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fix: leaving canvas now tiles all windows back properly
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8fb28abdb4
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1e217af3d9
2 changed files with 13 additions and 0 deletions
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@ -815,6 +815,16 @@ void pre_caculate_before_arrange(Monitor *m, bool want_animation,
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int32_t stack_num = 0;
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bool is_canvas = m->pertag->ltidxs[m->pertag->curtag]->id == CANVAS;
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if (!is_canvas) {
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wl_list_for_each(c, &clients, link) {
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if (VISIBLEON(c, m) && c->canvas_floating) {
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c->isfloating = 0;
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c->canvas_floating = false;
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clear_visual_zoom(c);
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}
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}
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}
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m->visible_clients = 0;
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m->visible_tiling_clients = 0;
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m->visible_scroll_tiling_clients = 0;
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@ -399,6 +399,7 @@ struct Client {
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pid_t pid;
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Client *swallowing, *swallowedby;
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bool is_clip_to_hide;
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bool canvas_floating;
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bool drag_to_tile;
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bool scratchpad_switching_mon;
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bool fake_no_border;
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@ -1488,6 +1489,8 @@ void check_match_tag_floating_rule(Client *c, Monitor *mon) {
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(mon->pertag->open_as_floating[get_tags_first_tag_num(c->tags)] ||
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mon->pertag->ltidxs[mon->pertag->curtag]->id == CANVAS)) {
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c->isfloating = 1;
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if (mon->pertag->ltidxs[mon->pertag->curtag]->id == CANVAS)
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c->canvas_floating = true;
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}
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}
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