opt: optimize drop area judge

This commit is contained in:
DreamMaoMao 2026-05-06 21:20:11 +08:00
parent b9300aac82
commit 42c02e3dc2

View file

@ -511,7 +511,6 @@ struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
}
void client_set_drop_area(Client *c) {
bool first_draw = false;
int32_t drop_direction = UNDIR;
@ -539,56 +538,55 @@ void client_set_drop_area(Client *c) {
struct wlr_box drop_box;
// 左边缘x 在 0~30% 客户区宽度,且 y 在 30%~70% 客户区高度
if (rel_x < client_width * 0.3 && rel_y > client_height * 0.3 &&
rel_y < client_height * 0.7) {
drop_box.x = bw;
drop_box.y = bw;
drop_box.width = client_width * 0.3;
drop_box.height = client_height;
drop_direction = LEFT;
}
// 右边缘x 在 70%~100% 客户区宽度,且 y 在 30%~70% 客户区高度
else if (rel_x > client_width * 0.7 && rel_y > client_height * 0.3 &&
rel_y < client_height * 0.7) {
drop_box.x = bw + client_width * 0.7;
drop_box.y = bw;
drop_box.width = client_width * 0.3;
drop_box.height = client_height;
drop_direction = RIGHT;
}
// 上边缘x 在 30%~70% 客户区宽度,且 y 在 0~30% 客户区高度
else if (rel_x > client_width * 0.3 && rel_x < client_width * 0.7 &&
rel_y < client_height * 0.3) {
drop_box.x = bw;
drop_box.y = bw;
drop_box.width = client_width;
drop_box.height = client_height * 0.3;
drop_direction = UP;
}
// 下边缘x 在 30%~70% 客户区宽度,且 y 在 70%~100% 客户区高度
else if (rel_x > client_width * 0.3 && rel_x < client_width * 0.7 &&
rel_y > client_height * 0.7) {
drop_box.x = bw;
drop_box.y = bw + client_height * 0.7;
drop_box.width = client_width;
drop_box.height = client_height * 0.3;
drop_direction = DOWN;
}
// 中心(或其他角落):显示在中间区域
else {
// 中心区域x和y都在30%~70%之间 → 无方向
if (rel_x > client_width * 0.3 && rel_x < client_width * 0.7 &&
rel_y > client_height * 0.3 && rel_y < client_height * 0.7) {
drop_box.x = bw + client_width * 0.3;
drop_box.y = bw + client_height * 0.3;
drop_box.width = client_width * 0.4;
drop_box.height = client_height * 0.4;
drop_direction = UNDIR;
} else {
// 否则根据到各边的距离决定方向
double dist_left = rel_x;
double dist_right = client_width - rel_x;
double dist_top = rel_y;
double dist_bottom = client_height - rel_y;
// 找出最小距离的方向(相等时按左、右、上、下的优先级顺序)
if (dist_left <= dist_right && dist_left <= dist_top &&
dist_left <= dist_bottom) {
drop_direction = LEFT;
drop_box.x = bw;
drop_box.y = bw;
drop_box.width = client_width * 0.3;
drop_box.height = client_height;
} else if (dist_right <= dist_top && dist_right <= dist_bottom) {
drop_direction = RIGHT;
drop_box.x = bw + client_width * 0.7;
drop_box.y = bw;
drop_box.width = client_width * 0.3;
drop_box.height = client_height;
} else if (dist_top <= dist_bottom) {
drop_direction = UP;
drop_box.x = bw;
drop_box.y = bw;
drop_box.width = client_width;
drop_box.height = client_height * 0.3;
} else {
drop_direction = DOWN;
drop_box.x = bw;
drop_box.y = bw + client_height * 0.7;
drop_box.width = client_width;
drop_box.height = client_height * 0.3;
}
}
// 如果方向和上次相同且不是第一次绘制,则跳过更新
if (!first_draw && c->drop_direction == drop_direction) {
return;
} else {
c->drop_direction = drop_direction;
}
c->drop_direction = drop_direction;
wlr_scene_node_set_position(&c->droparea->node, drop_box.x, drop_box.y);
wlr_scene_rect_set_size(c->droparea, drop_box.width, drop_box.height);