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	opt:less animation jitter
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					@ -3646,7 +3646,7 @@ void scene_buffer_apply_size(struct wlr_scene_buffer *buffer, int sx, int sy, vo
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}
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					}
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void buffer_set_size(Client *c, animationScale data) {
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					void buffer_set_size(Client *c, animationScale data) {
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  if (c->animainit_geom.width < c->current.width && c->animainit_geom.height < c->geom.height) {
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					  if (c->animainit_geom.width <= c->current.width && c->animainit_geom.height <= c->geom.height) {
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    return;
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					    return;
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  }
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					  }
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  if(c->iskilling|| c->animation.tagouting || c->animation.tagining || c->animation.tagouted) {
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					  if(c->iskilling|| c->animation.tagouting || c->animation.tagining || c->animation.tagouted) {
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