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e374e9c530
commit
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8 changed files with 62 additions and 578 deletions
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@ -38,7 +38,6 @@ xkbcommon_dep = dependency('xkbcommon')
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libinput_dep = dependency('libinput')
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libinput_dep = dependency('libinput')
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libwayland_client_dep = dependency('wayland-client')
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libwayland_client_dep = dependency('wayland-client')
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pcre2_dep = dependency('libpcre2-8')
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pcre2_dep = dependency('libpcre2-8')
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libscenefx_dep = dependency('scenefx-0.4',version: '>=0.4.1')
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# 获取 Git Commit Hash 和最新的 tag
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# 获取 Git Commit Hash 和最新的 tag
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@ -76,7 +75,6 @@ executable('maomao',
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libm,
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libm,
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xcb,
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xcb,
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xlibs,
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xlibs,
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libscenefx_dep,
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wayland_server_dep,
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wayland_server_dep,
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wlroots_dep,
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wlroots_dep,
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xkbcommon_dep,
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xkbcommon_dep,
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@ -30,26 +30,6 @@ void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node,
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}
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}
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}
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}
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enum corner_location set_client_corner_location(Client *c) {
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enum corner_location current_corner_location = CORNER_LOCATION_ALL;
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struct wlr_box target_geom = animations ? c->animation.current : c->geom;
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if (target_geom.x + border_radius <= c->mon->m.x) {
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current_corner_location &= ~CORNER_LOCATION_LEFT; // 清除左标志位
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}
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if (target_geom.x + target_geom.width - border_radius >=
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c->mon->m.x + c->mon->m.width) {
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current_corner_location &= ~CORNER_LOCATION_RIGHT; // 清除右标志位
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}
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if (target_geom.y + border_radius <= c->mon->m.y) {
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current_corner_location &= ~CORNER_LOCATION_TOP; // 清除上标志位
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}
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if (target_geom.y + target_geom.height - border_radius >=
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c->mon->m.y + c->mon->m.height) {
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current_corner_location &= ~CORNER_LOCATION_BOTTOM; // 清除下标志位
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}
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return current_corner_location;
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}
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int is_special_animaiton_rule(Client *c) {
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int is_special_animaiton_rule(Client *c) {
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int visible_client_number = 0;
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int visible_client_number = 0;
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Client *count_c;
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Client *count_c;
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@ -216,9 +196,6 @@ void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy,
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if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL)
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if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL)
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return;
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return;
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wlr_scene_buffer_set_corner_radius(buffer, border_radius,
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scale_data->corner_location);
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float target_opacity = scale_data->percent + fadein_begin_opacity;
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float target_opacity = scale_data->percent + fadein_begin_opacity;
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if (target_opacity > scale_data->opacity) {
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if (target_opacity > scale_data->opacity) {
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target_opacity = scale_data->opacity;
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target_opacity = scale_data->opacity;
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@ -239,128 +216,26 @@ void buffer_set_effect(Client *c, animationScale data) {
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if (c == grabc)
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if (c == grabc)
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data.should_scale = false;
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data.should_scale = false;
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if (c->isfullscreen || (no_radius_when_single && c->mon &&
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c->mon->visible_tiling_clients == 1)) {
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data.corner_location = CORNER_LOCATION_NONE;
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}
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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scene_buffer_apply_effect, &data);
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scene_buffer_apply_effect, &data);
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}
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}
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void client_draw_shadow(Client *c) {
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void apply_border(Client *c) {
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bool hit_no_border = false;
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if (c->iskilling || !client_surface(c)->mapped)
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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return;
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if (!shadows || (!c->isfloating && shadow_only_floating)) {
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hit_no_border = check_hit_no_border(c);
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wlr_scene_shadow_set_size(c->shadow, 0, 0);
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return;
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}
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bool hit_no_border = check_hit_no_border(c);
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enum corner_location current_corner_location =
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c->isfullscreen || (no_radius_when_single && c->mon &&
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c->mon->visible_tiling_clients == 1)
