back: no effect

This commit is contained in:
DreamMaoMao 2025-07-09 11:44:04 +08:00
parent e374e9c530
commit 43081f385e
8 changed files with 62 additions and 578 deletions

View file

@ -125,9 +125,7 @@ typedef struct {
typedef struct {
char *layer_name; // 布局名称
int noblur;
int noanim;
int noshadow;
} ConfigLayerRule;
typedef struct {
@ -158,7 +156,6 @@ typedef struct {
int focus_cross_monitor;
int focus_cross_tag;
int no_border_when_single;
int no_radius_when_single;
int snap_distance;
int enable_floating_snap;
int drag_tile_to_tile;
@ -211,20 +208,6 @@ typedef struct {
unsigned int send_events_mode;
unsigned int button_map;
int blur;
int blur_layer;
int blur_optimized;
int border_radius;
struct blur_data blur_params;
int shadows;
int shadow_only_floating;
int layer_shadows;
unsigned int shadows_size;
float shadows_blur;
int shadows_position_x;
int shadows_position_y;
float shadowscolor[4];
int smartgaps;
unsigned int gappih;
unsigned int gappiv;
@ -919,40 +902,6 @@ void parse_config_line(Config *config, const char *line) {
config->focus_cross_tag = atoi(value);
} else if (strcmp(key, "focus_cross_tag") == 0) {
config->focus_cross_tag = atoi(value);
} else if (strcmp(key, "blur") == 0) {
config->blur = atoi(value);
} else if (strcmp(key, "blur_layer") == 0) {
config->blur_layer = atoi(value);
} else if (strcmp(key, "blur_optimized") == 0) {
config->blur_optimized = atoi(value);
} else if (strcmp(key, "border_radius") == 0) {
config->border_radius = atoi(value);
} else if (strcmp(key, "blur_params_num_passes") == 0) {
config->blur_params.num_passes = atoi(value);
} else if (strcmp(key, "blur_params_radius") == 0) {
config->blur_params.radius = atoi(value);
} else if (strcmp(key, "blur_params_noise") == 0) {
config->blur_params.noise = atof(value);
} else if (strcmp(key, "blur_params_brightness") == 0) {
config->blur_params.brightness = atof(value);
} else if (strcmp(key, "blur_params_contrast") == 0) {
config->blur_params.contrast = atof(value);
} else if (strcmp(key, "blur_params_saturation") == 0) {
config->blur_params.saturation = atof(value);
} else if (strcmp(key, "shadows") == 0) {
config->shadows = atoi(value);
} else if (strcmp(key, "shadow_only_floating") == 0) {
config->shadow_only_floating = atoi(value);
} else if (strcmp(key, "layer_shadows") == 0) {
config->layer_shadows = atoi(value);
} else if (strcmp(key, "shadows_size") == 0) {
config->shadows_size = atoi(value);
} else if (strcmp(key, "shadows_blur") == 0) {
config->shadows_blur = atof(value);
} else if (strcmp(key, "shadows_position_x") == 0) {
config->shadows_position_x = atoi(value);
} else if (strcmp(key, "shadows_position_y") == 0) {
config->shadows_position_y = atoi(value);
} else if (strcmp(key, "single_scratchpad") == 0) {
config->single_scratchpad = atoi(value);
} else if (strcmp(key, "xwayland_persistence") == 0) {
@ -961,8 +910,6 @@ void parse_config_line(Config *config, const char *line) {
config->syncobj_enable = atoi(value);
} else if (strcmp(key, "no_border_when_single") == 0) {
config->no_border_when_single = atoi(value);
} else if (strcmp(key, "no_radius_when_single") == 0) {
config->no_radius_when_single = atoi(value);
} else if (strcmp(key, "snap_distance") == 0) {
config->snap_distance = atoi(value);
} else if (strcmp(key, "enable_floating_snap") == 0) {
@ -1210,13 +1157,6 @@ void parse_config_line(Config *config, const char *line) {
convert_hex_to_rgba(config->rootcolor, color);
}
} else if (strcmp(key, "shadowscolor") == 0) {
long int color = parse_color(value);
if (color == -1) {
fprintf(stderr, "Error: Invalid shadowscolor format: %s\n", value);
} else {
convert_hex_to_rgba(config->shadowscolor, color);
}
} else if (strcmp(key, "bordercolor") == 0) {
long int color = parse_color(value);
if (color == -1) {
@ -1333,9 +1273,7 @@ void parse_config_line(Config *config, const char *line) {
// 设置默认值
rule->layer_name = NULL;
rule->noblur = 0;
rule->noanim = 0;
rule->noshadow = 0;
char *token = strtok(value, ",");
while (token != NULL) {
@ -1350,12 +1288,8 @@ void parse_config_line(Config *config, const char *line) {
if (strcmp(key, "layer_name") == 0) {
rule->layer_name = strdup(val);
} else if (strcmp(key, "noblur") == 0) {
rule->noblur = CLAMP_INT(atoi(val), 0, 1);
} else if (strcmp(key, "noanim") == 0) {
rule->noanim = CLAMP_INT(atoi(val), 0, 1);
} else if (strcmp(key, "noshadow") == 0) {
rule->noshadow = CLAMP_INT(atoi(val), 0, 1);
