fix: error mark kill status

This commit is contained in:
DreamMaoMao 2025-02-08 20:18:00 +08:00
parent 0ad233b769
commit 2c2c5baa3e

7
main.c
View file

@ -761,6 +761,7 @@ bool client_animation_next_tick(Client *c) {
wlr_scene_node_set_enabled(&c->scene->node, false);
client_set_suspended(c, true);
c->animation.tagouted = true;
c->animation.current = c->geom;
}
return false;
} else {
@ -2883,7 +2884,7 @@ keypressmod(struct wl_listener *listener, void *data) {
}
void pending_kill_client(Client *c) {
c->iskilling = 1;
// c->iskilling = 1; //不可以提前标记已经杀掉,因为有些客户端可能拒绝
client_send_close(c);
}
@ -3774,7 +3775,7 @@ void resize(Client *c, struct wlr_box geo, int interact) {
} else if (c->is_open_animation) {
set_open_animaiton(c, c->geom);
} else {
c->animainit_geom = oldgeom;
c->animainit_geom = c->animation.current;
}
if (c->isnoborder || c->iskilling) {
@ -4834,6 +4835,8 @@ void unmapnotify(struct wl_listener *listener, void *data) {
/* Called when the surface is unmapped, and should no longer be shown. */
Client *c = wl_container_of(listener, c, unmap);
c->iskilling = 1;
if (c == grabc) {
cursor_mode = CurNormal;
grabc = NULL;