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? CORNER_LOCATION_NONE
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: CORNER_LOCATION_ALL;
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unsigned int bwoffset = c->bw != 0 && hit_no_border ? c->bw : 0;
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uint32_t width, height;
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client_actual_size(c, &width, &height);
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uint32_t delta = shadows_size + c->bw - bwoffset;
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/* we calculate where to clip the shadow */
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struct wlr_box client_box = {
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.x = bwoffset,
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.y = bwoffset,
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.width = width - 2 * bwoffset,
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.height = height - 2 * bwoffset,
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};
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struct wlr_box shadow_box = {
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.x = shadows_position_x,
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.y = shadows_position_y,
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.width = width + 2 * delta,
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.height = height + 2 * delta,
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};
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struct wlr_box intersection_box;
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wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
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/* clipped region takes shadow relative coords, so we translate everything
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* by its position */
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intersection_box.x -= shadows_position_x;
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intersection_box.y -= shadows_position_y;
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struct clipped_region clipped_region = {
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.area = intersection_box,
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.corner_radius = border_radius,
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.corners = current_corner_location,
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};
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struct wlr_box absolute_shadow_box = {
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.x = shadow_box.x + c->animation.current.x,
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.y = shadow_box.y + c->animation.current.y,
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.width = shadow_box.width,
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.height = shadow_box.height,
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};
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int right_offset, bottom_offset, left_offset, top_offset;
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if (c == grabc) {
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right_offset = 0;
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bottom_offset = 0;
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left_offset = 0;
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top_offset = 0;
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} else {
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right_offset =
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GEZERO(absolute_shadow_box.x + absolute_shadow_box.width -
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c->mon->m.x - c->mon->m.width);
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bottom_offset =
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GEZERO(absolute_shadow_box.y + absolute_shadow_box.height -
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c->mon->m.y - c->mon->m.height);
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left_offset = GEZERO(c->mon->m.x - absolute_shadow_box.x);
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top_offset = GEZERO(c->mon->m.y - absolute_shadow_box.y);
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}
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left_offset = MIN(left_offset, shadow_box.width);
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right_offset = MIN(right_offset, shadow_box.width);
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top_offset = MIN(top_offset, shadow_box.height);
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bottom_offset = MIN(bottom_offset, shadow_box.height);
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wlr_scene_node_set_position(&c->shadow->node, shadow_box.x + left_offset,
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shadow_box.y + top_offset);
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wlr_scene_shadow_set_size(
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c->shadow, GEZERO(shadow_box.width - left_offset - right_offset),
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GEZERO(shadow_box.height - top_offset - bottom_offset));
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clipped_region.area.x = clipped_region.area.x - left_offset;
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clipped_region.area.y = clipped_region.area.y - top_offset;
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wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
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}
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void apply_border(Client *c) {
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if (!c || c->iskilling || !client_surface(c)->mapped)
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return;
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bool hit_no_border = check_hit_no_border(c);
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enum corner_location current_corner_location =
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c->isfullscreen || (no_radius_when_single && c->mon &&
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c->mon->visible_tiling_clients == 1)
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? CORNER_LOCATION_NONE
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: CORNER_LOCATION_ALL;
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// Handle no-border cases
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if (hit_no_border && smartgaps) {
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if (hit_no_border && smartgaps) {
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c->bw = 0;
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c->bw = 0;
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c->fake_no_border = true;
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c->fake_no_border = true;
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} else if (hit_no_border && !smartgaps) {
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} else if (hit_no_border && !smartgaps) {
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wlr_scene_rect_set_size(c->border, 0, 0);
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set_rect_size(c->border[0], 0, 0);
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set_rect_size(c->border[1], 0, 0);
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set_rect_size(c->border[2], 0, 0);
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set_rect_size(c->border[3], 0, 0);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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c->fake_no_border = true;
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c->fake_no_border = true;
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return;
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return;
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@ -369,7 +244,7 @@ void apply_border(Client *c) {
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c->fake_no_border = false;
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c->fake_no_border = false;
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}
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}
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struct wlr_box clip_box = c->animation.current;
