fix: tagout tagin animaiton border appear in other monitor

This commit is contained in:
DreamMaoMao 2025-02-12 08:17:36 +08:00
parent fc72177950
commit 1b35609729

97
main.c
View file

@ -791,46 +791,56 @@ void client_actual_size(Client *c, uint32_t *width, uint32_t *height) {
: c->current.height;
}
void apply_border(Client *c, struct wlr_box clip_box,int offset) {
void apply_border(Client *c, struct wlr_box clip_box, int offset)
{
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
wlr_scene_rect_set_size(c->border[0], clip_box.width, c->bw);
wlr_scene_rect_set_size(c->border[1], clip_box.width, c->bw);
if(c->animation.tagining||c->animation.tagouted) {
if(c->animation.current.x < c->mon->m.x) {
wlr_scene_rect_set_size(c->border[2], 0, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, offset, 0);
wlr_scene_node_set_position(&c->border[1]->node, offset, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw + offset,
c->bw);
} else if (c->animation.current.x + c->animation.current.width > c->mon->m.x + c->mon->m.width) {
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], 0, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
} else {
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
if (c->animation.tagining || c->animation.tagouted || c->animation.tagouting)
{
if (c->animation.current.x < c->mon->m.x)
{
wlr_scene_rect_set_size(c->border[2], 0, 0);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, offset, 0);
wlr_scene_node_set_position(&c->border[2]->node, 0 + offset, c->bw);
wlr_scene_node_set_position(&c->border[1]->node, offset, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw + offset,
c->bw);
}
else if (c->animation.current.x + c->geom.width > c->mon->m.x + c->mon->m.width)
{
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], 0, 0);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
}
else
{
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
}
}
else
{
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
}
} else {
wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
}
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
}
void client_apply_clip(Client *c) {
@ -853,12 +863,12 @@ void client_apply_clip(Client *c) {
}
// make tagout tagin animations not visible in other monitors
if(c->animation.tagouting || c->animation.tagining) {
if(c->animation.tagouting || c->animation.tagining || c->animation.tagouted) {
if (c->animation.current.x <= c->mon->m.x) {
offset = c->mon->m.x - c->animation.current.x;
clip_box.x = clip_box.x + offset;
clip_box.width = clip_box.width - offset;
} else if(c->animation.current.x + c->animation.current.width >= c->mon->m.x + c->mon->m.width) {
} else if(c->animation.current.x + c->geom.width >= c->mon->m.x + c->mon->m.width) {
clip_box.width = clip_box.width - (c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
}
}
@ -1220,21 +1230,16 @@ arrange(Monitor *m, bool want_animation) {
}
c->animation.from_rule = false;
if ((c->isfloating || c->isfullscreen || c->ismaxmizescreen) &&
(c->animation.tagouting || c->animation.tagouted)) {
c->animation.tagouting = false;
c->animation.tagouted = false;
resize(c, c->geom, 0);
} else {
c->animation.tagouting = false;
c->animation.tagouted = false;
resize(c, c->geom, 0);
}
c->animation.tagouting = false;
c->animation.tagouted = false;
resize(c, c->geom, 0);
} else {
if ((c->tags & (1 << (selmon->pertag->prevtag - 1))) &&
want_animation && m->pertag->prevtag != 0 &&
m->pertag->curtag != 0) {
c->animation.tagouting = true;
c->animation.tagining = false;
if (m->pertag->curtag > m->pertag->prevtag) {
c->pending = c->geom;
c->pending.x = c->mon->m.x - c->geom.width;