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https://github.com/DreamMaoMao/maomaowm.git
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fix: The conflict of animation types leads to unstable animation spee
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parent
c72888d391
commit
3b3f60e954
1 changed files with 28 additions and 14 deletions
42
src/maomao.c
42
src/maomao.c
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@ -997,6 +997,11 @@ void client_animation_next_tick(Client *c) {
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if (c->animation.begin_fade_in) {
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c->animation.begin_fade_in = false;
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}
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// clear the open action state
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// To prevent him from being mistaken that
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// it's still in the opening animation in resize
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c->animation.action = MOVE;
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c->animation.tagining = false;
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c->animation.running = false;
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@ -1695,24 +1700,33 @@ arrange(Monitor *m, bool want_animation) {
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}
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client_set_suspended(c, false);
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if (!c->animation.from_rule && want_animation &&
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m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations &&
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!c->animation.running) {
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m->pertag->prevtag != 0 && m->pertag->curtag != 0 && animations) {
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c->animation.tagining = true;
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if (m->pertag->curtag > m->pertag->prevtag) {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: c->mon->m.x + c->mon->m.width;
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? c->mon->m.y + c->mon->m.height
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: c->animation.current.y;
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if(c->animation.running) {
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c->animainit_geom.x = c->animation.current.x;
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c->animainit_geom.y = c->animation.current.y;
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} else {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: c->mon->m.x + c->mon->m.width;
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? c->mon->m.y + c->mon->m.height
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: c->animation.current.y;
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}
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} else {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: m->m.x - c->geom.width;
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? m->m.y - c->geom.height
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: c->animation.current.y;
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if(c->animation.running) {
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c->animainit_geom.x = c->animation.current.x;
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c->animainit_geom.y = c->animation.current.y;
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} else {
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c->animainit_geom.x = tag_animation_direction == VERTICAL
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? c->animation.current.x
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: m->m.x - c->geom.width;
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c->animainit_geom.y = tag_animation_direction == VERTICAL
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? m->m.y - c->geom.height
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: c->animation.current.y;
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}
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}
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} else {
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c->animainit_geom.x = c->animation.current.x;
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