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struct wlr_box fullgeom = c->animation.current;
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// 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错
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// 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错
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int bw = (int)c->bw;
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int bw = (int)c->bw;
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@ -392,49 +267,48 @@ void apply_border(Client *c) {
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top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
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top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
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}
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}
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int inner_surface_width = GEZERO(clip_box.width - 2 * bw);
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int border_up_width = GEZERO(fullgeom.width - left_offset - right_offset);
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int inner_surface_height = GEZERO(clip_box.height - 2 * bw);
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int border_up_height =
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GEZERO(bw - top_offset - GEZERO(bottom_offset + bw - fullgeom.height));
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int inner_surface_x = GEZERO(bw - left_offset);
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int border_down_width = GEZERO(fullgeom.width - left_offset - right_offset);
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int inner_surface_y = GEZERO(bw - top_offset);
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int border_down_height =
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GEZERO(bw - bottom_offset - GEZERO(top_offset + bw - fullgeom.height));
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int rect_x = left_offset;
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int border_left_width =
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int rect_y = top_offset;
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GEZERO(bw - left_offset - GEZERO(right_offset + bw - fullgeom.width));
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int border_left_height =
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GEZERO(fullgeom.height - top_offset - bottom_offset);
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int rect_width =
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int border_right_width =
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GEZERO(c->animation.current.width - left_offset - right_offset);
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GEZERO(bw - right_offset - GEZERO(left_offset + bw - fullgeom.width));
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int rect_height =
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int border_right_height =
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GEZERO(c->animation.current.height - top_offset - bottom_offset);
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GEZERO(fullgeom.height - top_offset - bottom_offset);
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if (left_offset > c->bw)
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int border_up_x = GEZERO(left_offset);
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inner_surface_width = inner_surface_width - left_offset + c->bw;
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int border_up_y = GEZERO(top_offset);
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if (top_offset > c->bw)
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int border_down_x = GEZERO(left_offset);
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inner_surface_height = inner_surface_height - top_offset + c->bw;
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int border_down_y = GEZERO(fullgeom.height - bw);
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if (right_offset > 0) {
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int border_left_x = GEZERO(left_offset);
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inner_surface_width =
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int border_left_y = GEZERO(top_offset);
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MIN(clip_box.width, inner_surface_width + right_offset);
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}
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if (bottom_offset > 0) {
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int border_right_x = GEZERO(fullgeom.width - bw);
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inner_surface_height =
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int border_right_y = GEZERO(top_offset);
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MIN(clip_box.height, inner_surface_height + bottom_offset);
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}
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struct clipped_region clipped_region = {
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.area = {inner_surface_x, inner_surface_y, inner_surface_width,
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inner_surface_height},
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.corner_radius = border_radius,
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.corners = current_corner_location,
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};
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border, rect_width, rect_height);
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set_rect_size(c->border[0], border_up_width, border_up_height);
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wlr_scene_node_set_position(&c->border->node, rect_x, rect_y);
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set_rect_size(c->border[1], border_down_width, border_down_height);
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wlr_scene_rect_set_corner_radius(c->border, border_radius,
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set_rect_size(c->border[2], border_left_width, border_left_height);
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current_corner_location);
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set_rect_size(c->border[3], border_right_width, border_right_height);
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wlr_scene_rect_set_clipped_region(c->border, clipped_region);
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wlr_scene_node_set_position(&c->border[0]->node, border_up_x, border_up_y);
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wlr_scene_node_set_position(&c->border[2]->node, border_left_x,
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border_left_y);
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wlr_scene_node_set_position(&c->border[1]->node, border_down_x,
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border_down_y);
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wlr_scene_node_set_position(&c->border[3]->node, border_right_x,
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border_right_y);
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}
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}
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struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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@ -511,9 +385,6 @@ void client_apply_clip(Client *c) {
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struct ivec2 offset;
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struct ivec2 offset;
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animationScale scale_data;
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animationScale scale_data;
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enum corner_location current_corner_location =
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set_client_corner_location(c);
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float percent =
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float percent =
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c->animation.action == OPEN && animation_fade_in && !c->nofadein
