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https://github.com/DreamMaoMao/maomaowm.git
synced 2025-11-10 13:29:55 -05:00
feat: layer zoom and fade animation support
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parent
09d33d4412
commit
3e615fc762
5 changed files with 127 additions and 10 deletions
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@ -13,7 +13,8 @@ animation_type_close=slide
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animation_fade_in=1
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animation_fade_out=1
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tag_animation_direction=1
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zoom_initial_ratio=0.5
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zoom_initial_ratio=0.3
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zoom_end_ratio=0.8
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fadein_begin_opacity=0.5
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fadeout_begin_opacity=0.8
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animation_duration_move=500
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@ -658,16 +658,16 @@ void init_fadeout_client(Client *c) {
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} else {
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fadeout_cient->current.y =
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(fadeout_cient->geom.height -
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fadeout_cient->geom.height * zoom_initial_ratio) /
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fadeout_cient->geom.height * zoom_end_ratio) /
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2;
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fadeout_cient->current.x =
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(fadeout_cient->geom.width -
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fadeout_cient->geom.width * zoom_initial_ratio) /
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fadeout_cient->geom.width * zoom_end_ratio) /
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2;
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fadeout_cient->current.width =
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fadeout_cient->geom.width * zoom_initial_ratio;
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fadeout_cient->geom.width * zoom_end_ratio;
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fadeout_cient->current.height =
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fadeout_cient->geom.height * zoom_initial_ratio;
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fadeout_cient->geom.height * zoom_end_ratio;
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}
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fadeout_cient->animation.passed_frames = 0;
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@ -148,6 +148,43 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) {
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}
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}
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void layer_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
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int sy, void *data) {
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animationScale *scale_data = (animationScale *)data;
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_try_from_buffer(buffer);
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if (scene_surface == NULL)
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return;
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struct wlr_surface *surface = scene_surface->surface;
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if (scale_data->width_scale >= 0.99f) {
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scale_data->width_scale = 1.0f;
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}
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if (scale_data->height_scale >= 0.99f) {
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scale_data->height_scale = 1.0f;
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}
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unsigned int surface_width = surface->current.width;
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unsigned int surface_height = surface->current.height;
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surface_width = scale_data->width_scale * surface_width;
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surface_height = scale_data->height_scale * surface_height;
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if (surface_height > 0 && surface_width > 0) {
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wlr_scene_buffer_set_dest_size(buffer, surface_width, surface_height);
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}
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}
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void layer_fadeout_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer,
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int sx, int sy, void *data) {
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animationScale *scale_data = (animationScale *)data;
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wlr_scene_buffer_set_dest_size(buffer, scale_data->width,
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scale_data->height);
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}
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void fadeout_layer_animation_next_tick(LayerSurface *l) {
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if (!l)
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return;
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@ -170,6 +207,20 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
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wlr_scene_node_set_position(&l->scene->node, x, y);
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animationScale scale_data;
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scale_data.width = width;
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scale_data.height = height;
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if (((!l->animation_type_close &&
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strcmp(layer_animation_type_close, "zoom") == 0) ||
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(l->animation_type_close &&
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strcmp(l->animation_type_close, "zoom") == 0)) &&
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(width != l->current.width || height != l->current.height)) {
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wlr_scene_node_for_each_buffer(&l->scene->node,
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layer_fadeout_scene_buffer_apply_effect,
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&scale_data);
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}
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l->animation.current = (struct wlr_box){
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.x = x,
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.y = y,
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@ -224,6 +275,19 @@ void layer_animation_next_tick(LayerSurface *l) {
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wlr_scene_node_set_position(&l->scene->node, x, y);
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animationScale scale_data;
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scale_data.width_scale = (float)width / (float)l->current.width;
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scale_data.height_scale = (float)height / (float)l->current.height;
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if (((!l->animation_type_open &&
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strcmp(layer_animation_type_open, "zoom") == 0) ||
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(l->animation_type_open &&
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strcmp(l->animation_type_open, "zoom") == 0)) &&
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(scale_data.width_scale != 1.0 || scale_data.height_scale != 1.0)) {
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wlr_scene_node_for_each_buffer(
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&l->scene->node, layer_scene_buffer_apply_effect, &scale_data);
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}
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l->animation.current = (struct wlr_box){
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.x = x,
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.y = y,
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@ -266,6 +330,14 @@ void init_fadeout_layers(LayerSurface *l) {
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LayerSurface *fadeout_layer = ecalloc(1, sizeof(*fadeout_layer));
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const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
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struct wlr_box usable_area;
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if (state->exclusive_zone > 0 || state->exclusive_zone == -1)
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usable_area = l->mon->m;
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else
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usable_area = l->mon->w;
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wlr_scene_node_set_enabled(&l->scene->node, true);
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fadeout_layer->scene =
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wlr_scene_tree_snapshot(&l->scene->node, layers[LyrFadeOut]);
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@ -282,6 +354,8 @@ void init_fadeout_layers(LayerSurface *l) {
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l->animation.current;
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fadeout_layer->mon = l->mon;
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fadeout_layer->animation.action = CLOSE;
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fadeout_layer->animation_type_close = l->animation_type_close;
