fix: miss disable splitborder when fullscreen

This commit is contained in:
DreamMaoMao 2026-07-09 12:27:17 +08:00
parent 92c4d58694
commit 1644dc7cf7

View file

@ -466,6 +466,8 @@ void client_draw_border(Client *c, struct ivec2 offsets) {
if (c->isfullscreen) { if (c->isfullscreen) {
for (int32_t i = 0; i < 4; i++) { for (int32_t i = 0; i < 4; i++) {
if (c->border[i]->node.enabled) { if (c->border[i]->node.enabled) {
wlr_scene_node_set_enabled(&c->splitindicator[0]->node, false);
wlr_scene_node_set_enabled(&c->splitindicator[1]->node, false);
wlr_scene_node_set_enabled(&c->border[i]->node, false); wlr_scene_node_set_enabled(&c->border[i]->node, false);
wlr_scene_node_set_position(&c->scene_surface->node, 0, 0); wlr_scene_node_set_position(&c->scene_surface->node, 0, 0);
} }