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c->animation.action == OPEN && animation_fade_in && !c->nofadein
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? (double)c->animation.passed_frames / c->animation.total_frames
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? (double)c->animation.passed_frames / c->animation.total_frames
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@ -535,7 +406,6 @@ void client_apply_clip(Client *c) {
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offset = clip_to_hide(c, &clip_box);
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offset = clip_to_hide(c, &clip_box);
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apply_border(c);
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apply_border(c);
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client_draw_shadow(c);
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scale_data.opacity = c->isfullscreen ? 1
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scale_data.opacity = c->isfullscreen ? 1
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: c == selmon->sel ? c->focused_opacity
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: c == selmon->sel ? c->focused_opacity
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@ -546,8 +416,8 @@ void client_apply_clip(Client *c) {
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}
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}
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
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buffer_set_effect(c, (animationScale){0, 0, 0, 0, opacity, opacity,
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buffer_set_effect(
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current_corner_location, false});
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c, (animationScale){0, 0, 0, 0, opacity, opacity, false});
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return;
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return;
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}
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}
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@ -575,7 +445,6 @@ void client_apply_clip(Client *c) {
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// 应用窗口装饰
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// 应用窗口装饰
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apply_border(c);
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apply_border(c);
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client_draw_shadow(c);
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// 如果窗口剪切区域已经剪切到0,则不渲染窗口表面
|
// 如果窗口剪切区域已经剪切到0,则不渲染窗口表面
|
||||||
if (clip_box.width <= 0 || clip_box.height <= 0) {
|
if (clip_box.width <= 0 || clip_box.height <= 0) {
|
||||||
|
|
@ -606,7 +475,6 @@ void client_apply_clip(Client *c) {
|
||||||
scale_data.height = clip_box.height;
|
scale_data.height = clip_box.height;
|
||||||
scale_data.width_scale = (float)scale_data.width / acutal_surface_width;
|
scale_data.width_scale = (float)scale_data.width / acutal_surface_width;
|
||||||
scale_data.height_scale = (float)scale_data.height / acutal_surface_height;
|
scale_data.height_scale = (float)scale_data.height / acutal_surface_height;
|
||||||
scale_data.corner_location = current_corner_location;
|
|
||||||
scale_data.percent = percent;
|
scale_data.percent = percent;
|
||||||
scale_data.opacity = opacity;
|
scale_data.opacity = opacity;
|
||||||
buffer_set_effect(c, scale_data);
|
buffer_set_effect(c, scale_data);
|
||||||
|
|
@ -938,7 +806,6 @@ void resize(Client *c, struct wlr_box geo, int interact) {
|
||||||
c->geom;
|
c->geom;
|
||||||
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
|
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
|
||||||
|
|
||||||
client_draw_shadow(c);
|
|
||||||
apply_border(c);
|
apply_border(c);
|
||||||
client_get_clip(c, &clip);
|
client_get_clip(c, &clip);
|
||||||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
|
||||||
|
|
|
||||||
|
|
@ -99,16 +99,15 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
||||||
|
|
||||||
struct wlr_scene_node *snapshot_node = NULL;
|
struct wlr_scene_node *snapshot_node = NULL;
|
||||||
switch (node->type) {
|
switch (node->type) {
|
||||||
case WLR_SCENE_NODE_TREE: {
|
case WLR_SCENE_NODE_TREE:;
|
||||||
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
|
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
|
||||||
|
|
||||||
struct wlr_scene_node *child;
|
struct wlr_scene_node *child;
|
||||||
wl_list_for_each(child, &scene_tree->children, link) {
|
wl_list_for_each(child, &scene_tree->children, link) {
|
||||||
scene_node_snapshot(child, lx, ly, snapshot_tree);
|
scene_node_snapshot(child, lx, ly, snapshot_tree);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
case WLR_SCENE_NODE_RECT:;
|
||||||
case WLR_SCENE_NODE_RECT: {
|
|
||||||
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
|
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
|
||||||
|
|
||||||
struct wlr_scene_rect *snapshot_rect =
|
struct wlr_scene_rect *snapshot_rect =
|
||||||
|
|
@ -118,20 +117,10 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
||||||
if (snapshot_rect == NULL) {
|
if (snapshot_rect == NULL) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
wlr_scene_rect_set_clipped_region(scene_rect,
|
|
||||||
snapshot_rect->clipped_region);
|
|
||||||
wlr_scene_rect_set_backdrop_blur(scene_rect, false);
|
|
||||||
// wlr_scene_rect_set_backdrop_blur_optimized(
|
|
||||||
// scene_rect, snapshot_rect->backdrop_blur_optimized);
|
|
||||||
wlr_scene_rect_set_corner_radius(
|
|
||||||
scene_rect, snapshot_rect->corner_radius, snapshot_rect->corners);
|
|
||||||
wlr_scene_rect_set_color(scene_rect, snapshot_rect->color);
|
|
||||||
|
|
||||||
snapshot_node = &snapshot_rect->node;
|
snapshot_node = &snapshot_rect->node;
|
||||||
break;
|
break;
|
||||||
}
|
case WLR_SCENE_NODE_BUFFER:;
|
||||||
case WLR_SCENE_NODE_BUFFER: {
|
|
||||||
struct wlr_scene_buffer *scene_buffer =
|
struct wlr_scene_buffer *scene_buffer =
|
||||||
wlr_scene_buffer_from_node(node);
|
wlr_scene_buffer_from_node(node);
|
||||||
|
|
||||||
|
|
@ -156,15 +145,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
||||||
|
|
||||||
// Effects
|
// Effects
|
||||||
wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
|
wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
|
||||||
wlr_scene_buffer_set_corner_radius(snapshot_buffer,
|
|
||||||
scene_buffer->corner_radius,
|
|
||||||
scene_buffer->corners);
|
|
||||||
|
|
||||||
// wlr_scene_buffer_set_backdrop_blur_optimized(
|
|
||||||
// snapshot_buffer, scene_buffer->backdrop_blur_optimized);
|
|
||||||
// wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
|
|
||||||
// snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
|
|
||||||
wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false);
|
|
||||||
|
|
||||||
snapshot_buffer->node.data = scene_buffer->node.data;
|
snapshot_buffer->node.data = scene_buffer->node.data;
|
||||||
|
|
||||||
|
|
@ -178,31 +158,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case WLR_SCENE_NODE_SHADOW: {
|
|
||||||
struct wlr_scene_shadow *scene_shadow =
|
|
||||||
wlr_scene_shadow_from_node(node);
|
|
||||||
|
|
||||||
struct wlr_scene_shadow *snapshot_shadow = wlr_scene_shadow_create(
|
|
||||||
snapshot_tree, scene_shadow->width, scene_shadow->height,
|
|
||||||
scene_shadow->corner_radius, scene_shadow->blur_sigma,
|
|
||||||
scene_shadow->color);
|
|
||||||
if (snapshot_shadow == NULL) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
snapshot_node = &snapshot_shadow->node;
|
|
||||||
|
|
||||||
wlr_scene_shadow_set_clipped_region(snapshot_shadow,
|
|
||||||
scene_shadow->clipped_region);
|
|
||||||
|
|
||||||
snapshot_shadow->node.data = scene_shadow->node.data;
|
|
||||||
|
|
||||||
wlr_scene_node_set_enabled(&snapshot_shadow->node, false);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case WLR_SCENE_NODE_OPTIMIZED_BLUR:
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot_node != NULL) {
|
if (snapshot_node != NULL) {
|
||||||
wlr_scene_node_set_position(snapshot_node, lx, ly);
|
wlr_scene_node_set_position(snapshot_node, lx, ly);
|
||||||
|
|
|
||||||
|
|
@ -145,55 +145,6 @@ void set_layer_open_animaiton(LayerSurface *l, struct wlr_box geo) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void layer_draw_shadow(LayerSurface *l) {
