opt: Increase defensive conditions for layer animation

This commit is contained in:
DreamMaoMao 2025-06-29 15:17:47 +08:00
parent fed194ffd1
commit 238ecda316

View file

@ -1003,6 +1003,9 @@ void fadeout_client_animation_next_tick(Client *c) {
void layer_animation_next_tick(LayerSurface *l) {
if (!l || !l->mapped)
return;
double animation_passed =
(double)l->animation.passed_frames / l->animation.total_frames;
@ -3175,6 +3178,10 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
}
void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
if (!l || !l->mapped)
return;
const struct wlr_layer_surface_v1_state *state = &l->layer_surface->current;
// 限制区域
@ -3253,6 +3260,8 @@ void get_layer_target_geometry(LayerSurface *l, struct wlr_box *target_box) {
void maplayersurfacenotify(struct wl_listener *listener, void *data) {
int ji;
LayerSurface *l = wl_container_of(listener, l, map);
l->mapped = 1;
if (!l->mon)
return;
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
@ -3286,7 +3295,6 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
}
l->need_output_flush = true;
l->mapped = 1;
l->animation.action = OPEN;
layer_set_pending_state(l);
// 刷新布局让窗口能感应到exclude_zone变化
@ -3317,7 +3325,8 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
get_layer_target_geometry(l, &box);
if (wlr_layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
if (l->mapped &&
wlr_layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
wlr_layer_surface->current.layer !=
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
!wlr_box_equal(&box, &l->geom)) {
@ -3381,6 +3390,9 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
void layer_set_pending_state(LayerSurface *l) {
if (!l || !l->mapped)
return;
l->pending = l->geom;
if (l->animation.action == OPEN)
set_layer_open_animaiton(l, l->geom);
@ -3436,6 +3448,10 @@ double output_frame_duration_ms() {
}
void layer_commit(LayerSurface *l) {
if (!l || !l->mapped)
return;
l->current = l->pending; // 设置动画的结束位置
if (l->animation.should_animate) {
@ -5624,6 +5640,9 @@ void set_layer_open_animaiton(LayerSurface *l, struct wlr_box geo) {
int vertical, vertical_value;
int center_x, center_y;
if (!l || !l->mapped)
return;
center_x = l->geom.x + l->geom.width / 2;
center_y = l->geom.y + l->geom.height / 2;
horizontal =