据(如 Switch void *device_data; // Added: pointer to device-specific data (e.g. Switch)
} InputDevice; } InputDevice;
typedef struct { typedef struct {
@ -570,8 +586,9 @@ static void pinch_end(struct wl_listener *listener, void *data);
static void hold_begin(struct wl_listener *listener, void *data); static void hold_begin(struct wl_listener *listener, void *data);
static void hold_end(struct wl_listener *listener, void *data); static void hold_end(struct wl_listener *listener, void *data);
static void checkidleinhibitor(struct wlr_surface *exclude); static void checkidleinhibitor(struct wlr_surface *exclude);
static void cleanup(void); // 退出清理 static void cleanup(void); // Cleanup on exit
static void cleanupmon(struct wl_listener *listener, void *data); // 退出清理 static void cleanupmon(struct wl_listener *listener,
void *data); // Monitor cleanup
static void closemon(Monitor *m); static void closemon(Monitor *m);
static void cleanuplisteners(void); static void cleanuplisteners(void);
static void toggle_hotarea(int32_t x_root, int32_t y_root); // 触发热区 static void toggle_hotarea(int32_t x_root, int32_t y_root); // 触发热区