|
|
||||||
|
|
||||||
if (!l->mapped || !l->shadow)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!shadows || !layer_shadows || l->noshadow) {
|
|
||||||
wlr_scene_shadow_set_size(l->shadow, 0, 0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t width, height;
|
|
||||||
layer_actual_size(l, &width, &height);
|
|
||||||
|
|
||||||
uint32_t delta = shadows_size;
|
|
||||||
|
|
||||||
/* we calculate where to clip the shadow */
|
|
||||||
struct wlr_box layer_box = {
|
|
||||||
.x = 0,
|
|
||||||
.y = 0,
|
|
||||||
.width = width,
|
|
||||||
.height = height,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct wlr_box shadow_box = {
|
|
||||||
.x = shadows_position_x,
|
|
||||||
.y = shadows_position_y,
|
|
||||||
.width = width + 2 * delta,
|
|
||||||
.height = height + 2 * delta,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct wlr_box intersection_box;
|
|
||||||
wlr_box_intersection(&intersection_box, &layer_box, &shadow_box);
|
|
||||||
/* clipped region takes shadow relative coords, so we translate everything
|
|
||||||
* by its position */
|
|
||||||
intersection_box.x -= shadows_position_x;
|
|
||||||
intersection_box.y -= shadows_position_y;
|
|
||||||
|
|
||||||
struct clipped_region clipped_region = {
|
|
||||||
.area = intersection_box,
|
|
||||||
.corner_radius = border_radius,
|
|
||||||
.corners = border_radius_location_default,
|
|
||||||
};
|
|
||||||
|
|
||||||
wlr_scene_node_set_position(&l->shadow->node, shadow_box.x, shadow_box.y);
|
|
||||||
|
|
||||||
wlr_scene_shadow_set_size(l->shadow, shadow_box.width, shadow_box.height);
|
|
||||||
wlr_scene_shadow_set_clipped_region(l->shadow, clipped_region);
|
|
||||||
}
|
|
||||||
|
|
||||||
void fadeout_layer_animation_next_tick(LayerSurface *l) {
|
void fadeout_layer_animation_next_tick(LayerSurface *l) {
|
||||||
if (!l)
|
if (!l)
|
||||||
return;
|
return;
|
||||||
|
|
@ -404,9 +355,7 @@ bool layer_draw_frame(LayerSurface *l) {
|
||||||
|
|
||||||
if (animations && layer_animations && l->animation.running && !l->noanim) {
|
if (animations && layer_animations && l->animation.running && !l->noanim) {
|
||||||
layer_animation_next_tick(l);
|
layer_animation_next_tick(l);
|
||||||
layer_draw_shadow(l);
|
|
||||||
} else {
|
} else {
|
||||||
layer_draw_shadow(l);
|
|
||||||
l->need_output_flush = false;
|
l->need_output_flush = false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||
|
|
@ -308,7 +308,9 @@ static inline void client_send_close(Client *c) {
|
||||||
|
|
||||||
static inline void client_set_border_color(Client *c,
|
static inline void client_set_border_color(Client *c,
|
||||||
const float color[static 4]) {
|
const float color[static 4]) {
|
||||||
wlr_scene_rect_set_color(c->border, color);
|
int i;
|
||||||
|
for (i = 0; i < 4; i++)
|
||||||
|
wlr_scene_rect_set_color(c->border[i], color);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void client_set_fullscreen(Client *c, int fullscreen) {
|
static inline void client_set_fullscreen(Client *c, int fullscreen) {
|
||||||
|
|
|
||||||
|
|
@ -125,9 +125,7 @@ typedef struct {
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
char *layer_name; // 布局名称
|
char *layer_name; // 布局名称
|
||||||
int noblur;
|
|
||||||
int noanim;
|
int noanim;
|
||||||
int noshadow;
|
|
||||||
} ConfigLayerRule;
|
} ConfigLayerRule;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
|
@ -158,7 +156,6 @@ typedef struct {
|
||||||
int focus_cross_monitor;
|
int focus_cross_monitor;
|
||||||
int focus_cross_tag;
|
int focus_cross_tag;
|
||||||
int no_border_when_single;
|
int no_border_when_single;
|
||||||
int no_radius_when_single;
|
|
||||||
int snap_distance;
|
int snap_distance;
|
||||||
int enable_floating_snap;
|
int enable_floating_snap;
|
||||||
int drag_tile_to_tile;
|
int drag_tile_to_tile;
|
||||||
|
|
@ -211,20 +208,6 @@ typedef struct {
|
||||||
unsigned int send_events_mode;
|
unsigned int send_events_mode;
|
||||||
unsigned int button_map;
|
unsigned int button_map;
|
||||||
|
|
||||||
int blur;
|
|
||||||
int blur_layer;
|
|
||||||
int blur_optimized;
|
|
||||||
int border_radius;
|
|
||||||
struct blur_data blur_params;
|
|
||||||
int shadows;
|
|
||||||
int shadow_only_floating;
|
|
||||||
int layer_shadows;
|
|
||||||
unsigned int shadows_size;
|
|
||||||
float shadows_blur;
|
|
||||||
int shadows_position_x;
|
|
||||||
int shadows_position_y;
|
|
||||||
float shadowscolor[4];
|
|
||||||
|
|
||||||
int smartgaps;
|
int smartgaps;
|
||||||
unsigned int gappih;
|
unsigned int gappih;
|
||||||
unsigned int gappiv;
|
unsigned int gappiv;
|
||||||
|
|
@ -919,40 +902,6 @@ void parse_config_line(Config *config, const char *line) {
|
||||||
config->focus_cross_tag = atoi(value);
|
config->focus_cross_tag = atoi(value);
|
||||||
} else if (strcmp(key, "focus_cross_tag") == 0) {
|
} else if (strcmp(key, "focus_cross_tag") == 0) {
|
||||||
config->focus_cross_tag = atoi(value);
|
config->focus_cross_tag = atoi(value);
|
||||||
} else if (strcmp(key, "blur") == 0) {
|
|
||||||
config->blur = atoi(value);
|
|
||||||
} else if (strcmp(key, "blur_layer") == 0) {
|
|
||||||
config->blur_layer = atoi(value);
|
|
||||||
} else if (strcmp(key, "blur_optimized") == 0) {
|
|
||||||
config->blur_optimized = atoi(value);
|
|
||||||
} else if (strcmp(key, "border_radius") == 0) {
|
|
||||||
config->border_radius = atoi(value);
|
|
||||||
} else if (strcmp(key, "blur_params_num_passes") == 0) {
|
|
||||||
config->blur_params.num_passes = atoi(value);
|
|
||||||
} else if (strcmp(key, "blur_params_radius") == 0) {
|
|
||||||
config->blur_params.radius = atoi(value);
|
|
||||||
} else if (strcmp(key, "blur_params_noise") == 0) {
|
|
||||||
config->blur_params.noise = atof(value);
|
|
||||||
} else if (strcmp(key, "blur_params_brightness") == 0) {
|
|
||||||
config->blur_params.brightness = atof(value);
|
|
||||||
} else if (strcmp(key, "blur_params_contrast") == 0) {
|
|
||||||
config->blur_params.contrast = atof(value);
|
|
||||||
} else if (strcmp(key, "blur_params_saturation") == 0) {
|
|
||||||
config->blur_params.saturation = atof(value);
|
|
||||||
} else if (strcmp(key, "shadows") == 0) {
|
|
||||||
config->shadows = atoi(value);
|
|
||||||
} else if (strcmp(key, "shadow_only_floating") == 0) {
|
|
||||||
config->shadow_only_floating = atoi(value);
|
|
||||||
} else if (strcmp(key, "layer_shadows") == 0) {
|
|
||||||
config->layer_shadows = atoi(value);
|
|
||||||
} else if (strcmp(key, "shadows_size") == 0) {
|
|
||||||
config->shadows_size = atoi(value);
|
|
||||||
} else if (strcmp(key, "shadows_blur") == 0) {
|
|
||||||
config->shadows_blur = atof(value);
|
|
||||||
} else if (strcmp(key, "shadows_position_x") == 0) {
|
|
||||||
config->shadows_position_x = atoi(value);
|
|
||||||
} else if (strcmp(key, "shadows_position_y") == 0) {
|
|
||||||
config->shadows_position_y = atoi(value);
|
|
||||||
} else if (strcmp(key, "single_scratchpad") == 0) {
|
} else if (strcmp(key, "single_scratchpad") == 0) {
|
||||||
config->single_scratchpad = atoi(value);
|
config->single_scratchpad = atoi(value);
|
||||||
} else if (strcmp(key, "xwayland_persistence") == 0) {
|
} else if (strcmp(key, "xwayland_persistence") == 0) {
|
||||||
|
|
@ -961,8 +910,6 @@ void parse_config_line(Config *config, const char *line) {
|
||||||
config->syncobj_enable = atoi(value);
|
config->syncobj_enable = atoi(value);
|
||||||
} else if (strcmp(key, "no_border_when_single") == 0) {
|
} else if (strcmp(key, "no_border_when_single") == 0) {
|
||||||
config->no_border_when_single = atoi(value);
|
config->no_border_when_single = atoi(value);
|
||||||
} else if (strcmp(key, "no_radius_when_single") == 0) {
|
|
||||||
config->no_radius_when_single = atoi(value);
|
|
||||||
} else if (strcmp(key, "snap_distance") == 0) {
|
} else if (strcmp(key, "snap_distance") == 0) {
|
||||||
config->snap_distance = atoi(value);
|
config->snap_distance = atoi(value);
|
||||||
} else if (strcmp(key, "enable_floating_snap") == 0) {
|
} else if (strcmp(key, "enable_floating_snap") == 0) {
|
||||||
|
|
@ -1210,13 +1157,6 @@ void parse_config_line(Config *config, const char *line) {
|
||||||
convert_hex_to_rgba(config->rootcolor, color);
|
convert_hex_to_rgba(config->rootcolor, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (strcmp(key, "shadowscolor") == 0) {
|
|
||||||
long int color = parse_color(value);
|
|
||||||
if (color == -1) {
|
|
||||||
fprintf(stderr, "Error: Invalid shadowscolor format: %s\n", value);
