fix: fix ov scale when disable animaiton

This commit is contained in:
DreamMaoMao 2026-05-22 09:19:17 +08:00
parent da1e1cadf7
commit 33735a796f

View file

@ -243,9 +243,6 @@ void scene_buffer_apply_overview_effect(struct wlr_scene_buffer *buffer,
int32_t sx, int32_t sy, void *data) {
BufferData *buffer_data = (BufferData *)data;
if (buffer_data->width_scale >= 1.0 || buffer_data->height_scale >= 1.0)
return;
int32_t surface_width = 0;
int32_t surface_height = 0;
bool is_subsurface = false;
@ -825,7 +822,7 @@ void client_apply_clip(Client *c, float factor) {
enum corner_location current_corner_location =
set_client_corner_location(c);
if (!config.animations) {
if (!config.animations && !c->mon->isoverview) {
c->animation.running = false;
c->need_output_flush = false;
c->animainit_geom = c->current = c->pending = c->animation.current =
@ -910,7 +907,7 @@ void client_apply_clip(Client *c, float factor) {
buffer_data.height = clip_box.height;
buffer_data.corner_location = current_corner_location;
if (factor == 1.0) {
if (factor == 1.0 && !c->mon->isoverview) {
buffer_data.width_scale = 1.0;
buffer_data.height_scale = 1.0;
} else {