opt: optimize layer animaiton frame count in multi monitor

This commit is contained in:
DreamMaoMao 2025-09-07 17:48:29 +08:00
parent 394e32dabd
commit 1e1e37e92d
4 changed files with 10 additions and 6 deletions

View file

@ -694,7 +694,7 @@ void init_fadeout_client(Client *c) {
fadeout_cient->animation.passed_frames = 0;
fadeout_cient->animation.total_frames =
fadeout_cient->animation.duration / output_frame_duration_ms();
fadeout_cient->animation.duration / all_output_frame_duration_ms();
wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
@ -714,7 +714,7 @@ void client_commit(Client *c) {
// 设置动画速度
c->animation.passed_frames = 0;
c->animation.total_frames =
c->animation.duration / output_frame_duration_ms();
c->animation.duration / all_output_frame_duration_ms();
// 标记动画开始
c->animation.running = true;