|
|
||||||
} else {
|
|
||||||
convert_hex_to_rgba(config->shadowscolor, color);
|
|
||||||
}
|
|
||||||
} else if (strcmp(key, "bordercolor") == 0) {
|
} else if (strcmp(key, "bordercolor") == 0) {
|
||||||
long int color = parse_color(value);
|
long int color = parse_color(value);
|
||||||
if (color == -1) {
|
if (color == -1) {
|
||||||
|
|
@ -1333,9 +1273,7 @@ void parse_config_line(Config *config, const char *line) {
|
||||||
|
|
||||||
// 设置默认值
|
// 设置默认值
|
||||||
rule->layer_name = NULL;
|
rule->layer_name = NULL;
|
||||||
rule->noblur = 0;
|
|
||||||
rule->noanim = 0;
|
rule->noanim = 0;
|
||||||
rule->noshadow = 0;
|
|
||||||
|
|
||||||
char *token = strtok(value, ",");
|
char *token = strtok(value, ",");
|
||||||
while (token != NULL) {
|
while (token != NULL) {
|
||||||
|
|
@ -1350,12 +1288,8 @@ void parse_config_line(Config *config, const char *line) {
|
||||||
|
|
||||||
if (strcmp(key, "layer_name") == 0) {
|
if (strcmp(key, "layer_name") == 0) {
|
||||||
rule->layer_name = strdup(val);
|
rule->layer_name = strdup(val);
|
||||||
} else if (strcmp(key, "noblur") == 0) {
|
|
||||||
rule->noblur = CLAMP_INT(atoi(val), 0, 1);
|
|
||||||
} else if (strcmp(key, "noanim") == 0) {
|
} else if (strcmp(key, "noanim") == 0) {
|
||||||
rule->noanim = CLAMP_INT(atoi(val), 0, 1);
|
rule->noanim = CLAMP_INT(atoi(val), 0, 1);
|
||||||
} else if (strcmp(key, "noshadow") == 0) {
|
|
||||||
rule->noshadow = CLAMP_INT(atoi(val), 0, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
token = strtok(NULL, ",");
|
token = strtok(NULL, ",");
|
||||||
|
|
@ -2166,7 +2100,6 @@ void override_config(void) {
|
||||||
snap_distance = CLAMP_INT(config.snap_distance, 0, 99999);
|
snap_distance = CLAMP_INT(config.snap_distance, 0, 99999);
|
||||||
cursor_size = CLAMP_INT(config.cursor_size, 4, 512);
|
cursor_size = CLAMP_INT(config.cursor_size, 4, 512);
|
||||||
no_border_when_single = CLAMP_INT(config.no_border_when_single, 0, 1);
|
no_border_when_single = CLAMP_INT(config.no_border_when_single, 0, 1);
|
||||||
no_radius_when_single = CLAMP_INT(config.no_radius_when_single, 0, 1);
|
|
||||||
cursor_hide_timeout =
|
cursor_hide_timeout =
|
||||||
CLAMP_INT(config.cursor_hide_timeout, 0, 36000); // 0-10小时
|
CLAMP_INT(config.cursor_hide_timeout, 0, 36000); // 0-10小时
|
||||||
drag_tile_to_tile = CLAMP_INT(config.drag_tile_to_tile, 0, 1);
|
drag_tile_to_tile = CLAMP_INT(config.drag_tile_to_tile, 0, 1);
|
||||||
|
|
@ -2210,26 +2143,8 @@ void override_config(void) {
|
||||||
borderpx = CLAMP_INT(config.borderpx, 0, 200);
|
borderpx = CLAMP_INT(config.borderpx, 0, 200);
|
||||||
smartgaps = CLAMP_INT(config.smartgaps, 0, 1);
|
smartgaps = CLAMP_INT(config.smartgaps, 0, 1);
|
||||||
|
|
||||||
blur = CLAMP_INT(config.blur, 0, 1);
|
|
||||||
blur_layer = CLAMP_INT(config.blur_layer, 0, 1);
|
|
||||||
blur_optimized = CLAMP_INT(config.blur_optimized, 0, 1);
|
|
||||||
border_radius = CLAMP_INT(config.border_radius, 0, 100);
|
|
||||||
blur_params.num_passes = CLAMP_INT(config.blur_params.num_passes, 0, 10);
|
|
||||||
blur_params.radius = CLAMP_INT(config.blur_params.radius, 0, 100);
|
|
||||||
blur_params.noise = CLAMP_FLOAT(config.blur_params.noise, 0, 1);
|
|
||||||
blur_params.brightness = CLAMP_FLOAT(config.blur_params.brightness, 0, 1);
|
|
||||||
blur_params.contrast = CLAMP_FLOAT(config.blur_params.contrast, 0, 1);
|
|
||||||
blur_params.saturation = CLAMP_FLOAT(config.blur_params.saturation, 0, 1);
|
|
||||||
shadows = CLAMP_INT(config.shadows, 0, 1);
|
|
||||||
shadow_only_floating = CLAMP_INT(config.shadow_only_floating, 0, 1);
|
|
||||||
layer_shadows = CLAMP_INT(config.layer_shadows, 0, 1);
|
|
||||||
shadows_size = CLAMP_INT(config.shadows_size, 0, 100);
|
|
||||||
shadows_blur = CLAMP_INT(config.shadows_blur, 0, 100);
|
|
||||||
shadows_position_x = CLAMP_INT(config.shadows_position_x, -1000, 1000);
|
|
||||||
shadows_position_y = CLAMP_INT(config.shadows_position_y, -1000, 1000);
|
|
||||||
focused_opacity = CLAMP_FLOAT(config.focused_opacity, 0.0f, 1.0f);
|
focused_opacity = CLAMP_FLOAT(config.focused_opacity, 0.0f, 1.0f);
|
||||||
unfocused_opacity = CLAMP_FLOAT(config.unfocused_opacity, 0.0f, 1.0f);
|
unfocused_opacity = CLAMP_FLOAT(config.unfocused_opacity, 0.0f, 1.0f);
|
||||||
memcpy(shadowscolor, config.shadowscolor, sizeof(shadowscolor));
|
|
||||||
|
|
||||||
// 复制颜色数组
|
// 复制颜色数组
|
||||||
memcpy(rootcolor, config.rootcolor, sizeof(rootcolor));
|
memcpy(rootcolor, config.rootcolor, sizeof(rootcolor));
|
||||||
|
|
@ -2311,7 +2226,6 @@ void set_value_default() {
|
||||||
config.xwayland_persistence = xwayland_persistence;
|
config.xwayland_persistence = xwayland_persistence;
|
||||||
config.syncobj_enable = syncobj_enable;
|
config.syncobj_enable = syncobj_enable;
|
||||||
config.no_border_when_single = no_border_when_single;
|
config.no_border_when_single = no_border_when_single;
|
||||||
config.no_radius_when_single = no_radius_when_single;
|
|
||||||
config.snap_distance = snap_distance;
|
config.snap_distance = snap_distance;
|
||||||
config.drag_tile_to_tile = drag_tile_to_tile;
|
config.drag_tile_to_tile = drag_tile_to_tile;
|
||||||
config.enable_floating_snap = enable_floating_snap;
|
config.enable_floating_snap = enable_floating_snap;
|
||||||
|
|
@ -2351,26 +2265,8 @@ void set_value_default() {
|
||||||
config.send_events_mode = send_events_mode;
|
config.send_events_mode = send_events_mode;
|
||||||
config.button_map = button_map;
|
config.button_map = button_map;
|
||||||
|
|
||||||
config.blur = blur;
|
|
||||||
config.blur_layer = blur_layer;
|
|
||||||
config.blur_optimized = blur_optimized;
|
|
||||||
config.border_radius = border_radius;
|
|
||||||
config.blur_params.num_passes = blur_params_num_passes;
|
|
||||||
config.blur_params.radius = blur_params_radius;
|
|
||||||
config.blur_params.noise = blur_params_noise;
|
|
||||||
config.blur_params.brightness = blur_params_brightness;
|
|
||||||
config.blur_params.contrast = blur_params_contrast;
|
|
||||||
config.blur_params.saturation = blur_params_saturation;
|
|
||||||
config.shadows = shadows;
|
|
||||||
config.shadow_only_floating = shadow_only_floating;
|
|
||||||
config.layer_shadows = layer_shadows;
|
|
||||||
config.shadows_size = shadows_size;
|
|
||||||
config.shadows_blur = shadows_blur;
|
|
||||||
config.shadows_position_x = shadows_position_x;
|
|
||||||
config.shadows_position_y = shadows_position_y;
|
|
||||||
config.focused_opacity = focused_opacity;
|
config.focused_opacity = focused_opacity;
|
||||||
config.unfocused_opacity = unfocused_opacity;
|
config.unfocused_opacity = unfocused_opacity;
|
||||||
memcpy(config.shadowscolor, shadowscolor, sizeof(shadowscolor));
|
|
||||||
|
|
||||||
memcpy(config.animation_curve_move, animation_curve_move,
|
memcpy(config.animation_curve_move, animation_curve_move,
|
||||||
sizeof(animation_curve_move));
|
sizeof(animation_curve_move));
|
||||||
|
|
@ -2482,33 +2378,6 @@ void parse_config(void) {
|
||||||
override_config();
|
override_config();
|
||||||
}
|
}
|
||||||
|
|
||||||
void reset_blur_params(void) {
|
|
||||||
if (blur) {
|
|
||||||
Monitor *m;
|
|
||||||
wl_list_for_each(m, &mons, link) {
|
|
||||||
if (m->blur != NULL) {
|
|
||||||
wlr_scene_node_destroy(&m->blur->node);
|
|
||||||
}
|
|
||||||
m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0);
|
|
||||||
wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]);
|
|
||||||
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
||||||
wlr_scene_set_blur_data(
|
|
||||||
scene, blur_params.num_passes, blur_params.radius,
|
|
||||||
blur_params.noise, blur_params.brightness, blur_params.contrast,
|
|
||||||
blur_params.saturation);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Monitor *m;
|
|
||||||
wl_list_for_each(m, &mons, link) {
|
|
||||||
|
|
||||||
if (m->blur) {
|
|
||||||
wlr_scene_node_destroy(&m->blur->node);
|
|
||||||
m->blur = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void reload_config(const Arg *arg) {
|
void reload_config(const Arg *arg) {
|
||||||
Client *c;
|
Client *c;
|
||||||
Monitor *m;
|
Monitor *m;
|
||||||
|
|
@ -2519,7 +2388,6 @@ void reload_config(const Arg *arg) {
|
||||||
init_baked_points();
|
init_baked_points();
|
||||||
handlecursoractivity();
|
handlecursoractivity();
|
||||||
reset_keyboard_layout();
|
reset_keyboard_layout();
|
||||||
reset_blur_params();
|
|
||||||
run_exec();
|
run_exec();
|
