fix: scan-out error when fullscreen

This commit is contained in:
DreamMaoMao 2026-07-09 12:26:58 +08:00
parent a0772bb32f
commit 380ced0452

View file

@ -638,10 +638,10 @@ void client_draw_border(Client *c, struct ivec2 offsets) {
if (c->isfullscreen) {
if (c->border->node.enabled) {
wlr_scene_node_set_position(&c->scene_surface->node, 0, 0);
wlr_scene_node_set_enabled(&c->splitindicator[0]->node, false);
wlr_scene_node_set_enabled(&c->splitindicator[1]->node, false);
wlr_scene_node_set_enabled(&c->border->node, false);
wlr_scene_node_set_position(&c->scene_surface->node, 0, 0);
}
return;
} else {