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fix: miss update float_geom when tile window tagmon
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parent
a2ee93cc34
commit
258550fa0a
1 changed files with 9 additions and 7 deletions
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@ -942,18 +942,20 @@ void tagmon(const Arg *arg) {
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client_update_oldmonname_record(c, m);
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client_update_oldmonname_record(c, m);
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reset_foreign_tolevel(c);
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reset_foreign_tolevel(c);
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c->float_geom.width =
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(int)(c->float_geom.width * c->mon->w.width / selmon->w.width);
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c->float_geom.height =
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(int)(c->float_geom.height * c->mon->w.height / selmon->w.height);
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selmon = c->mon;
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c->float_geom = setclient_coordinate_center(c, c->float_geom, 0, 0);
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// 重新计算居中的坐标
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// 重新计算居中的坐标
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if (c->isfloating) {
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if (c->isfloating) {
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c->geom.width =
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c->geom = c->float_geom;
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(int)(c->geom.width * c->mon->w.width / selmon->w.width);
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c->geom.height =
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(int)(c->geom.height * c->mon->w.height / selmon->w.height);
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selmon = c->mon;
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c->geom = setclient_coordinate_center(c, c->geom, 0, 0);
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target = get_tags_first_tag(c->tags);
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target = get_tags_first_tag(c->tags);
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view(&(Arg){.ui = target}, true);
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view(&(Arg){.ui = target}, true);
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focusclient(c, 1);
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focusclient(c, 1);
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c->float_geom = c->geom;
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resize(c, c->geom, 1);
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resize(c, c->geom, 1);
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} else {
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} else {
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selmon = c->mon;
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selmon = c->mon;
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