||||||
|
|
||||||
// reset border width when config change
|
// reset border width when config change
|
||||||
|
|
|
||||||
|
|
@ -175,28 +175,3 @@ static const char *tags[] = {
|
||||||
|
|
||||||
float focused_opacity = 1.0;
|
float focused_opacity = 1.0;
|
||||||
float unfocused_opacity = 1.0;
|
float unfocused_opacity = 1.0;
|
||||||
|
|
||||||
int border_radius = 0;
|
|
||||||
int border_radius_location_default = CORNER_LOCATION_ALL;
|
|
||||||
int blur = 0;
|
|
||||||
int blur_layer = 0;
|
|
||||||
int blur_optimized = 1;
|
|
||||||
|
|
||||||
struct blur_data blur_params;
|
|
||||||
|
|
||||||
int blur_params_num_passes = 1;
|
|
||||||
int blur_params_radius = 5;
|
|
||||||
float blur_params_noise = 0.02;
|
|
||||||
float blur_params_brightness = 0.9;
|
|
||||||
float blur_params_contrast = 0.9;
|
|
||||||
float blur_params_saturation = 1.2;
|
|
||||||
|
|
||||||
int shadows = 0;
|
|
||||||
int shadow_only_floating = 1;
|
|
||||||
int layer_shadows = 0;
|
|
||||||
unsigned int shadows_size = 10;
|
|
||||||
double shadows_blur = 15;
|
|
||||||
int shadows_position_x = 0;
|
|
||||||
int shadows_position_y = 0;
|
|
||||||
float shadowscolor[] = COLOR(0x000000ff);
|
|
||||||
;
|
|
||||||
|
|
|
||||||
152
src/maomao.c
152
src/maomao.c
|
|
@ -7,11 +7,6 @@
|
||||||
#include <libinput.h>
|
#include <libinput.h>
|
||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
#include <linux/input-event-codes.h>
|
#include <linux/input-event-codes.h>
|
||||||
#include <scenefx/render/fx_renderer/fx_renderer.h>
|
|
||||||
#include <scenefx/types/fx/blur_data.h>
|
|
||||||
#include <scenefx/types/fx/clipped_region.h>
|
|
||||||
#include <scenefx/types/fx/corner_location.h>
|
|
||||||
#include <scenefx/types/wlr_scene.h>
|
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
@ -61,6 +56,7 @@
|
||||||
#include <wlr/types/wlr_primary_selection.h>
|
#include <wlr/types/wlr_primary_selection.h>
|
||||||
#include <wlr/types/wlr_primary_selection_v1.h>
|
#include <wlr/types/wlr_primary_selection_v1.h>
|
||||||
#include <wlr/types/wlr_relative_pointer_v1.h>
|
#include <wlr/types/wlr_relative_pointer_v1.h>
|
||||||
|
#include <wlr/types/wlr_scene.h>
|
||||||
#include <wlr/types/wlr_screencopy_v1.h>
|
#include <wlr/types/wlr_screencopy_v1.h>
|
||||||
#include <wlr/types/wlr_seat.h>
|
#include <wlr/types/wlr_seat.h>
|
||||||
#include <wlr/types/wlr_server_decoration.h>
|
#include <wlr/types/wlr_server_decoration.h>
|
||||||
|
|
@ -132,7 +128,6 @@ enum { XDGShell, LayerShell, X11 }; /* client types */
|
||||||
enum { AxisUp, AxisDown, AxisLeft, AxisRight }; // 滚轮滚动的方向
|
enum { AxisUp, AxisDown, AxisLeft, AxisRight }; // 滚轮滚动的方向
|
||||||
enum {
|
enum {
|
||||||
LyrBg,
|
LyrBg,
|
||||||
LyrBlur,
|
|
||||||
LyrBottom,
|
LyrBottom,
|
||||||
LyrTile,
|
LyrTile,
|
||||||
LyrFloat,
|
LyrFloat,
|
||||||
|
|
@ -217,7 +212,6 @@ typedef struct {
|
||||||
int height;
|
int height;
|
||||||
double percent;
|
double percent;
|
||||||
float opacity;
|
float opacity;
|
||||||
enum corner_location corner_location;
|
|
||||||
bool should_scale;
|
bool should_scale;
|
||||||
} animationScale;
|
} animationScale;
|
||||||
|
|
||||||
|
|
@ -229,8 +223,7 @@ struct Client {
|
||||||
current; /* layout-relative, includes border */
|
current; /* layout-relative, includes border */
|
||||||
Monitor *mon;
|
Monitor *mon;
|
||||||
struct wlr_scene_tree *scene;
|
struct wlr_scene_tree *scene;
|
||||||
struct wlr_scene_rect *border; /* top, bottom, left, right */
|
struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
|
||||||
struct wlr_scene_shadow *shadow;
|
|
||||||
struct wlr_scene_tree *scene_surface;
|
struct wlr_scene_tree *scene_surface;
|
||||||
struct wl_list link;
|
struct wl_list link;
|
||||||
struct wl_list flink;
|
struct wl_list flink;
|
||||||
|
|
@ -356,7 +349,6 @@ typedef struct {
|
||||||
Monitor *mon;
|
Monitor *mon;
|
||||||
struct wlr_scene_tree *scene;
|
struct wlr_scene_tree *scene;
|
||||||
struct wlr_scene_tree *popups;
|
struct wlr_scene_tree *popups;
|
||||||
struct wlr_scene_shadow *shadow;
|
|
||||||
struct wlr_scene_layer_surface_v1 *scene_layer;
|
struct wlr_scene_layer_surface_v1 *scene_layer;
|
||||||
struct wl_list link;
|
struct wl_list link;
|
||||||
struct wl_list fadeout_link;
|
struct wl_list fadeout_link;
|
||||||
|
|
@ -370,9 +362,7 @@ typedef struct {
|
||||||
|
|
||||||
struct dwl_animation animation;
|
struct dwl_animation animation;
|
||||||
bool dirty;
|
bool dirty;
|
||||||
int noblur;
|
|
||||||
int noanim;
|
int noanim;
|
||||||
int noshadow;
|
|
||||||
bool need_output_flush;
|
bool need_output_flush;
|
||||||
} LayerSurface;
|
} LayerSurface;
|
||||||
|
|
||||||
|
|
@ -413,7 +403,6 @@ struct Monitor {
|
||||||
int asleep;
|
int asleep;
|
||||||
unsigned int visible_clients;
|
unsigned int visible_clients;
|
||||||
unsigned int visible_tiling_clients;
|
unsigned int visible_tiling_clients;
|
||||||
struct wlr_scene_optimized_blur *blur;
|
|
||||||
char last_surface_ws_name[256];
|
char last_surface_ws_name[256];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -655,7 +644,6 @@ static double find_animation_curve_at(double t, int type);
|
||||||
|
|
||||||
static void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node,
|
static void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node,
|
||||||
double animation_passed);
|
double animation_passed);
|
||||||
static enum corner_location set_client_corner_location(Client *c);
|
|
||||||
static double output_frame_duration_ms();
|
static double output_frame_duration_ms();
|
||||||
static struct wlr_scene_tree *
|
static struct wlr_scene_tree *
|
||||||
wlr_scene_tree_snapshot(struct wlr_scene_node *node,
|
wlr_scene_tree_snapshot(struct wlr_scene_node *node,
|
||||||
|
|
@ -1151,7 +1139,7 @@ void gpureset(struct wl_listener *listener, void *data) {
|
||||||
|
|
||||||
wlr_log(WLR_DEBUG, "gpu reset");
|
wlr_log(WLR_DEBUG, "gpu reset");
|
||||||
|
|
||||||
if (!(drw = fx_renderer_create(backend)))
|
if (!(drw = wlr_renderer_autocreate(backend)))
|
||||||
die("couldn't recreate renderer");
|
die("couldn't recreate renderer");
|
||||||
|
|
||||||
if (!(alloc = wlr_allocator_autocreate(backend, drw)))
|
if (!(alloc = wlr_allocator_autocreate(backend, drw)))
|
||||||
|
|
@ -2430,10 +2418,6 @@ void cleanupmon(struct wl_listener *listener, void *data) {
|
||||||
wlr_scene_output_destroy(m->scene_output);
|
wlr_scene_output_destroy(m->scene_output);
|
||||||
|
|
||||||
closemon(m);
|
closemon(m);
|
||||||
if (m->blur) {
|
|
||||||
wlr_scene_node_destroy(&m->blur->node);
|
|
||||||
m->blur = NULL;
|
|
||||||
}
|
|
||||||
free(m);
|
free(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2474,23 +2458,6 @@ void closemon(Monitor *m) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
|
|
||||||
int sy, void *user_data) {
|
|
||||||
struct wlr_scene_surface *scene_surface =
|
|
||||||
wlr_scene_surface_try_from_buffer(buffer);
|
|
||||||
if (!scene_surface) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
|
||||||
if (blur_optimized) {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
|
||||||
} else {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void maplayersurfacenotify(struct wl_listener *listener, void *data) {
|
void maplayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
LayerSurface *l = wl_container_of(listener, l, map);
|
LayerSurface *l = wl_container_of(listener, l, map);
|
||||||
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
|
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
|
||||||
|
|
@ -2510,8 +2477,6 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
|
|
||||||
l->noanim = 0;
|
l->noanim = 0;
|
||||||
l->dirty = false;
|
l->dirty = false;
|
||||||
l->noblur = 0;
|
|
||||||
l->shadow = NULL;
|
|
||||||
l->need_output_flush = true;
|
l->need_output_flush = true;
|
||||||
|
|
||||||
// 应用layer规则
|
// 应用layer规则
|
||||||
|
|
@ -2520,27 +2485,11 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
break;
|
break;
|
||||||
if (strcmp(config.layer_rules[ji].layer_name,
|
if (strcmp(config.layer_rules[ji].layer_name,
|
||||||
l->layer_surface->namespace) == 0) {
|
l->layer_surface->namespace) == 0) {
|
||||||
if (config.layer_rules[ji].noblur > 0) {
|
|
||||||
l->noblur = 1;
|
|
||||||
}
|
|
||||||
if (config.layer_rules[ji].noanim > 0) {
|
if (config.layer_rules[ji].noanim > 0) {
|
||||||
l->noanim = 1;
|
l->noanim = 1;
|
||||||
}
|
}
|
||||||
if (config.layer_rules[ji].noshadow > 0) {
