fix: use scene node coordinates for touch motion events

This commit is contained in:
werapi 2025-12-20 20:15:07 +01:00
parent 455a85723d
commit 193e0f3b31

View file

@ -5329,8 +5329,10 @@ void touchmotion(struct wl_listener *listener, void *data) {
double lx, ly;
double sx, sy;
double dx, dy;
int node_x, node_y;
struct wlr_surface *surface;
Client *c = NULL;
struct wlr_scene_tree *tree;
struct wlr_touch_point *p = NULL;
if (emulating_pointer_from_touch) {
@ -5353,34 +5355,29 @@ void touchmotion(struct wl_listener *listener, void *data) {
wlr_cursor_absolute_to_layout_coords(cursor, &event->touch->base, event->x,
event->y, &lx, &ly);
surface = p->surface;
c = surface ? get_client_from_surface(surface) : NULL;
if (surface && surface->data) {
tree = surface->data;
wlr_scene_node_coords(&tree->node, &node_x, &node_y);
sx = lx - node_x;
sy = ly - node_y;
if (!c) {
toplevel_from_wlr_surface(surface, &c, NULL);
if (sloppyfocus && c)
focusclient(c, 0);
wlr_seat_touch_point_focus(seat, surface, event->time_msec,
event->touch_id, sx, sy);
wlr_seat_touch_notify_motion(seat, event->time_msec, event->touch_id,
sx, sy);
wlr_idle_notifier_v1_notify_activity(idle_notifier, seat);
} else {
if (sloppyfocus)
focusclient(NULL, 0);
wlr_seat_touch_point_clear_focus(seat, event->time_msec,
event->touch_id);
wlr_idle_notifier_v1_notify_activity(idle_notifier, seat);
return;
}
if (c->type == XDGShell || c->type == X11) {
sx = lx - c->current.x;
sy = ly - c->current.y;
if (sloppyfocus)
focusclient(c, 0);
} else {
LayerSurface *l = (LayerSurface *)c;
sx = lx - l->current.x;
sy = ly - l->current.y;
}
wlr_seat_touch_point_focus(seat, surface, event->time_msec, event->touch_id,
sx, sy);
wlr_seat_touch_notify_motion(seat, event->time_msec, event->touch_id, sx,
sy);
wlr_idle_notifier_v1_notify_activity(idle_notifier, seat);
}
void tag_client(const Arg *arg, Client *target_client) {