}
}
token = strtok(NULL, ",");
@ -2166,7 +2100,6 @@ void override_config(void) {
snap_distance = CLAMP_INT(config.snap_distance, 0, 99999);
cursor_size = CLAMP_INT(config.cursor_size, 4, 512);
no_border_when_single = CLAMP_INT(config.no_border_when_single, 0, 1);
no_radius_when_single = CLAMP_INT(config.no_radius_when_single, 0, 1);
cursor_hide_timeout =
CLAMP_INT(config.cursor_hide_timeout, 0, 36000); // 0-10小时
drag_tile_to_tile = CLAMP_INT(config.drag_tile_to_tile, 0, 1);
@ -2210,26 +2143,8 @@ void override_config(void) {
borderpx = CLAMP_INT(config.borderpx, 0, 200);
smartgaps = CLAMP_INT(config.smartgaps, 0, 1);
blur = CLAMP_INT(config.blur, 0, 1);
blur_layer = CLAMP_INT(config.blur_layer, 0, 1);
blur_optimized = CLAMP_INT(config.blur_optimized, 0, 1);
border_radius = CLAMP_INT(config.border_radius, 0, 100);
blur_params.num_passes = CLAMP_INT(config.blur_params.num_passes, 0, 10);
blur_params.radius = CLAMP_INT(config.blur_params.radius, 0, 100);
blur_params.noise = CLAMP_FLOAT(config.blur_params.noise, 0, 1);
blur_params.brightness = CLAMP_FLOAT(config.blur_params.brightness, 0, 1);
blur_params.contrast = CLAMP_FLOAT(config.blur_params.contrast, 0, 1);
blur_params.saturation = CLAMP_FLOAT(config.blur_params.saturation, 0, 1);
shadows = CLAMP_INT(config.shadows, 0, 1);
shadow_only_floating = CLAMP_INT(config.shadow_only_floating, 0, 1);
layer_shadows = CLAMP_INT(config.layer_shadows, 0, 1);
shadows_size = CLAMP_INT(config.shadows_size, 0, 100);
shadows_blur = CLAMP_INT(config.shadows_blur, 0, 100);
shadows_position_x = CLAMP_INT(config.shadows_position_x, -1000, 1000);
shadows_position_y = CLAMP_INT(config.shadows_position_y, -1000, 1000);
focused_opacity = CLAMP_FLOAT(config.focused_opacity, 0.0f, 1.0f);
unfocused_opacity = CLAMP_FLOAT(config.unfocused_opacity, 0.0f, 1.0f);
memcpy(shadowscolor, config.shadowscolor, sizeof(shadowscolor));
// 复制颜色数组
memcpy(rootcolor, config.rootcolor, sizeof(rootcolor));
@ -2311,7 +2226,6 @@ void set_value_default() {
config.xwayland_persistence = xwayland_persistence;
config.syncobj_enable = syncobj_enable;
config.no_border_when_single = no_border_when_single;
config.no_radius_when_single = no_radius_when_single;
config.snap_distance = snap_distance;
config.drag_tile_to_tile = drag_tile_to_tile;
config.enable_floating_snap = enable_floating_snap;
@ -2351,26 +2265,8 @@ void set_value_default() {
config.send_events_mode = send_events_mode;
config.button_map = button_map;
config.blur = blur;
config.blur_layer = blur_layer;
config.blur_optimized = blur_optimized;
config.border_radius = border_radius;
config.blur_params.num_passes = blur_params_num_passes;
config.blur_params.radius = blur_params_radius;
config.blur_params.noise = blur_params_noise;
config.blur_params.brightness = blur_params_brightness;
config.blur_params.contrast = blur_params_contrast;
config.blur_params.saturation = blur_params_saturation;
config.shadows = shadows;
config.shadow_only_floating = shadow_only_floating;
config.layer_shadows = layer_shadows;
config.shadows_size = shadows_size;
config.shadows_blur = shadows_blur;
config.shadows_position_x = shadows_position_x;
config.shadows_position_y = shadows_position_y;
config.focused_opacity = focused_opacity;
config.unfocused_opacity = unfocused_opacity;
memcpy(config.shadowscolor, shadowscolor, sizeof(shadowscolor));
memcpy(config.animation_curve_move, animation_curve_move,
sizeof(animation_curve_move));
@ -2482,33 +2378,6 @@ void parse_config(void) {
override_config();
}
void reset_blur_params(void) {
if (blur) {
Monitor *m;
wl_list_for_each(m, &mons, link) {
if (m->blur != NULL) {
wlr_scene_node_destroy(&m->blur->node);
}
m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0);
wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]);
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
wlr_scene_set_blur_data(
scene, blur_params.num_passes, blur_params.radius,
blur_params.noise, blur_params.brightness, blur_params.contrast,
blur_params.saturation);
}
} else {
Monitor *m;
wl_list_for_each(m, &mons, link) {
if (m->blur) {
wlr_scene_node_destroy(&m->blur->node);
m->blur = NULL;
}
}
}
}
void reload_config(const Arg *arg) {
Client *c;
Monitor *m;
@ -2519,7 +2388,6 @@ void reload_config(const Arg *arg) {
init_baked_points();
handlecursoractivity();
reset_keyboard_layout();
reset_blur_params();
run_exec();
// reset border width when config change