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fadeout_layer->animation_type_open = l->animation_type_open;
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// 这里snap节点的坐标设置是使用的相对坐标,所以不能加上原来坐标
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// 这跟普通node有区别
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@ -290,9 +364,26 @@ void init_fadeout_layers(LayerSurface *l) {
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fadeout_layer->animation.initial.y = 0;
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if ((!l->animation_type_close &&
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strcmp(layer_animation_type_close, "slide") == 0) ||
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strcmp(layer_animation_type_close, "zoom") == 0) ||
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(l->animation_type_close &&
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strcmp(l->animation_type_close, "slide") == 0)) {
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strcmp(l->animation_type_close, "zoom") == 0)) {
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fadeout_layer->current.width = (float)l->geom.width * zoom_end_ratio;
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fadeout_layer->current.height = (float)l->geom.height * zoom_end_ratio;
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fadeout_layer->current.x = usable_area.x + usable_area.width / 2 -
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fadeout_layer->current.width / 2;
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fadeout_layer->current.y = usable_area.y + usable_area.height / 2 -
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fadeout_layer->current.height / 2;
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// 算出偏差
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fadeout_layer->current.x = fadeout_layer->current.x - l->geom.x;
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fadeout_layer->current.y = fadeout_layer->current.y - l->geom.y;
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// wlr_log(WLR_ERROR,"%d %d %d
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// %d",fadeout_layer->current.x,fadeout_layer->current.y,fadeout_layer->current.width,fadeout_layer->current.height);
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} else if ((!l->animation_type_close &&
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strcmp(layer_animation_type_close, "slide") == 0) ||
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(l->animation_type_close &&
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strcmp(l->animation_type_close, "slide") == 0)) {
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set_layer_dir_animaiton(l, &fadeout_layer->current);
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fadeout_layer->current.x = fadeout_layer->current.x - l->geom.x;
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fadeout_layer->current.y = fadeout_layer->current.y - l->geom.y;
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@ -319,12 +410,31 @@ void layer_set_pending_state(LayerSurface *l) {
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if (!l || !l->mapped)
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return;
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const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
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struct wlr_box usable_area;
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if (state->exclusive_zone > 0 || state->exclusive_zone == -1)
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usable_area = l->mon->m;
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else
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usable_area = l->mon->w;
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l->pending = l->geom;
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if (l->animation.action == OPEN) {
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if ((!l->animation_type_open &&
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strcmp(layer_animation_type_open, "slide") == 0) ||
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strcmp(layer_animation_type_open, "zoom") == 0) ||
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(l->animation_type_open &&
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strcmp(l->animation_type_open, "slide") == 0)) {
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strcmp(l->animation_type_open, "zoom") == 0)) {
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l->animainit_geom.width = l->geom.width * zoom_initial_ratio;
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l->animainit_geom.height = l->geom.height * zoom_initial_ratio;
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l->animainit_geom.x = usable_area.x + usable_area.width / 2 -
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l->animainit_geom.width / 2;
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l->animainit_geom.y = usable_area.y + usable_area.height / 2 -
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l->animainit_geom.height / 2;
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} else if ((!l->animation_type_open &&
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strcmp(layer_animation_type_open, "slide") == 0) ||
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(l->animation_type_open &&
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strcmp(l->animation_type_open, "slide") == 0)) {
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set_layer_dir_animaiton(l, &l->animainit_geom);
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} else {
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@ -144,6 +144,7 @@ typedef struct {
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int animation_fade_out;
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int tag_animation_direction;
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float zoom_initial_ratio;
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float zoom_end_ratio;
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float fadein_begin_opacity;
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float fadeout_begin_opacity;
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uint32_t animation_duration_move;
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@ -865,6 +866,8 @@ void parse_config_line(Config *config, const char *line) {
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config->tag_animation_direction = atoi(value);
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} else if (strcmp(key, "zoom_initial_ratio") == 0) {
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config->zoom_initial_ratio = atof(value);
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} else if (strcmp(key, "zoom_end_ratio") == 0) {
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config->zoom_end_ratio = atof(value);
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} else if (strcmp(key, "fadein_begin_opacity") == 0) {
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config->fadein_begin_opacity = atof(value);
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} else if (strcmp(key, "fadeout_begin_opacity") == 0) {
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@ -2077,6 +2080,7 @@ void override_config(void) {
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animation_fade_in = CLAMP_INT(config.animation_fade_in, 0, 1);
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animation_fade_out = CLAMP_INT(config.animation_fade_out, 0, 1);
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zoom_initial_ratio = CLAMP_FLOAT(config.zoom_initial_ratio, 0.1f, 1.0f);
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zoom_end_ratio = CLAMP_FLOAT(config.zoom_end_ratio, 0.1f, 1.0f);
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fadein_begin_opacity = CLAMP_FLOAT(config.fadein_begin_opacity, 0.0f, 1.0f);
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fadeout_begin_opacity =
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CLAMP_FLOAT(config.fadeout_begin_opacity, 0.0f, 1.0f);
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@ -2213,6 +2217,7 @@ void set_value_default() {
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config.animation_fade_out = animation_fade_out; // Enable animation fade out
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config.tag_animation_direction = tag_animation_direction; // 标签动画方向
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config.zoom_initial_ratio = zoom_initial_ratio; // 动画起始窗口比例
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config.zoom_end_ratio = zoom_end_ratio; // 动画结束窗口比例
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config.fadein_begin_opacity =
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fadein_begin_opacity; // Begin opac window ratio for animations
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config.fadeout_begin_opacity = fadeout_begin_opacity;
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@ -17,7 +17,8 @@ int layer_animations = 0; // 是否启用layer动画
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int tag_animation_direction = HORIZONTAL; // 标签动画方向
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int animation_fade_in = 1; // Enable animation fade in
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int animation_fade_out = 1; // Enable animation fade out
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float zoom_initial_ratio = 0.5; // 动画起始窗口比例
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float zoom_initial_ratio = 0.3; // 动画起始窗口比例
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float zoom_end_ratio = 0.8; // 动画结束窗口比例
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float fadein_begin_opacity = 0.5; // Begin opac window ratio for animations
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float fadeout_begin_opacity = 0.5; // Begin opac window ratio for animations
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uint32_t animation_duration_move = 500; // Animation move speed
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