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test: border fadeout
has some bug, so don't enable this feature
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1 changed files with 21 additions and 0 deletions
21
maomao.c
21
maomao.c
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@ -721,6 +721,25 @@ double find_animation_curve_at(double t) {
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return baked_points[up].y;
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return baked_points[up].y;
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}
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}
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// 有 bug,只是让上面那根透明了
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void apply_opacity_to_rect_nodes(struct wlr_scene_node *node, double opacity) {
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
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// Assuming the rect has a color field and we can modify it
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rect->color[3] = opacity; // Set the alpha channel of the color
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}
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// If the node is a tree, recursively traverse its children
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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apply_opacity_to_rect_nodes(child, opacity);
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}
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}
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}
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void fadeout_client_animation_next_tick(Client *c) {
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void fadeout_client_animation_next_tick(Client *c) {
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if (!c)
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if (!c)
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return;
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return;
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@ -751,6 +770,8 @@ void fadeout_client_animation_next_tick(Client *c) {
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wlr_scene_node_for_each_buffer(&c->snapshot_scene->node,
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wlr_scene_node_for_each_buffer(&c->snapshot_scene->node,
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scene_buffer_apply_opacity, &opacity);
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scene_buffer_apply_opacity, &opacity);
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// apply_opacity_to_rect_nodes(&c->snapshot_scene->node, opacity);
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if (animation_passed == 1.0) {
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if (animation_passed == 1.0) {
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wl_list_remove(&c->fadeout_link);
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wl_list_remove(&c->fadeout_link);
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wlr_scene_node_destroy(&c->snapshot_scene->node);
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wlr_scene_node_destroy(&c->snapshot_scene->node);
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