|
|
||||||
l->noshadow = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// 初始化阴影
|
|
||||||
if (layer_surface->current.exclusive_zone == 0 &&
|
|
||||||
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
|
|
||||||
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
|
|
||||||
l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
|
|
||||||
shadows_blur, shadowscolor);
|
|
||||||
wlr_scene_node_lower_to_bottom(&l->shadow->node);
|
|
||||||
wlr_scene_node_set_enabled(&l->shadow->node, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 初始化动画
|
// 初始化动画
|
||||||
if (animations && layer_animations && !l->noanim) {
|
if (animations && layer_animations && !l->noanim) {
|
||||||
|
|
@ -2597,29 +2546,6 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
|
||||||
layer_set_pending_state(l);
|
layer_set_pending_state(l);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (blur && blur_layer) {
|
|
||||||
// 设置非背景layer模糊
|
|
||||||
|
|
||||||
if (!l->noblur &&
|
|
||||||
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
|
|
||||||
layer_surface->current.layer !=
|
|
||||||
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
|
|
||||||
|
|
||||||
wlr_scene_node_for_each_buffer(&l->scene->node,
|
|
||||||
iter_layer_scene_buffers, l);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (blur) {
|
|
||||||
// 如果背景层发生变化,标记优化的模糊背景缓存需要更新
|
|
||||||
if (layer_surface->current.layer ==
|
|
||||||
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
|
|
||||||
if (l->mon) {
|
|
||||||
wlr_scene_optimized_blur_mark_dirty(l->mon->blur);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (layer_surface == exclusive_focus &&
|
if (layer_surface == exclusive_focus &&
|
||||||
layer_surface->current.keyboard_interactive !=
|
layer_surface->current.keyboard_interactive !=
|
||||||
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
|
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
|
||||||
|
|
@ -3002,14 +2928,6 @@ void createmon(struct wl_listener *listener, void *data) {
|
||||||
wlr_output_layout_add_auto(output_layout, wlr_output);
|
wlr_output_layout_add_auto(output_layout, wlr_output);
|
||||||
else
|
else
|
||||||
wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y);
|
wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y);
|
||||||
|
|
||||||
if (blur) {
|
|
||||||
m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0);
|
|
||||||
wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y);
|
|
||||||
wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]);
|
|
||||||
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
||||||
// wlr_scene_node_set_enabled(&m->blur->node, 1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void // fix for 0.5
|
void // fix for 0.5
|
||||||
|
|
@ -3821,34 +3739,6 @@ void locksession(struct wl_listener *listener, void *data) {
|
||||||
wlr_session_lock_v1_send_locked(session_lock);
|
wlr_session_lock_v1_send_locked(session_lock);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
|
|
||||||
int sy, void *user_data) {
|
|
||||||
Client *c = user_data;
|
|
||||||
|
|
||||||
struct wlr_scene_surface *scene_surface =
|
|
||||||
wlr_scene_surface_try_from_buffer(buffer);
|
|
||||||
if (!scene_surface) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct wlr_surface *surface = scene_surface->surface;
|
|
||||||
/* we dont blur subsurfaces */
|
|
||||||
if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (blur && c) {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
|
||||||
if (blur_optimized) {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
|
||||||
} else {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
wlr_scene_buffer_set_backdrop_blur(buffer, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void init_client_properties(Client *c) {
|
void init_client_properties(Client *c) {
|
||||||
c->ismaxmizescreen = 0;
|
c->ismaxmizescreen = 0;
|
||||||
c->isfullscreen = 0;
|
c->isfullscreen = 0;
|
||||||
|
|
@ -3884,6 +3774,7 @@ mapnotify(struct wl_listener *listener, void *data) {
|
||||||
/* Called when the surface is mapped, or ready to display on-screen. */
|
/* Called when the surface is mapped, or ready to display on-screen. */
|
||||||
Client *p = NULL;
|
Client *p = NULL;
|
||||||
Client *c = wl_container_of(listener, c, map);
|
Client *c = wl_container_of(listener, c, map);
|
||||||
|
int i;
|
||||||
/* Create scene tree for this client and its border */
|
/* Create scene tree for this client and its border */
|
||||||
c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
|
c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
|
||||||
wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
|
wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
|
||||||
|
|
@ -3931,22 +3822,11 @@ mapnotify(struct wl_listener *listener, void *data) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
c->border = wlr_scene_rect_create(c->scene, 0, 0,
|
for (i = 0; i < 4; i++) {
|
||||||
c->isurgent ? urgentcolor : bordercolor);
|
c->border[i] = wlr_scene_rect_create(
|
||||||
wlr_scene_node_lower_to_bottom(&c->border->node);
|
c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor);
|
||||||
wlr_scene_node_set_position(&c->border->node, 0, 0);
|
c->border[i]->node.data = c;
|
||||||
wlr_scene_rect_set_corner_radius(c->border, border_radius,
|
}
|
||||||
border_radius_location_default);
|
|
||||||
wlr_scene_node_set_enabled(&c->border->node, true);
|
|
||||||
|
|
||||||
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
|
|
||||||
shadows_blur, shadowscolor);
|
|
||||||
|
|
||||||
wlr_scene_node_lower_to_bottom(&c->shadow->node);
|
|
||||||
wlr_scene_node_set_enabled(&c->shadow->node, true);
|
|
||||||
|
|
||||||
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
|
|
||||||
iter_xdg_scene_buffers, c);
|
|
||||||
|
|
||||||
/* Initialize client geometry with room for border */
|
/* Initialize client geometry with room for border */
|
||||||
client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
|
client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
|
||||||
|
|
@ -5345,8 +5225,8 @@ void setup(void) {
|
||||||
wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
|
wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
|
||||||
|
|
||||||
/* Create a renderer with the default implementation */
|
/* Create a renderer with the default implementation */
|
||||||
if (!(drw = fx_renderer_create(backend)))
|
if (!(drw = wlr_renderer_autocreate(backend)))
|
||||||
die("couldn't create renderer");
|
die("couldn't recreate renderer");
|
||||||
|
|
||||||
wl_signal_add(&drw->events.lost, &gpu_reset);
|
wl_signal_add(&drw->events.lost, &gpu_reset);
|
||||||
|
|
||||||
|
|
@ -5538,11 +5418,6 @@ void setup(void) {
|
||||||
wl_signal_add(&output_mgr->events.apply, &output_mgr_apply);
|
wl_signal_add(&output_mgr->events.apply, &output_mgr_apply);
|
||||||
wl_signal_add(&output_mgr->events.test, &output_mgr_test);
|
wl_signal_add(&output_mgr->events.test, &output_mgr_test);
|
||||||
|
|
||||||
// blur
|
|
||||||
wlr_scene_set_blur_data(scene, blur_params.num_passes, blur_params.radius,
|
|
||||||
blur_params.noise, blur_params.brightness,
|
|
||||||
blur_params.contrast, blur_params.saturation);
|
|
||||||
|
|
||||||
/* create text_input-, and input_method-protocol relevant globals */
|
/* create text_input-, and input_method-protocol relevant globals */
|
||||||
input_method_manager = wlr_input_method_manager_v2_create(dpy);
|
input_method_manager = wlr_input_method_manager_v2_create(dpy);
|
||||||
text_input_manager = wlr_text_input_manager_v3_create(dpy);
|
text_input_manager = wlr_text_input_manager_v3_create(dpy);
|
||||||
|
|
@ -6226,11 +6101,6 @@ void updatemons(struct wl_listener *listener, void *data) {
|
||||||
*/
|
*/
|
||||||
wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
|
wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
|
||||||
|
|
||||||
if (blur && m->blur) {
|
|
||||||
wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y);
|
|
||||||
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m->lock_surface) {
|
if (m->lock_surface) {
|
||||||
struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data;
|
struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data;
|
||||||
wlr_scene_node_set_position(&scene_tree->node, m->m.x, m->m.y);
|
wlr_scene_node_set_position(&scene_tree->node, m->m.x, m->m.y);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue