diff --git a/src/animation/client.h b/src/animation/client.h index 83df14b1..54a58284 100644 --- a/src/animation/client.h +++ b/src/animation/client.h @@ -512,13 +512,16 @@ void apply_shield(Client *c, struct wlr_box clip_box) { } if (active_capture_count > 0 && c->shield_when_capture) { + int32_t shield_x = clip_box.x + (int32_t)c->bw; + int32_t shield_y = clip_box.y + (int32_t)c->bw; wlr_scene_node_raise_to_top(&c->shield->node); - wlr_scene_node_set_position(&c->shield->node, clip_box.x, clip_box.y); + wlr_scene_node_set_position(&c->shield->node, shield_x, shield_y); wlr_scene_rect_set_size(c->shield, clip_box.width, clip_box.height); wlr_scene_node_set_enabled(&c->shield->node, true); } else { if (c->shield->node.enabled) { wlr_scene_node_lower_to_bottom(&c->shield->node); + wlr_scene_node_set_position(&c->shield->node, 0, 0); wlr_scene_rect_set_size(c->shield, c->animation.current.width, c->animation.current.height); wlr_scene_node_set_enabled(&c->shield->node, false); @@ -535,8 +538,10 @@ void client_draw_blur(Client *c, struct wlr_box clip_box, struct ivec2 offset) { return; } else { if (config.blur && !c->noblur) { + int32_t blur_x = (int32_t)c->bw + offset.x; + int32_t blur_y = (int32_t)c->bw + offset.y; wlr_scene_node_set_enabled(&c->blur->node, true); - wlr_scene_node_set_position(&c->blur->node, offset.x, offset.y); + wlr_scene_node_set_position(&c->blur->node, blur_x, blur_y); wlr_scene_blur_set_size(c->blur, clip_box.width - c->bw, clip_box.height - c->bw); } else { diff --git a/src/mango.c b/src/mango.c index e45d179e..4df5fadb 100644 --- a/src/mango.c +++ b/src/mango.c @@ -4755,14 +4755,14 @@ mapnotify(struct wl_listener *listener, void *data) { wlr_scene_shadow_create(c->scene, 0, 0, config.border_radius, config.shadows_blur, config.shadowscolor); - c->blur = wlr_scene_blur_create(c->scene_surface, 0, 0); + c->blur = wlr_scene_blur_create(c->scene, 0, 0); wlr_scene_node_lower_to_bottom(&c->blur->node); wlr_scene_node_lower_to_bottom(&c->shadow->node); wlr_scene_node_set_enabled(&c->shadow->node, true); - c->shield = wlr_scene_rect_create(c->scene_surface, 0, 0, - (float[4]){0, 0, 0, 0xff}); + c->shield = + wlr_scene_rect_create(c->scene, 0, 0, (float[4]){0, 0, 0, 0xff}); c->shield->node.data = c; wlr_scene_node_lower_to_bottom(&c->shield->node); wlr_scene_node_set_enabled(&c->shield->node, false); @@ -6556,11 +6556,6 @@ void overview_backup_surface(Client *c) { wlr_scene_tree_snapshot(&c->scene_surface->node, c->scene); wlr_scene_node_set_enabled(&c->overview_scene_surface->node, false); wlr_scene_node_set_enabled(&c->scene_surface->node, true); - - wlr_scene_node_reparent(&c->blur->node, c->scene_surface); - wlr_scene_node_lower_to_bottom(&c->blur->node); - wlr_scene_node_reparent(&c->shield->node, c->scene_surface); - wlr_scene_node_raise_to_top(&c->shield->node); } // 普通视图切换到overview时保存窗口的旧状态 @@ -6606,10 +6601,6 @@ void overview_restore(Client *c, const Arg *arg) { c->is_restoring_from_ov = (arg->ui & c->tags & TAGMASK) == 0 ? true : false; if (c->overview_scene_surface) { - wlr_scene_node_reparent(&c->blur->node, c->overview_scene_surface); - wlr_scene_node_lower_to_bottom(&c->blur->node); - wlr_scene_node_reparent(&c->shield->node, c->overview_scene_surface); - wlr_scene_node_raise_to_top(&c->shield->node); wlr_scene_node_destroy(&c->scene_surface->node); c->scene_surface = c->overview_scene_surface; c->overview_scene_surface = NULL;