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https://github.com/DreamMaoMao/maomaowm.git
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testshieldlayer
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186259cf44
commit
167acfd1d5
3 changed files with 49 additions and 0 deletions
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@ -151,6 +151,38 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) {
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}
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}
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void layer_draw_shield(LayerSurface *l) {
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int32_t width, height;
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wlr_log(WLR_ERROR,"0");
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if (!l->mapped)
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return;
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wlr_log(WLR_ERROR,"1");
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if (active_capture_count > 0 && l->shield_when_capture) {
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wlr_log(WLR_ERROR,"2");
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layer_actual_size(l, &width, &height);
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if (width <= 0 || height <= 0) {
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wlr_scene_node_set_enabled(&l->shield->node, false);
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return;
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}
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wlr_log(WLR_ERROR,"3");
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wlr_scene_node_raise_to_top(&l->shield->node);
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wlr_scene_node_set_position(&l->shield->node, 0, 0);
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wlr_scene_rect_set_size(l->shield, width, height);
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wlr_scene_node_set_enabled(&l->shield->node, true);
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} else {
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if (l->shield->node.enabled) {
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wlr_scene_node_lower_to_bottom(&l->shield->node);
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wlr_scene_node_set_position(&l->shield->node, 0, 0);
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wlr_scene_node_set_enabled(&l->shield->node, false);
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}
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}
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}
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void layer_draw_shadow(LayerSurface *l) {
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if (!l->mapped || !l->shadow)
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@ -575,8 +607,10 @@ bool layer_draw_frame(LayerSurface *l) {
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if (config.animations && config.layer_animations && l->animation.running &&
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!l->noanim) {
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layer_animation_next_tick(l);
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layer_draw_shield(l);
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layer_draw_shadow(l);
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} else {
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layer_draw_shield(l);
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layer_draw_shadow(l);
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l->need_output_flush = false;
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}
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@ -188,6 +188,7 @@ typedef struct {
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char *layer_name; // 布局名称
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char *animation_type_open;
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char *animation_type_close;
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int32_t shield_when_capture;
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int32_t noblur;
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int32_t noanim;
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int32_t noshadow;
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@ -2310,6 +2311,7 @@ bool parse_option(Config *config, char *key, char *value) {
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rule->layer_name = NULL;
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rule->animation_type_open = NULL;
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rule->animation_type_close = NULL;
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rule->shield_when_capture = 0;
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rule->noblur = 0;
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rule->noanim = 0;
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rule->noshadow = 0;
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@ -2332,6 +2334,8 @@ bool parse_option(Config *config, char *key, char *value) {
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rule->animation_type_open = strdup(val);
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} else if (strcmp(key, "animation_type_close") == 0) {
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rule->animation_type_close = strdup(val);
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} else if (strcmp(key, "shield_when_capture") == 0) {
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rule->shield_when_capture = CLAMP_INT(atoi(val), 0, 1);
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} else if (strcmp(key, "noblur") == 0) {
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rule->noblur = CLAMP_INT(atoi(val), 0, 1);
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} else if (strcmp(key, "noanim") == 0) {
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11
src/mango.c
11
src/mango.c
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@ -522,6 +522,7 @@ typedef struct {
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Monitor *mon;
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struct wlr_scene_tree *scene;
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struct wlr_scene_tree *popups;
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struct wlr_scene_rect *shield;
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struct wlr_scene_shadow *shadow;
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struct wlr_scene_blur *blur;
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struct wlr_scene_layer_surface_v1 *scene_layer;
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@ -542,6 +543,7 @@ typedef struct {
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int32_t noshadow;
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char *animation_type_open;
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char *animation_type_close;
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bool shield_when_capture;
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bool need_output_flush;
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bool being_unmapped;
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} LayerSurface;
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@ -2808,6 +2810,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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l->noanim = 0;
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l->dirty = false;
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l->shield_when_capture = false;
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l->noblur = 0;
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l->shadow = NULL;
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l->need_output_flush = true;
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@ -2820,6 +2823,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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l->layer_surface->namespace)) {
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r = &config.layer_rules[ji];
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APPLY_INT_PROP(l, r, shield_when_capture);
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APPLY_INT_PROP(l, r, noblur);
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APPLY_INT_PROP(l, r, noanim);
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APPLY_INT_PROP(l, r, noshadow);
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@ -2828,6 +2832,13 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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}
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}
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// 初始化屏蔽
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l->shield =
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wlr_scene_rect_create(l->scene, 0, 0, (float[4]){0, 0, 0, 0xff});
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l->shield->node.data = l;
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wlr_scene_node_lower_to_bottom(&l->shield->node);
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wlr_scene_node_set_enabled(&l->shield->node, false);
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// 初始化阴影
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if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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